package net.minecraft.block; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityBanner; import net.minecraft.util.EnumFacing; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.translation.I18n; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockBanner extends BlockContainer { public static final PropertyDirection FACING = BlockHorizontal.FACING; public static final PropertyInteger ROTATION = PropertyInteger.create("rotation", 0, 15); protected static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 1.0D, 0.75D); protected BlockBanner() { super(Material.WOOD); } /** * Gets the localized name of this block. Used for the statistics page. */ public String getLocalizedName() { return I18n.translateToLocal("item.banner.white.name"); } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return NULL_AABB; } public boolean isFullCube(IBlockState state) { return false; } /** * Determines if an entity can path through this block */ public boolean isPassable(IBlockAccess worldIn, BlockPos pos) { return true; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } /** * Return true if an entity can be spawned inside the block (used to get the player's bed spawn location) */ public boolean canSpawnInBlock() { return true; } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityBanner(); } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.BANNER; } private ItemStack getTileDataItemStack(World worldIn, BlockPos pos) { TileEntity tileentity = worldIn.getTileEntity(pos); return tileentity instanceof TileEntityBanner ? ((TileEntityBanner)tileentity).getItem() : ItemStack.EMPTY; } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { ItemStack itemstack = this.getTileDataItemStack(worldIn, pos); return itemstack.isEmpty() ? new ItemStack(Items.BANNER) : itemstack; } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { { super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune); } } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return !this.hasInvalidNeighbor(worldIn, pos) && super.canPlaceBlockAt(worldIn, pos); } /** * Spawns the block's drops in the world. By the time this is called the Block has possibly been set to air via * Block.removedByPlayer */ public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack) { if (te instanceof TileEntityBanner) { TileEntityBanner tileentitybanner = (TileEntityBanner)te; ItemStack itemstack = tileentitybanner.getItem(); spawnAsEntity(worldIn, pos, itemstack); } else { super.harvestBlock(worldIn, player, pos, state, (TileEntity)null, stack); } } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } @Override public void getDrops(net.minecraft.util.NonNullList drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { TileEntity te = world.getTileEntity(pos); if (te instanceof TileEntityBanner) { TileEntityBanner tileentitybanner = (TileEntityBanner)te; ItemStack itemstack = tileentitybanner.getItem(); drops.add(itemstack); } else { drops.add(new ItemStack(Items.BANNER, 1, 0)); } } public static class BlockBannerHanging extends BlockBanner { protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.875D, 1.0D, 0.78125D, 1.0D); protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.78125D, 0.125D); protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.875D, 0.0D, 0.0D, 1.0D, 0.78125D, 1.0D); protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.125D, 0.78125D, 1.0D); public BlockBannerHanging() { this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the * passed blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the * passed blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { switch ((EnumFacing)state.getValue(FACING)) { case NORTH: default: return NORTH_AABB; case SOUTH: return SOUTH_AABB; case WEST: return WEST_AABB; case EAST: return EAST_AABB; } } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a * neighbor change. Cases may include when redstone power is updated, cactus blocks popping off due to a * neighboring solid block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); if (!worldIn.getBlockState(pos.offset(enumfacing.getOpposite())).getMaterial().isSolid()) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } super.neighborChanged(state, worldIn, pos, blockIn, fromPos); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); } } public static class BlockBannerStanding extends BlockBanner { public BlockBannerStanding() { this.setDefaultState(this.blockState.getBaseState().withProperty(ROTATION, Integer.valueOf(0))); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return STANDING_AABB; } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the * passed blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(ROTATION, Integer.valueOf(rot.rotate(((Integer)state.getValue(ROTATION)).intValue(), 16))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the * passed blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withProperty(ROTATION, Integer.valueOf(mirrorIn.mirrorRotation(((Integer)state.getValue(ROTATION)).intValue(), 16))); } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a * neighbor change. Cases may include when redstone power is updated, cactus blocks popping off due to a * neighboring solid block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (!worldIn.getBlockState(pos.down()).getMaterial().isSolid()) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } super.neighborChanged(state, worldIn, pos, blockIn, fromPos); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(ROTATION, Integer.valueOf(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((Integer)state.getValue(ROTATION)).intValue(); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {ROTATION}); } } }