package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; public class BlockClay extends Block { public BlockClay() { super(Material.CLAY); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.CLAY_BALL; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 4; } }