package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.EnumPushReaction; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockEndRod extends BlockDirectional { protected static final AxisAlignedBB END_ROD_VERTICAL_AABB = new AxisAlignedBB(0.375D, 0.0D, 0.375D, 0.625D, 1.0D, 0.625D); protected static final AxisAlignedBB END_ROD_NS_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.0D, 0.625D, 0.625D, 1.0D); protected static final AxisAlignedBB END_ROD_EW_AABB = new AxisAlignedBB(0.0D, 0.375D, 0.375D, 1.0D, 0.625D, 0.625D); protected BlockEndRod() { super(Material.CIRCUITS); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.UP)); this.setCreativeTab(CreativeTabs.DECORATIONS); } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withProperty(FACING, mirrorIn.mirror((EnumFacing)state.getValue(FACING))); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { switch (((EnumFacing)state.getValue(FACING)).getAxis()) { case X: default: return END_ROD_EW_AABB; case Z: return END_ROD_NS_AABB; case Y: return END_ROD_VERTICAL_AABB; } } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return true; } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { IBlockState iblockstate = worldIn.getBlockState(pos.offset(facing.getOpposite())); if (iblockstate.getBlock() == Blocks.END_ROD) { EnumFacing enumfacing = (EnumFacing)iblockstate.getValue(FACING); if (enumfacing == facing) { return this.getDefaultState().withProperty(FACING, facing.getOpposite()); } } return this.getDefaultState().withProperty(FACING, facing); } @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING); double d0 = (double)pos.getX() + 0.55D - (double)(rand.nextFloat() * 0.1F); double d1 = (double)pos.getY() + 0.55D - (double)(rand.nextFloat() * 0.1F); double d2 = (double)pos.getZ() + 0.55D - (double)(rand.nextFloat() * 0.1F); double d3 = (double)(0.4F - (rand.nextFloat() + rand.nextFloat()) * 0.4F); if (rand.nextInt(5) == 0) { worldIn.spawnParticle(EnumParticleTypes.END_ROD, d0 + (double)enumfacing.getFrontOffsetX() * d3, d1 + (double)enumfacing.getFrontOffsetY() * d3, d2 + (double)enumfacing.getFrontOffsetZ() * d3, rand.nextGaussian() * 0.005D, rand.nextGaussian() * 0.005D, rand.nextGaussian() * 0.005D); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { IBlockState iblockstate = this.getDefaultState(); iblockstate = iblockstate.withProperty(FACING, EnumFacing.getFront(meta)); return iblockstate; } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); } public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.NORMAL; } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }