package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.BlockRenderLayer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockGlass extends BlockBreakable { public BlockGlass(Material materialIn, boolean ignoreSimilarity) { super(materialIn, ignoreSimilarity); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } public boolean isFullCube(IBlockState state) { return false; } protected boolean canSilkHarvest() { return true; } }