package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockGrass extends Block implements IGrowable { public static final PropertyBool SNOWY = PropertyBool.create("snowy"); protected BlockGrass() { super(Material.GRASS); this.setDefaultState(this.blockState.getBaseState().withProperty(SNOWY, Boolean.valueOf(false))); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } /** * Get the actual Block state of this Block at the given position. This applies properties not visible in the * metadata, such as fence connections. */ public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { Block block = worldIn.getBlockState(pos.up()).getBlock(); return state.withProperty(SNOWY, Boolean.valueOf(block == Blocks.SNOW || block == Blocks.SNOW_LAYER)); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (!worldIn.isAreaLoaded(pos, 3)) return; // Forge: prevent loading unloaded chunks when checking neighbor's light and spreading if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity(worldIn, pos.up()) > 2) { worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState()); } else { if (worldIn.getLightFromNeighbors(pos.up()) >= 9) { for (int i = 0; i < 4; ++i) { BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1); if (blockpos.getY() >= 0 && blockpos.getY() < 256 && !worldIn.isBlockLoaded(blockpos)) { return; } IBlockState iblockstate = worldIn.getBlockState(blockpos.up()); IBlockState iblockstate1 = worldIn.getBlockState(blockpos); if (iblockstate1.getBlock() == Blocks.DIRT && iblockstate1.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate.getLightOpacity(worldIn, pos.up()) <= 2) { worldIn.setBlockState(blockpos, Blocks.GRASS.getDefaultState()); } } } } } } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Blocks.DIRT.getItemDropped(Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT), rand, fortune); } /** * Whether this IGrowable can grow */ public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient) { return true; } public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state) { return true; } public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state) { BlockPos blockpos = pos.up(); for (int i = 0; i < 128; ++i) { BlockPos blockpos1 = blockpos; int j = 0; while (true) { if (j >= i / 16) { if (worldIn.isAirBlock(blockpos1)) { if (rand.nextInt(8) == 0) { worldIn.getBiome(blockpos1).plantFlower(worldIn, rand, blockpos1); } else { IBlockState iblockstate1 = Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS); if (Blocks.TALLGRASS.canBlockStay(worldIn, blockpos1, iblockstate1)) { worldIn.setBlockState(blockpos1, iblockstate1, 3); } } } break; } blockpos1 = blockpos1.add(rand.nextInt(3) - 1, (rand.nextInt(3) - 1) * rand.nextInt(3) / 2, rand.nextInt(3) - 1); if (worldIn.getBlockState(blockpos1.down()).getBlock() != Blocks.GRASS || worldIn.getBlockState(blockpos1).isNormalCube()) { break; } ++j; } } } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT_MIPPED; } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return 0; } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {SNOWY}); } }