package net.minecraft.block; import com.google.common.base.Predicate; import java.util.List; import javax.annotation.Nullable; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.InventoryHelper; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityHopper; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockHopper extends BlockContainer { public static final PropertyDirection FACING = PropertyDirection.create("facing", new Predicate() { public boolean apply(@Nullable EnumFacing p_apply_1_) { return p_apply_1_ != EnumFacing.UP; } }); public static final PropertyBool ENABLED = PropertyBool.create("enabled"); protected static final AxisAlignedBB BASE_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.625D, 1.0D); protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.125D); protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.875D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.875D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.125D, 1.0D, 1.0D); public BlockHopper() { super(Material.IRON, MapColor.STONE); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.DOWN).withProperty(ENABLED, Boolean.valueOf(true))); this.setCreativeTab(CreativeTabs.REDSTONE); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return FULL_BLOCK_AABB; } public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List collidingBoxes, @Nullable Entity entityIn, boolean isActualState) { addCollisionBoxToList(pos, entityBox, collidingBoxes, BASE_AABB); addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB); addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB); addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB); addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB); } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { EnumFacing enumfacing = facing.getOpposite(); if (enumfacing == EnumFacing.UP) { enumfacing = EnumFacing.DOWN; } return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(ENABLED, Boolean.valueOf(true)); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityHopper(); } /** * Called by ItemBlocks after a block is set in the world, to allow post-place logic */ public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { super.onBlockPlacedBy(worldIn, pos, state, placer, stack); if (stack.hasDisplayName()) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityHopper) { ((TileEntityHopper)tileentity).setCustomName(stack.getDisplayName()); } } } /** * Determines if the block is solid enough on the top side to support other blocks, like redstone components. */ public boolean isTopSolid(IBlockState state) { return true; } /** * Called after the block is set in the Chunk data, but before the Tile Entity is set */ public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.updateState(worldIn, pos, state); } /** * Called when the block is right clicked by a player. */ public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return true; } else { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityHopper) { playerIn.displayGUIChest((TileEntityHopper)tileentity); playerIn.addStat(StatList.HOPPER_INSPECTED); } return true; } } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { this.updateState(worldIn, pos, state); } private void updateState(World worldIn, BlockPos pos, IBlockState state) { boolean flag = !worldIn.isBlockPowered(pos); if (flag != ((Boolean)state.getValue(ENABLED)).booleanValue()) { worldIn.setBlockState(pos, state.withProperty(ENABLED, Boolean.valueOf(flag)), 4); } } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityHopper) { InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityHopper)tileentity); worldIn.updateComparatorOutputLevel(pos, this); } super.breakBlock(worldIn, pos, state); } /** * The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only, * LIQUID for vanilla liquids, INVISIBLE to skip all rendering */ public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.MODEL; } public boolean isFullCube(IBlockState state) { return false; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public static EnumFacing getFacing(int meta) { return EnumFacing.getFront(meta & 7); } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return true; } /** * Get's the hopper's active status from the 8-bit of the metadata. Note that the metadata stores whether the block * is powered, so this returns true when that bit is 0. */ public static boolean isEnabled(int meta) { return (meta & 8) != 8; } public boolean hasComparatorInputOverride(IBlockState state) { return true; } public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos) { return Container.calcRedstone(worldIn.getTileEntity(pos)); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT_MIPPED; } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, getFacing(meta)).withProperty(ENABLED, Boolean.valueOf(isEnabled(meta))); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getIndex(); if (!((Boolean)state.getValue(ENABLED)).booleanValue()) { i |= 8; } return i; } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, ENABLED}); } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return face == EnumFacing.UP ? BlockFaceShape.BOWL : BlockFaceShape.UNDEFINED; } }