package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public abstract class BlockLeaves extends Block implements net.minecraftforge.common.IShearable { public static final PropertyBool DECAYABLE = PropertyBool.create("decayable"); public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay"); protected boolean leavesFancy; int[] surroundings; public BlockLeaves() { super(Material.LEAVES); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.DECORATIONS); this.setHardness(0.2F); this.setLightOpacity(1); this.setSoundType(SoundType.PLANT); } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { int i = 1; int j = 2; int k = pos.getX(); int l = pos.getY(); int i1 = pos.getZ(); if (worldIn.isAreaLoaded(new BlockPos(k - 2, l - 2, i1 - 2), new BlockPos(k + 2, l + 2, i1 + 2))) { for (int j1 = -1; j1 <= 1; ++j1) { for (int k1 = -1; k1 <= 1; ++k1) { for (int l1 = -1; l1 <= 1; ++l1) { BlockPos blockpos = pos.add(j1, k1, l1); IBlockState iblockstate = worldIn.getBlockState(blockpos); if (iblockstate.getBlock().isLeaves(iblockstate, worldIn, blockpos)) { iblockstate.getBlock().beginLeavesDecay(iblockstate, worldIn, blockpos); } } } } } } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (((Boolean)state.getValue(CHECK_DECAY)).booleanValue() && ((Boolean)state.getValue(DECAYABLE)).booleanValue()) { int i = 4; int j = 5; int k = pos.getX(); int l = pos.getY(); int i1 = pos.getZ(); int j1 = 32; int k1 = 1024; int l1 = 16; if (this.surroundings == null) { this.surroundings = new int[32768]; } if (!worldIn.isAreaLoaded(pos, 1)) return; // Forge: prevent decaying leaves from updating neighbors and loading unloaded chunks if (worldIn.isAreaLoaded(pos, 6)) // Forge: extend range from 5 to 6 to account for neighbor checks in world.markAndNotifyBlock -> world.updateObservingBlocksAt { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int i2 = -4; i2 <= 4; ++i2) { for (int j2 = -4; j2 <= 4; ++j2) { for (int k2 = -4; k2 <= 4; ++k2) { IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2)); Block block = iblockstate.getBlock(); if (!block.canSustainLeaves(iblockstate, worldIn, blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2))) { if (block.isLeaves(iblockstate, worldIn, blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2))) { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -2; } else { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -1; } } else { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = 0; } } } } for (int i3 = 1; i3 <= 4; ++i3) { for (int j3 = -4; j3 <= 4; ++j3) { for (int k3 = -4; k3 <= 4; ++k3) { for (int l3 = -4; l3 <= 4; ++l3) { if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16] == i3 - 1) { if (this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] = i3; } } } } } } } int l2 = this.surroundings[16912]; if (l2 >= 0) { worldIn.setBlockState(pos, state.withProperty(CHECK_DECAY, Boolean.valueOf(false)), 4); } else { this.destroy(worldIn, pos); } } } } private void destroy(World worldIn, BlockPos pos) { this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0); worldIn.setBlockToAir(pos); } @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { if (worldIn.isRainingAt(pos.up()) && !worldIn.getBlockState(pos.down()).isTopSolid() && rand.nextInt(15) == 1) { double d0 = (double)((float)pos.getX() + rand.nextFloat()); double d1 = (double)pos.getY() - 0.05D; double d2 = (double)((float)pos.getZ() + rand.nextFloat()); worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D); } } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return random.nextInt(20) == 0 ? 1 : 0; } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(Blocks.SAPLING); } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune); } protected void dropApple(World worldIn, BlockPos pos, IBlockState state, int chance) { } protected int getSaplingDropChance(IBlockState state) { return 20; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return !this.leavesFancy; } /** * Pass true to draw this block using fancy graphics, or false for fast graphics. */ @SideOnly(Side.CLIENT) public void setGraphicsLevel(boolean fancy) { this.leavesFancy = fancy; } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return this.leavesFancy ? BlockRenderLayer.CUTOUT_MIPPED : BlockRenderLayer.SOLID; } public boolean causesSuffocation(IBlockState state) { return false; } public abstract BlockPlanks.EnumType getWoodType(int meta); @Override public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos){ return true; } @Override public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos){ return true; } @Override public void beginLeavesDecay(IBlockState state, World world, BlockPos pos) { if (!(Boolean)state.getValue(CHECK_DECAY)) { world.setBlockState(pos, state.withProperty(CHECK_DECAY, true), 4); } } @Override public void getDrops(net.minecraft.util.NonNullList drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { Random rand = world instanceof World ? ((World)world).rand : new Random(); int chance = this.getSaplingDropChance(state); if (fortune > 0) { chance -= 2 << fortune; if (chance < 10) chance = 10; } if (rand.nextInt(chance) == 0) { ItemStack drop = new ItemStack(getItemDropped(state, rand, fortune), 1, damageDropped(state)); if (!drop.isEmpty()) drops.add(drop); } chance = 200; if (fortune > 0) { chance -= 10 << fortune; if (chance < 40) chance = 40; } this.captureDrops(true); if (world instanceof World) this.dropApple((World)world, pos, state, chance); // Dammet mojang drops.addAll(this.captureDrops(false)); } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return !this.leavesFancy && blockAccess.getBlockState(pos.offset(side)).getBlock() == this ? false : super.shouldSideBeRendered(blockState, blockAccess, pos, side); } }