package net.minecraft.item; import net.minecraft.block.Block; public class ItemAnvilBlock extends ItemMultiTexture { public ItemAnvilBlock(Block block) { super(block, block, new String[] {"intact", "slightlyDamaged", "veryDamaged"}); } /** * Converts the given ItemStack damage value into a metadata value to be placed in the world when this Item is * placed as a Block (mostly used with ItemBlocks). */ public int getMetadata(int damage) { return damage << 2; } }