package net.minecraft.item; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Items; import net.minecraft.world.World; public class ItemSoup extends ItemFood { public ItemSoup(int healAmount) { super(healAmount, false); this.setMaxStackSize(1); } /** * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using * the Item before the action is complete. */ public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) { super.onItemUseFinish(stack, worldIn, entityLiving); return new ItemStack(Items.BOWL); } }