package net.minecraft.item; import com.google.common.collect.Sets; import java.util.Set; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.SoundEvents; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class ItemSpade extends ItemTool { private static final Set EFFECTIVE_ON = Sets.newHashSet(Blocks.CLAY, Blocks.DIRT, Blocks.FARMLAND, Blocks.GRASS, Blocks.GRAVEL, Blocks.MYCELIUM, Blocks.SAND, Blocks.SNOW, Blocks.SNOW_LAYER, Blocks.SOUL_SAND, Blocks.GRASS_PATH, Blocks.CONCRETE_POWDER); public ItemSpade(Item.ToolMaterial material) { super(1.5F, -3.0F, material, EFFECTIVE_ON); } /** * Check whether this Item can harvest the given Block */ public boolean canHarvestBlock(IBlockState blockIn) { Block block = blockIn.getBlock(); if (block == Blocks.SNOW_LAYER) { return true; } else { return block == Blocks.SNOW; } } /** * Called when a Block is right-clicked with this Item */ public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { ItemStack itemstack = player.getHeldItem(hand); if (!player.canPlayerEdit(pos.offset(facing), facing, itemstack)) { return EnumActionResult.FAIL; } else { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); if (facing != EnumFacing.DOWN && worldIn.getBlockState(pos.up()).getMaterial() == Material.AIR && block == Blocks.GRASS) { IBlockState iblockstate1 = Blocks.GRASS_PATH.getDefaultState(); worldIn.playSound(player, pos, SoundEvents.ITEM_SHOVEL_FLATTEN, SoundCategory.BLOCKS, 1.0F, 1.0F); if (!worldIn.isRemote) { worldIn.setBlockState(pos, iblockstate1, 11); itemstack.damageItem(1, player); } return EnumActionResult.SUCCESS; } else { return EnumActionResult.PASS; } } } }