package net.minecraft.block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumDyeColor; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.NonNullList; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockCarpet extends Block { public static final PropertyEnum COLOR = PropertyEnum.create("color", EnumDyeColor.class); protected static final AxisAlignedBB CARPET_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.0625D, 1.0D); protected BlockCarpet() { super(Material.CARPET); this.setDefaultState(this.blockState.getBaseState().withProperty(COLOR, EnumDyeColor.WHITE)); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.DECORATIONS); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return CARPET_AABB; } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return MapColor.getBlockColor((EnumDyeColor)state.getValue(COLOR)); } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return super.canPlaceBlockAt(worldIn, pos) && this.canBlockStay(worldIn, pos); } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { this.checkForDrop(worldIn, pos, state); } private boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state) { if (!this.canBlockStay(worldIn, pos)) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); return false; } else { return true; } } private boolean canBlockStay(World worldIn, BlockPos pos) { return !worldIn.isAirBlock(pos.down()); } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { if (side == EnumFacing.UP) { return true; } else { return blockAccess.getBlockState(pos.offset(side)).getBlock() == this ? true : super.shouldSideBeRendered(blockState, blockAccess, pos, side); } } /** * Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It * returns the metadata of the dropped item based on the old metadata of the block. */ public int damageDropped(IBlockState state) { return ((EnumDyeColor)state.getValue(COLOR)).getMetadata(); } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(CreativeTabs itemIn, NonNullList items) { for (int i = 0; i < 16; ++i) { items.add(new ItemStack(this, 1, i)); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(COLOR, EnumDyeColor.byMetadata(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumDyeColor)state.getValue(COLOR)).getMetadata(); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {COLOR}); } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED; } }