package net.minecraft.block; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryHelper; import net.minecraft.inventory.InventoryLargeChest; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.ILockableContainer; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockChest extends BlockContainer { public static final PropertyDirection FACING = BlockHorizontal.FACING; protected static final AxisAlignedBB NORTH_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0D, 0.9375D, 0.875D, 0.9375D); protected static final AxisAlignedBB SOUTH_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 0.875D, 1.0D); protected static final AxisAlignedBB WEST_CHEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0625D, 0.9375D, 0.875D, 0.9375D); protected static final AxisAlignedBB EAST_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 1.0D, 0.875D, 0.9375D); protected static final AxisAlignedBB NOT_CONNECTED_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 0.875D, 0.9375D); /** 0 : Normal chest, 1 : Trapped chest */ public final BlockChest.Type chestType; protected BlockChest(BlockChest.Type chestTypeIn) { super(Material.WOOD); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); this.chestType = chestTypeIn; this.setCreativeTab(chestTypeIn == BlockChest.Type.TRAP ? CreativeTabs.REDSTONE : CreativeTabs.DECORATIONS); } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } @SideOnly(Side.CLIENT) public boolean hasCustomBreakingProgress(IBlockState state) { return true; } /** * The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only, * LIQUID for vanilla liquids, INVISIBLE to skip all rendering */ public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { if (source.getBlockState(pos.north()).getBlock() == this) { return NORTH_CHEST_AABB; } else if (source.getBlockState(pos.south()).getBlock() == this) { return SOUTH_CHEST_AABB; } else if (source.getBlockState(pos.west()).getBlock() == this) { return WEST_CHEST_AABB; } else { return source.getBlockState(pos.east()).getBlock() == this ? EAST_CHEST_AABB : NOT_CONNECTED_AABB; } } /** * Called after the block is set in the Chunk data, but before the Tile Entity is set */ public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.checkForSurroundingChests(worldIn, pos, state); for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { BlockPos blockpos = pos.offset(enumfacing); IBlockState iblockstate = worldIn.getBlockState(blockpos); if (iblockstate.getBlock() == this) { this.checkForSurroundingChests(worldIn, blockpos, iblockstate); } } } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing()); } /** * Called by ItemBlocks after a block is set in the world, to allow post-place logic */ public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { EnumFacing enumfacing = EnumFacing.getHorizontal(MathHelper.floor((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite(); state = state.withProperty(FACING, enumfacing); BlockPos blockpos = pos.north(); BlockPos blockpos1 = pos.south(); BlockPos blockpos2 = pos.west(); BlockPos blockpos3 = pos.east(); boolean flag = this == worldIn.getBlockState(blockpos).getBlock(); boolean flag1 = this == worldIn.getBlockState(blockpos1).getBlock(); boolean flag2 = this == worldIn.getBlockState(blockpos2).getBlock(); boolean flag3 = this == worldIn.getBlockState(blockpos3).getBlock(); if (!flag && !flag1 && !flag2 && !flag3) { worldIn.setBlockState(pos, state, 3); } else if (enumfacing.getAxis() != EnumFacing.Axis.X || !flag && !flag1) { if (enumfacing.getAxis() == EnumFacing.Axis.Z && (flag2 || flag3)) { if (flag2) { worldIn.setBlockState(blockpos2, state, 3); } else { worldIn.setBlockState(blockpos3, state, 3); } worldIn.setBlockState(pos, state, 3); } } else { if (flag) { worldIn.setBlockState(blockpos, state, 3); } else { worldIn.setBlockState(blockpos1, state, 3); } worldIn.setBlockState(pos, state, 3); } if (stack.hasDisplayName()) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityChest) { ((TileEntityChest)tileentity).setCustomName(stack.getDisplayName()); } } } public IBlockState checkForSurroundingChests(World worldIn, BlockPos pos, IBlockState state) { if (worldIn.isRemote) { return state; } else { IBlockState iblockstate = worldIn.getBlockState(pos.north()); IBlockState iblockstate1 = worldIn.getBlockState(pos.south()); IBlockState iblockstate2 = worldIn.getBlockState(pos.west()); IBlockState iblockstate3 = worldIn.getBlockState(pos.east()); EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); if (iblockstate.getBlock() != this && iblockstate1.getBlock() != this) { boolean flag = iblockstate.isFullBlock(); boolean flag1 = iblockstate1.isFullBlock(); if (iblockstate2.getBlock() == this || iblockstate3.getBlock() == this) { BlockPos blockpos1 = iblockstate2.getBlock() == this ? pos.west() : pos.east(); IBlockState iblockstate7 = worldIn.getBlockState(blockpos1.north()); IBlockState iblockstate6 = worldIn.getBlockState(blockpos1.south()); enumfacing = EnumFacing.SOUTH; EnumFacing enumfacing2; if (iblockstate2.getBlock() == this) { enumfacing2 = (EnumFacing)iblockstate2.getValue(FACING); } else { enumfacing2 = (EnumFacing)iblockstate3.getValue(FACING); } if (enumfacing2 == EnumFacing.NORTH) { enumfacing = EnumFacing.NORTH; } if ((flag || iblockstate7.isFullBlock()) && !flag1 && !iblockstate6.isFullBlock()) { enumfacing = EnumFacing.SOUTH; } if ((flag1 || iblockstate6.isFullBlock()) && !flag && !iblockstate7.isFullBlock()) { enumfacing = EnumFacing.NORTH; } } } else { BlockPos blockpos = iblockstate.getBlock() == this ? pos.north() : pos.south(); IBlockState iblockstate4 = worldIn.getBlockState(blockpos.west()); IBlockState iblockstate5 = worldIn.getBlockState(blockpos.east()); enumfacing = EnumFacing.EAST; EnumFacing enumfacing1; if (iblockstate.getBlock() == this) { enumfacing1 = (EnumFacing)iblockstate.getValue(FACING); } else { enumfacing1 = (EnumFacing)iblockstate1.getValue(FACING); } if (enumfacing1 == EnumFacing.WEST) { enumfacing = EnumFacing.WEST; } if ((iblockstate2.isFullBlock() || iblockstate4.isFullBlock()) && !iblockstate3.isFullBlock() && !iblockstate5.isFullBlock()) { enumfacing = EnumFacing.EAST; } if ((iblockstate3.isFullBlock() || iblockstate5.isFullBlock()) && !iblockstate2.isFullBlock() && !iblockstate4.isFullBlock()) { enumfacing = EnumFacing.WEST; } } state = state.withProperty(FACING, enumfacing); worldIn.setBlockState(pos, state, 3); return state; } } public IBlockState correctFacing(World worldIn, BlockPos pos, IBlockState state) { EnumFacing enumfacing = null; for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL) { IBlockState iblockstate = worldIn.getBlockState(pos.offset(enumfacing1)); if (iblockstate.getBlock() == this) { return state; } if (iblockstate.isFullBlock()) { if (enumfacing != null) { enumfacing = null; break; } enumfacing = enumfacing1; } } if (enumfacing != null) { return state.withProperty(FACING, enumfacing.getOpposite()); } else { EnumFacing enumfacing2 = (EnumFacing)state.getValue(FACING); if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock()) { enumfacing2 = enumfacing2.getOpposite(); } if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock()) { enumfacing2 = enumfacing2.rotateY(); } if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock()) { enumfacing2 = enumfacing2.getOpposite(); } return state.withProperty(FACING, enumfacing2); } } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { int i = 0; BlockPos blockpos = pos.west(); BlockPos blockpos1 = pos.east(); BlockPos blockpos2 = pos.north(); BlockPos blockpos3 = pos.south(); if (worldIn.getBlockState(blockpos).getBlock() == this) { if (this.isDoubleChest(worldIn, blockpos)) { return false; } ++i; } if (worldIn.getBlockState(blockpos1).getBlock() == this) { if (this.isDoubleChest(worldIn, blockpos1)) { return false; } ++i; } if (worldIn.getBlockState(blockpos2).getBlock() == this) { if (this.isDoubleChest(worldIn, blockpos2)) { return false; } ++i; } if (worldIn.getBlockState(blockpos3).getBlock() == this) { if (this.isDoubleChest(worldIn, blockpos3)) { return false; } ++i; } return i <= 1; } private boolean isDoubleChest(World worldIn, BlockPos pos) { if (worldIn.getBlockState(pos).getBlock() != this) { return false; } else { for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() == this) { return true; } } return false; } } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { super.neighborChanged(state, worldIn, pos, blockIn, fromPos); TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityChest) { tileentity.updateContainingBlockInfo(); } } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof IInventory) { InventoryHelper.dropInventoryItems(worldIn, pos, (IInventory)tileentity); worldIn.updateComparatorOutputLevel(pos, this); } super.breakBlock(worldIn, pos, state); } /** * Called when the block is right clicked by a player. */ public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return true; } else { ILockableContainer ilockablecontainer = this.getLockableContainer(worldIn, pos); if (ilockablecontainer != null) { playerIn.displayGUIChest(ilockablecontainer); if (this.chestType == BlockChest.Type.BASIC) { playerIn.addStat(StatList.CHEST_OPENED); } else if (this.chestType == BlockChest.Type.TRAP) { playerIn.addStat(StatList.TRAPPED_CHEST_TRIGGERED); } } return true; } } @Nullable public ILockableContainer getLockableContainer(World worldIn, BlockPos pos) { return this.getContainer(worldIn, pos, false); } @Nullable public ILockableContainer getContainer(World worldIn, BlockPos pos, boolean allowBlocking) { TileEntity tileentity = worldIn.getTileEntity(pos); if (!(tileentity instanceof TileEntityChest)) { return null; } else { ILockableContainer ilockablecontainer = (TileEntityChest)tileentity; if (!allowBlocking && this.isBlocked(worldIn, pos)) { return null; } else { for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { BlockPos blockpos = pos.offset(enumfacing); Block block = worldIn.getBlockState(blockpos).getBlock(); if (block == this) { if (!allowBlocking && this.isBlocked(worldIn, blockpos)) // Forge: fix MC-99321 { return null; } TileEntity tileentity1 = worldIn.getTileEntity(blockpos); if (tileentity1 instanceof TileEntityChest) { if (enumfacing != EnumFacing.WEST && enumfacing != EnumFacing.NORTH) { ilockablecontainer = new InventoryLargeChest("container.chestDouble", ilockablecontainer, (TileEntityChest)tileentity1); } else { ilockablecontainer = new InventoryLargeChest("container.chestDouble", (TileEntityChest)tileentity1, ilockablecontainer); } } } } return ilockablecontainer; } } } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityChest(); } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower(IBlockState state) { return this.chestType == BlockChest.Type.TRAP; } public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { if (!blockState.canProvidePower()) { return 0; } else { int i = 0; TileEntity tileentity = blockAccess.getTileEntity(pos); if (tileentity instanceof TileEntityChest) { i = ((TileEntityChest)tileentity).numPlayersUsing; } return MathHelper.clamp(i, 0, 15); } } public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return side == EnumFacing.UP ? blockState.getWeakPower(blockAccess, pos, side) : 0; } private boolean isBlocked(World worldIn, BlockPos pos) { return this.isBelowSolidBlock(worldIn, pos) || this.isOcelotSittingOnChest(worldIn, pos); } private boolean isBelowSolidBlock(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos.up()).doesSideBlockChestOpening(worldIn, pos.up(), EnumFacing.DOWN); } private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos) { for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new AxisAlignedBB((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1)))) { EntityOcelot entityocelot = (EntityOcelot)entity; if (entityocelot.isSitting()) { return true; } } return false; } public boolean hasComparatorInputOverride(IBlockState state) { return true; } public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos) { return Container.calcRedstoneFromInventory(this.getLockableContainer(worldIn, pos)); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } public static enum Type { BASIC, TRAP; } /* ======================================== FORGE START =====================================*/ public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis) { return !isDoubleChest(world, pos) && super.rotateBlock(world, pos, axis); } }