package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.EnumDyeColor; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockCocoa extends BlockHorizontal implements IGrowable { public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 2); protected static final AxisAlignedBB[] COCOA_EAST_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.6875D, 0.4375D, 0.375D, 0.9375D, 0.75D, 0.625D), new AxisAlignedBB(0.5625D, 0.3125D, 0.3125D, 0.9375D, 0.75D, 0.6875D), new AxisAlignedBB(0.4375D, 0.1875D, 0.25D, 0.9375D, 0.75D, 0.75D)}; protected static final AxisAlignedBB[] COCOA_WEST_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.0625D, 0.4375D, 0.375D, 0.3125D, 0.75D, 0.625D), new AxisAlignedBB(0.0625D, 0.3125D, 0.3125D, 0.4375D, 0.75D, 0.6875D), new AxisAlignedBB(0.0625D, 0.1875D, 0.25D, 0.5625D, 0.75D, 0.75D)}; protected static final AxisAlignedBB[] COCOA_NORTH_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.375D, 0.4375D, 0.0625D, 0.625D, 0.75D, 0.3125D), new AxisAlignedBB(0.3125D, 0.3125D, 0.0625D, 0.6875D, 0.75D, 0.4375D), new AxisAlignedBB(0.25D, 0.1875D, 0.0625D, 0.75D, 0.75D, 0.5625D)}; protected static final AxisAlignedBB[] COCOA_SOUTH_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.375D, 0.4375D, 0.6875D, 0.625D, 0.75D, 0.9375D), new AxisAlignedBB(0.3125D, 0.3125D, 0.5625D, 0.6875D, 0.75D, 0.9375D), new AxisAlignedBB(0.25D, 0.1875D, 0.4375D, 0.75D, 0.75D, 0.9375D)}; public BlockCocoa() { super(Material.PLANTS); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(AGE, Integer.valueOf(0))); this.setTickRandomly(true); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!this.canBlockStay(worldIn, pos, state)) { this.dropBlock(worldIn, pos, state); } else { int i = ((Integer)state.getValue(AGE)).intValue(); if (i < 2 && net.minecraftforge.common.ForgeHooks.onCropsGrowPre(worldIn, pos, state, rand.nextInt(5) == 0)) { worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(i + 1)), 2); net.minecraftforge.common.ForgeHooks.onCropsGrowPost(worldIn, pos, state, worldIn.getBlockState(pos)); } } } public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state) { pos = pos.offset((EnumFacing)state.getValue(FACING)); IBlockState iblockstate = worldIn.getBlockState(pos); return iblockstate.getBlock() == Blocks.LOG && iblockstate.getValue(BlockOldLog.VARIANT) == BlockPlanks.EnumType.JUNGLE; } public boolean isFullCube(IBlockState state) { return false; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { int i = ((Integer)state.getValue(AGE)).intValue(); switch ((EnumFacing)state.getValue(FACING)) { case SOUTH: return COCOA_SOUTH_AABB[i]; case NORTH: default: return COCOA_NORTH_AABB[i]; case WEST: return COCOA_WEST_AABB[i]; case EAST: return COCOA_EAST_AABB[i]; } } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } /** * Called by ItemBlocks after a block is set in the world, to allow post-place logic */ public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { EnumFacing enumfacing = EnumFacing.fromAngle((double)placer.rotationYaw); worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2); } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { if (!facing.getAxis().isHorizontal()) { facing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, facing.getOpposite()).withProperty(AGE, Integer.valueOf(0)); } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (!this.canBlockStay(worldIn, pos, state)) { this.dropBlock(worldIn, pos, state); } } private void dropBlock(World worldIn, BlockPos pos, IBlockState state) { worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 3); this.dropBlockAsItem(worldIn, pos, state, 0); } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune); } @Override public void getDrops(net.minecraft.util.NonNullList drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { super.getDrops(drops, world, pos, state, fortune); int i = ((Integer)state.getValue(AGE)).intValue(); int j = 1; if (i >= 2) { j = 3; } for (int k = 0; k < j; ++k) { drops.add(new ItemStack(Items.DYE, 1, EnumDyeColor.BROWN.getDyeDamage())); } } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return new ItemStack(Items.DYE, 1, EnumDyeColor.BROWN.getDyeDamage()); } /** * Whether this IGrowable can grow */ public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient) { return ((Integer)state.getValue(AGE)).intValue() < 2; } public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state) { return true; } public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state) { worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(((Integer)state.getValue(AGE)).intValue() + 1)), 2); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)).withProperty(AGE, Integer.valueOf((meta & 15) >> 2)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex(); i = i | ((Integer)state.getValue(AGE)).intValue() << 2; return i; } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, AGE}); } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }