package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.IBlockAccess; public class BlockGlowstone extends Block { public BlockGlowstone(Material materialIn) { super(materialIn); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } /** * Get the quantity dropped based on the given fortune level */ public int quantityDroppedWithBonus(int fortune, Random random) { return MathHelper.clamp(this.quantityDropped(random) + random.nextInt(fortune + 1), 1, 4); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 2 + random.nextInt(3); } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.GLOWSTONE_DUST; } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return MapColor.SAND; } }