package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.EnumFacing; import net.minecraft.util.IStringSerializable; import net.minecraft.util.Rotation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public abstract class BlockLog extends BlockRotatedPillar { public static final PropertyEnum LOG_AXIS = PropertyEnum.create("axis", BlockLog.EnumAxis.class); public BlockLog() { super(Material.WOOD); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); this.setHardness(2.0F); this.setSoundType(SoundType.WOOD); } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { int i = 4; int j = 5; if (worldIn.isAreaLoaded(pos.add(-5, -5, -5), pos.add(5, 5, 5))) { for (BlockPos blockpos : BlockPos.getAllInBox(pos.add(-4, -4, -4), pos.add(4, 4, 4))) { IBlockState iblockstate = worldIn.getBlockState(blockpos); if (iblockstate.getBlock().isLeaves(iblockstate, worldIn, blockpos)) { iblockstate.getBlock().beginLeavesDecay(iblockstate, worldIn, blockpos); } } } } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getStateFromMeta(meta).withProperty(LOG_AXIS, BlockLog.EnumAxis.fromFacingAxis(facing.getAxis())); } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { switch (rot) { case COUNTERCLOCKWISE_90: case CLOCKWISE_90: switch ((BlockLog.EnumAxis)state.getValue(LOG_AXIS)) { case X: return state.withProperty(LOG_AXIS, BlockLog.EnumAxis.Z); case Z: return state.withProperty(LOG_AXIS, BlockLog.EnumAxis.X); default: return state; } default: return state; } } @Override public boolean canSustainLeaves(IBlockState state, net.minecraft.world.IBlockAccess world, BlockPos pos){ return true; } @Override public boolean isWood(net.minecraft.world.IBlockAccess world, BlockPos pos){ return true; } public static enum EnumAxis implements IStringSerializable { X("x"), Y("y"), Z("z"), NONE("none"); private final String name; private EnumAxis(String name) { this.name = name; } public String toString() { return this.name; } public static BlockLog.EnumAxis fromFacingAxis(EnumFacing.Axis axis) { switch (axis) { case X: return X; case Y: return Y; case Z: return Z; default: return NONE; } } public String getName() { return this.name; } } }