package net.minecraft.block; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.IStringSerializable; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockPistonExtension extends BlockDirectional { public static final PropertyEnum TYPE = PropertyEnum.create("type", BlockPistonExtension.EnumPistonType.class); public static final PropertyBool SHORT = PropertyBool.create("short"); protected static final AxisAlignedBB PISTON_EXTENSION_EAST_AABB = new AxisAlignedBB(0.75D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB PISTON_EXTENSION_WEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.25D, 1.0D, 1.0D); protected static final AxisAlignedBB PISTON_EXTENSION_SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.75D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB PISTON_EXTENSION_NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.25D); protected static final AxisAlignedBB PISTON_EXTENSION_UP_AABB = new AxisAlignedBB(0.0D, 0.75D, 0.0D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB PISTON_EXTENSION_DOWN_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.25D, 1.0D); protected static final AxisAlignedBB UP_ARM_AABB = new AxisAlignedBB(0.375D, -0.25D, 0.375D, 0.625D, 0.75D, 0.625D); protected static final AxisAlignedBB DOWN_ARM_AABB = new AxisAlignedBB(0.375D, 0.25D, 0.375D, 0.625D, 1.25D, 0.625D); protected static final AxisAlignedBB SOUTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, -0.25D, 0.625D, 0.625D, 0.75D); protected static final AxisAlignedBB NORTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.25D, 0.625D, 0.625D, 1.25D); protected static final AxisAlignedBB EAST_ARM_AABB = new AxisAlignedBB(-0.25D, 0.375D, 0.375D, 0.75D, 0.625D, 0.625D); protected static final AxisAlignedBB WEST_ARM_AABB = new AxisAlignedBB(0.25D, 0.375D, 0.375D, 1.25D, 0.625D, 0.625D); protected static final AxisAlignedBB SHORT_UP_ARM_AABB = new AxisAlignedBB(0.375D, 0.0D, 0.375D, 0.625D, 0.75D, 0.625D); protected static final AxisAlignedBB SHORT_DOWN_ARM_AABB = new AxisAlignedBB(0.375D, 0.25D, 0.375D, 0.625D, 1.0D, 0.625D); protected static final AxisAlignedBB SHORT_SOUTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.0D, 0.625D, 0.625D, 0.75D); protected static final AxisAlignedBB SHORT_NORTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.25D, 0.625D, 0.625D, 1.0D); protected static final AxisAlignedBB SHORT_EAST_ARM_AABB = new AxisAlignedBB(0.0D, 0.375D, 0.375D, 0.75D, 0.625D, 0.625D); protected static final AxisAlignedBB SHORT_WEST_ARM_AABB = new AxisAlignedBB(0.25D, 0.375D, 0.375D, 1.0D, 0.625D, 0.625D); public BlockPistonExtension() { super(Material.PISTON); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(TYPE, BlockPistonExtension.EnumPistonType.DEFAULT).withProperty(SHORT, Boolean.valueOf(false))); this.setSoundType(SoundType.STONE); this.setHardness(0.5F); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { switch ((EnumFacing)state.getValue(FACING)) { case DOWN: default: return PISTON_EXTENSION_DOWN_AABB; case UP: return PISTON_EXTENSION_UP_AABB; case NORTH: return PISTON_EXTENSION_NORTH_AABB; case SOUTH: return PISTON_EXTENSION_SOUTH_AABB; case WEST: return PISTON_EXTENSION_WEST_AABB; case EAST: return PISTON_EXTENSION_EAST_AABB; } } public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List collidingBoxes, @Nullable Entity entityIn, boolean isActualState) { addCollisionBoxToList(pos, entityBox, collidingBoxes, state.getBoundingBox(worldIn, pos)); addCollisionBoxToList(pos, entityBox, collidingBoxes, this.getArmShape(state)); } private AxisAlignedBB getArmShape(IBlockState state) { boolean flag = ((Boolean)state.getValue(SHORT)).booleanValue(); switch ((EnumFacing)state.getValue(FACING)) { case DOWN: default: return flag ? SHORT_DOWN_ARM_AABB : DOWN_ARM_AABB; case UP: return flag ? SHORT_UP_ARM_AABB : UP_ARM_AABB; case NORTH: return flag ? SHORT_NORTH_ARM_AABB : NORTH_ARM_AABB; case SOUTH: return flag ? SHORT_SOUTH_ARM_AABB : SOUTH_ARM_AABB; case WEST: return flag ? SHORT_WEST_ARM_AABB : WEST_ARM_AABB; case EAST: return flag ? SHORT_EAST_ARM_AABB : EAST_ARM_AABB; } } /** * Determines if the block is solid enough on the top side to support other blocks, like redstone components. */ public boolean isTopSolid(IBlockState state) { return state.getValue(FACING) == EnumFacing.UP; } /** * Called before the Block is set to air in the world. Called regardless of if the player's tool can actually * collect this block */ public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) { if (player.capabilities.isCreativeMode) { BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite()); Block block = worldIn.getBlockState(blockpos).getBlock(); if (block == Blocks.PISTON || block == Blocks.STICKY_PISTON) { worldIn.setBlockToAir(blockpos); } } super.onBlockHarvested(worldIn, pos, state, player); } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { super.breakBlock(worldIn, pos, state); EnumFacing enumfacing = ((EnumFacing)state.getValue(FACING)).getOpposite(); pos = pos.offset(enumfacing); IBlockState iblockstate = worldIn.getBlockState(pos); if ((iblockstate.getBlock() == Blocks.PISTON || iblockstate.getBlock() == Blocks.STICKY_PISTON) && ((Boolean)iblockstate.getValue(BlockPistonBase.EXTENDED)).booleanValue()) { iblockstate.getBlock().dropBlockAsItem(worldIn, pos, iblockstate, 0); worldIn.setBlockToAir(pos); } } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return false; } /** * Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block */ public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side) { return false; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); BlockPos blockpos = pos.offset(enumfacing.getOpposite()); IBlockState iblockstate = worldIn.getBlockState(blockpos); if (iblockstate.getBlock() != Blocks.PISTON && iblockstate.getBlock() != Blocks.STICKY_PISTON) { worldIn.setBlockToAir(pos); } else { iblockstate.neighborChanged(worldIn, blockpos, blockIn, fromPos); } } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return true; } @Nullable public static EnumFacing getFacing(int meta) { int i = meta & 7; return i > 5 ? null : EnumFacing.getFront(i); } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return new ItemStack(state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY ? Blocks.STICKY_PISTON : Blocks.PISTON); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, getFacing(meta)).withProperty(TYPE, (meta & 8) > 0 ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getIndex(); if (state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY) { i |= 8; } return i; } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, TYPE, SHORT}); } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return face == state.getValue(FACING) ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED; } public static enum EnumPistonType implements IStringSerializable { DEFAULT("normal"), STICKY("sticky"); private final String VARIANT; private EnumPistonType(String name) { this.VARIANT = name; } public String toString() { return this.VARIANT; } public String getName() { return this.VARIANT; } } }