package net.minecraft.block; import java.util.Random; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.translation.I18n; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockRedstoneRepeater extends BlockRedstoneDiode { public static final PropertyBool LOCKED = PropertyBool.create("locked"); public static final PropertyInteger DELAY = PropertyInteger.create("delay", 1, 4); protected BlockRedstoneRepeater(boolean powered) { super(powered); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DELAY, Integer.valueOf(1)).withProperty(LOCKED, Boolean.valueOf(false))); } /** * Gets the localized name of this block. Used for the statistics page. */ public String getLocalizedName() { return I18n.translateToLocal("item.diode.name"); } /** * Get the actual Block state of this Block at the given position. This applies properties not visible in the * metadata, such as fence connections. */ public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return state.withProperty(LOCKED, Boolean.valueOf(this.isLocked(worldIn, pos, state))); } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } /** * Called when the block is right clicked by a player. */ public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (!playerIn.capabilities.allowEdit) { return false; } else { worldIn.setBlockState(pos, state.cycleProperty(DELAY), 3); return true; } } protected int getDelay(IBlockState state) { return ((Integer)state.getValue(DELAY)).intValue() * 2; } protected IBlockState getPoweredState(IBlockState unpoweredState) { Integer integer = (Integer)unpoweredState.getValue(DELAY); Boolean obool = (Boolean)unpoweredState.getValue(LOCKED); EnumFacing enumfacing = (EnumFacing)unpoweredState.getValue(FACING); return Blocks.POWERED_REPEATER.getDefaultState().withProperty(FACING, enumfacing).withProperty(DELAY, integer).withProperty(LOCKED, obool); } protected IBlockState getUnpoweredState(IBlockState poweredState) { Integer integer = (Integer)poweredState.getValue(DELAY); Boolean obool = (Boolean)poweredState.getValue(LOCKED); EnumFacing enumfacing = (EnumFacing)poweredState.getValue(FACING); return Blocks.UNPOWERED_REPEATER.getDefaultState().withProperty(FACING, enumfacing).withProperty(DELAY, integer).withProperty(LOCKED, obool); } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.REPEATER; } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return new ItemStack(Items.REPEATER); } public boolean isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state) { return this.getPowerOnSides(worldIn, pos, state) > 0; } protected boolean isAlternateInput(IBlockState state) { return isDiode(state); } @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { if (this.isRepeaterPowered) { EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING); double d0 = (double)((float)pos.getX() + 0.5F) + (double)(rand.nextFloat() - 0.5F) * 0.2D; double d1 = (double)((float)pos.getY() + 0.4F) + (double)(rand.nextFloat() - 0.5F) * 0.2D; double d2 = (double)((float)pos.getZ() + 0.5F) + (double)(rand.nextFloat() - 0.5F) * 0.2D; float f = -5.0F; if (rand.nextBoolean()) { f = (float)(((Integer)stateIn.getValue(DELAY)).intValue() * 2 - 1); } f = f / 16.0F; double d3 = (double)(f * (float)enumfacing.getFrontOffsetX()); double d4 = (double)(f * (float)enumfacing.getFrontOffsetZ()); worldIn.spawnParticle(EnumParticleTypes.REDSTONE, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D); } } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { super.breakBlock(worldIn, pos, state); this.notifyNeighbors(worldIn, pos, state); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)).withProperty(LOCKED, Boolean.valueOf(false)).withProperty(DELAY, Integer.valueOf(1 + (meta >> 2))); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex(); i = i | ((Integer)state.getValue(DELAY)).intValue() - 1 << 2; return i; } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, DELAY, LOCKED}); } }