package net.minecraft.block; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockTripWire extends Block { public static final PropertyBool POWERED = PropertyBool.create("powered"); public static final PropertyBool ATTACHED = PropertyBool.create("attached"); public static final PropertyBool DISARMED = PropertyBool.create("disarmed"); public static final PropertyBool NORTH = PropertyBool.create("north"); public static final PropertyBool EAST = PropertyBool.create("east"); public static final PropertyBool SOUTH = PropertyBool.create("south"); public static final PropertyBool WEST = PropertyBool.create("west"); protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.0D, 0.0625D, 0.0D, 1.0D, 0.15625D, 1.0D); protected static final AxisAlignedBB TRIP_WRITE_ATTACHED_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D); public BlockTripWire() { super(Material.CIRCUITS); this.setDefaultState(this.blockState.getBaseState().withProperty(POWERED, Boolean.valueOf(false)).withProperty(ATTACHED, Boolean.valueOf(false)).withProperty(DISARMED, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false))); this.setTickRandomly(true); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return !((Boolean)state.getValue(ATTACHED)).booleanValue() ? TRIP_WRITE_ATTACHED_AABB : AABB; } /** * Get the actual Block state of this Block at the given position. This applies properties not visible in the * metadata, such as fence connections. */ public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return state.withProperty(NORTH, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.NORTH))).withProperty(EAST, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.EAST))).withProperty(SOUTH, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.SOUTH))).withProperty(WEST, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.WEST))); } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return NULL_AABB; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.STRING; } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return new ItemStack(Items.STRING); } /** * Called after the block is set in the Chunk data, but before the Tile Entity is set */ public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { worldIn.setBlockState(pos, state, 3); this.notifyHook(worldIn, pos, state); } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { this.notifyHook(worldIn, pos, state.withProperty(POWERED, Boolean.valueOf(true))); } /** * Called before the Block is set to air in the world. Called regardless of if the player's tool can actually * collect this block */ public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) { if (!worldIn.isRemote) { if (!player.getHeldItemMainhand().isEmpty() && player.getHeldItemMainhand().getItem() == Items.SHEARS) { worldIn.setBlockState(pos, state.withProperty(DISARMED, Boolean.valueOf(true)), 4); } } } private void notifyHook(World worldIn, BlockPos pos, IBlockState state) { for (EnumFacing enumfacing : new EnumFacing[] {EnumFacing.SOUTH, EnumFacing.WEST}) { for (int i = 1; i < 42; ++i) { BlockPos blockpos = pos.offset(enumfacing, i); IBlockState iblockstate = worldIn.getBlockState(blockpos); if (iblockstate.getBlock() == Blocks.TRIPWIRE_HOOK) { if (iblockstate.getValue(BlockTripWireHook.FACING) == enumfacing.getOpposite()) { Blocks.TRIPWIRE_HOOK.calculateState(worldIn, blockpos, iblockstate, false, true, i, state); } break; } if (iblockstate.getBlock() != Blocks.TRIPWIRE) { break; } } } } /** * Called When an Entity Collided with the Block */ public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) { if (!worldIn.isRemote) { if (!((Boolean)state.getValue(POWERED)).booleanValue()) { this.updateState(worldIn, pos); } } } /** * Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.) */ public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random) { } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (((Boolean)worldIn.getBlockState(pos).getValue(POWERED)).booleanValue()) { this.updateState(worldIn, pos); } } } private void updateState(World worldIn, BlockPos pos) { IBlockState iblockstate = worldIn.getBlockState(pos); boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue(); boolean flag1 = false; List extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, iblockstate.getBoundingBox(worldIn, pos).offset(pos)); if (!list.isEmpty()) { for (Entity entity : list) { if (!entity.doesEntityNotTriggerPressurePlate()) { flag1 = true; break; } } } if (flag1 != flag) { iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1)); worldIn.setBlockState(pos, iblockstate, 3); this.notifyHook(worldIn, pos, iblockstate); } if (flag1) { worldIn.scheduleUpdate(new BlockPos(pos), this, this.tickRate(worldIn)); } } public static boolean isConnectedTo(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing direction) { BlockPos blockpos = pos.offset(direction); IBlockState iblockstate = worldIn.getBlockState(blockpos); Block block = iblockstate.getBlock(); if (block == Blocks.TRIPWIRE_HOOK) { EnumFacing enumfacing = direction.getOpposite(); return iblockstate.getValue(BlockTripWireHook.FACING) == enumfacing; } else { return block == Blocks.TRIPWIRE; } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(POWERED, Boolean.valueOf((meta & 1) > 0)).withProperty(ATTACHED, Boolean.valueOf((meta & 4) > 0)).withProperty(DISARMED, Boolean.valueOf((meta & 8) > 0)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; if (((Boolean)state.getValue(POWERED)).booleanValue()) { i |= 1; } if (((Boolean)state.getValue(ATTACHED)).booleanValue()) { i |= 4; } if (((Boolean)state.getValue(DISARMED)).booleanValue()) { i |= 8; } return i; } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { switch (rot) { case CLOCKWISE_180: return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(EAST, state.getValue(WEST)).withProperty(SOUTH, state.getValue(NORTH)).withProperty(WEST, state.getValue(EAST)); case COUNTERCLOCKWISE_90: return state.withProperty(NORTH, state.getValue(EAST)).withProperty(EAST, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(WEST)).withProperty(WEST, state.getValue(NORTH)); case CLOCKWISE_90: return state.withProperty(NORTH, state.getValue(WEST)).withProperty(EAST, state.getValue(NORTH)).withProperty(SOUTH, state.getValue(EAST)).withProperty(WEST, state.getValue(SOUTH)); default: return state; } } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { switch (mirrorIn) { case LEFT_RIGHT: return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(NORTH)); case FRONT_BACK: return state.withProperty(EAST, state.getValue(WEST)).withProperty(WEST, state.getValue(EAST)); default: return super.withMirror(state, mirrorIn); } } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {POWERED, ATTACHED, DISARMED, NORTH, EAST, WEST, SOUTH}); } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }