package net.minecraft.dispenser; import net.minecraft.block.state.IBlockState; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; public interface IBlockSource extends ILocatableSource { double getX(); double getY(); double getZ(); BlockPos getBlockPos(); /** * Gets the block state of this position and returns it. * @return Block state in this position */ IBlockState getBlockState(); T getBlockTileEntity(); }