package net.minecraft.enchantment; import net.minecraft.inventory.EntityEquipmentSlot; public class EnchantmentFireAspect extends Enchantment { protected EnchantmentFireAspect(Enchantment.Rarity rarityIn, EntityEquipmentSlot... slots) { super(rarityIn, EnumEnchantmentType.WEAPON, slots); this.setName("fire"); } /** * Returns the minimal value of enchantability needed on the enchantment level passed. */ public int getMinEnchantability(int enchantmentLevel) { return 10 + 20 * (enchantmentLevel - 1); } /** * Returns the maximum value of enchantability nedded on the enchantment level passed. */ public int getMaxEnchantability(int enchantmentLevel) { return super.getMinEnchantability(enchantmentLevel) + 50; } /** * Returns the maximum level that the enchantment can have. */ public int getMaxLevel() { return 2; } }