package net.minecraft.entity; import net.minecraft.util.math.MathHelper; public class EntityBodyHelper { /** Instance of EntityLiving. */ private final EntityLivingBase living; /** Used to progressively ajust the rotation of the body to the rotation of the head */ private int rotationTickCounter; private float prevRenderYawHead; public EntityBodyHelper(EntityLivingBase livingIn) { this.living = livingIn; } /** * Update the Head and Body rendenring angles */ public void updateRenderAngles() { double d0 = this.living.posX - this.living.prevPosX; double d1 = this.living.posZ - this.living.prevPosZ; if (d0 * d0 + d1 * d1 > 2.500000277905201E-7D) { this.living.renderYawOffset = this.living.rotationYaw; this.living.rotationYawHead = this.computeAngleWithBound(this.living.renderYawOffset, this.living.rotationYawHead, 75.0F); this.prevRenderYawHead = this.living.rotationYawHead; this.rotationTickCounter = 0; } else { if (this.living.getPassengers().isEmpty() || !(this.living.getPassengers().get(0) instanceof EntityLiving)) { float f = 75.0F; if (Math.abs(this.living.rotationYawHead - this.prevRenderYawHead) > 15.0F) { this.rotationTickCounter = 0; this.prevRenderYawHead = this.living.rotationYawHead; } else { ++this.rotationTickCounter; int i = 10; if (this.rotationTickCounter > 10) { f = Math.max(1.0F - (float)(this.rotationTickCounter - 10) / 10.0F, 0.0F) * 75.0F; } } this.living.renderYawOffset = this.computeAngleWithBound(this.living.rotationYawHead, this.living.renderYawOffset, f); } } } /** * Return the new angle2 such that the difference between angle1 and angle2 is lower than angleMax. Args : angle1, * angle2, angleMax */ private float computeAngleWithBound(float p_75665_1_, float p_75665_2_, float p_75665_3_) { float f = MathHelper.wrapDegrees(p_75665_1_ - p_75665_2_); if (f < -p_75665_3_) { f = -p_75665_3_; } if (f >= p_75665_3_) { f = p_75665_3_; } return p_75665_1_ - f; } }