package net.minecraft.init; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; public class SoundEvents { public static final SoundEvent AMBIENT_CAVE; public static final SoundEvent BLOCK_ANVIL_BREAK; public static final SoundEvent BLOCK_ANVIL_DESTROY; public static final SoundEvent BLOCK_ANVIL_FALL; public static final SoundEvent BLOCK_ANVIL_HIT; public static final SoundEvent BLOCK_ANVIL_LAND; public static final SoundEvent BLOCK_ANVIL_PLACE; public static final SoundEvent BLOCK_ANVIL_STEP; public static final SoundEvent BLOCK_ANVIL_USE; public static final SoundEvent ENTITY_ARMORSTAND_BREAK; public static final SoundEvent ENTITY_ARMORSTAND_FALL; public static final SoundEvent ENTITY_ARMORSTAND_HIT; public static final SoundEvent ENTITY_ARMORSTAND_PLACE; public static final SoundEvent ITEM_ARMOR_EQUIP_CHAIN; public static final SoundEvent ITEM_ARMOR_EQUIP_DIAMOND; public static final SoundEvent ITEM_ARMOR_EQIIP_ELYTRA; public static final SoundEvent ITEM_ARMOR_EQUIP_GENERIC; public static final SoundEvent ITEM_ARMOR_EQUIP_GOLD; public static final SoundEvent ITEM_ARMOR_EQUIP_IRON; public static final SoundEvent ITEM_ARMOR_EQUIP_LEATHER; public static final SoundEvent ENTITY_ARROW_HIT; public static final SoundEvent ENTITY_ARROW_HIT_PLAYER; public static final SoundEvent ENTITY_ARROW_SHOOT; public static final SoundEvent ENTITY_BAT_AMBIENT; public static final SoundEvent ENTITY_BAT_DEATH; public static final SoundEvent ENTITY_BAT_HURT; public static final SoundEvent ENTITY_BAT_LOOP; public static final SoundEvent ENTITY_BAT_TAKEOFF; public static final SoundEvent ENTITY_BLAZE_AMBIENT; public static final SoundEvent ENTITY_BLAZE_BURN; public static final SoundEvent ENTITY_BLAZE_DEATH; public static final SoundEvent ENTITY_BLAZE_HURT; public static final SoundEvent ENTITY_BLAZE_SHOOT; public static final SoundEvent ENTITY_BOAT_PADDLE_LAND; public static final SoundEvent ENTITY_BOAT_PADDLE_WATER; public static final SoundEvent ENTITY_BOBBER_RETRIEVE; public static final SoundEvent ENTITY_BOBBER_SPLASH; public static final SoundEvent ENTITY_BOBBER_THROW; public static final SoundEvent ITEM_BOTTLE_EMPTY; public static final SoundEvent ITEM_BOTTLE_FILL; public static final SoundEvent ITEM_BOTTLE_FILL_DRAGONBREATH; public static final SoundEvent BLOCK_BREWING_STAND_BREW; public static final SoundEvent ITEM_BUCKET_EMPTY; public static final SoundEvent ITEM_BUCKET_EMPTY_LAVA; public static final SoundEvent ITEM_BUCKET_FILL; public static final SoundEvent ITEM_BUCKET_FILL_LAVA; public static final SoundEvent ENTITY_CAT_AMBIENT; public static final SoundEvent ENTITY_CAT_DEATH; public static final SoundEvent ENTITY_CAT_HISS; public static final SoundEvent ENTITY_CAT_HURT; public static final SoundEvent ENTITY_CAT_PURR; public static final SoundEvent ENTITY_CAT_PURREOW; public static final SoundEvent BLOCK_CHEST_CLOSE; public static final SoundEvent BLOCK_CHEST_LOCKED; public static final SoundEvent BLOCK_CHEST_OPEN; public static final SoundEvent ENTITY_CHICKEN_AMBIENT; public static final SoundEvent ENTITY_CHICKEN_DEATH; public static final SoundEvent ENTITY_CHICKEN_EGG; public static final SoundEvent ENTITY_CHICKEN_HURT; public static final SoundEvent ENTITY_CHICKEN_STEP; public static final SoundEvent BLOCK_CHORUS_FLOWER_DEATH; public static final SoundEvent BLOCK_CHORUS_FLOWER_GROW; public static final SoundEvent ITEM_CHORUS_FRUIT_TELEPORT; public static final SoundEvent BLOCK_CLOTH_BREAK; public static final SoundEvent BLOCK_CLOTH_FALL; public static final SoundEvent BLOCK_CLOTH_HIT; public static final SoundEvent BLOCK_CLOTH_PLACE; public static final SoundEvent BLOCK_CLOTH_STEP; public static final SoundEvent BLOCK_COMPARATOR_CLICK; public static final SoundEvent ENTITY_COW_AMBIENT; public static final SoundEvent ENTITY_COW_DEATH; public static final SoundEvent ENTITY_COW_HURT; public static final SoundEvent ENTITY_COW_MILK; public static final SoundEvent ENTITY_COW_STEP; public static final SoundEvent ENTITY_CREEPER_DEATH; public static final SoundEvent ENTITY_CREEPER_HURT; public static final SoundEvent ENTITY_CREEPER_PRIMED; public static final SoundEvent BLOCK_DISPENSER_DISPENSE; public static final SoundEvent BLOCK_DISPENSER_FAIL; public static final SoundEvent BLOCK_DISPENSER_LAUNCH; public static final SoundEvent ENTITY_DONKEY_AMBIENT; public static final SoundEvent ENTITY_DONKEY_ANGRY; public static final SoundEvent ENTITY_DONKEY_CHEST; public static final SoundEvent ENTITY_DONKEY_DEATH; public static final SoundEvent ENTITY_DONKEY_HURT; public static final SoundEvent ENTITY_EGG_THROW; public static final SoundEvent ENTITY_ELDER_GUARDIAN_AMBIENT; public static final SoundEvent ENTITY_ELDERGUARDIAN_AMBIENTLAND; public static final SoundEvent ENTITY_ELDER_GUARDIAN_CURSE; public static final SoundEvent ENTITY_ELDER_GUARDIAN_DEATH; public static final SoundEvent ENTITY_ELDER_GUARDIAN_DEATH_LAND; public static final SoundEvent ENTITY_ELDER_GUARDIAN_FLOP; public static final SoundEvent ENTITY_ELDER_GUARDIAN_HURT; public static final SoundEvent ENTITY_ELDER_GUARDIAN_HURT_LAND; public static final SoundEvent ITEM_ELYTRA_FLYING; public static final SoundEvent BLOCK_ENCHANTMENT_TABLE_USE; public static final SoundEvent BLOCK_ENDERCHEST_CLOSE; public static final SoundEvent BLOCK_ENDERCHEST_OPEN; public static final SoundEvent ENTITY_ENDERDRAGON_AMBIENT; public static final SoundEvent ENTITY_ENDERDRAGON_DEATH; public static final SoundEvent ENTITY_ENDERDRAGON_FIREBALL_EPLD; public static final SoundEvent ENTITY_ENDERDRAGON_FLAP; public static final SoundEvent ENTITY_ENDERDRAGON_GROWL; public static final SoundEvent ENTITY_ENDERDRAGON_HURT; public static final SoundEvent ENTITY_ENDERDRAGON_SHOOT; public static final SoundEvent ENTITY_ENDEREYE_DEATH; public static final SoundEvent ENTITY_ENDEREYE_LAUNCH; public static final SoundEvent ENTITY_ENDERMEN_AMBIENT; public static final SoundEvent ENTITY_ENDERMEN_DEATH; public static final SoundEvent ENTITY_ENDERMEN_HURT; public static final SoundEvent ENTITY_ENDERMEN_SCREAM; public static final SoundEvent ENTITY_ENDERMEN_STARE; public static final SoundEvent ENTITY_ENDERMEN_TELEPORT; public static final SoundEvent ENTITY_ENDERMITE_AMBIENT; public static final SoundEvent ENTITY_ENDERMITE_DEATH; public static final SoundEvent ENTITY_ENDERMITE_HURT; public static final SoundEvent ENTITY_ENDERMITE_STEP; public static final SoundEvent ENTITY_ENDERPEARL_THROW; public static final SoundEvent BLOCK_END_GATEWAY_SPAWN; public static final SoundEvent BLOCK_END_PORTAL_FRAME_FILL; public static final SoundEvent BLOCK_END_PORTAL_SPAWN; public static final SoundEvent EVOCATION_FANGS_ATTACK; public static final SoundEvent ENTITY_EVOCATION_ILLAGER_AMBIENT; public static final SoundEvent EVOCATION_ILLAGER_CAST_SPELL; public static final SoundEvent EVOCATION_ILLAGER_DEATH; public static final SoundEvent ENTITY_EVOCATION_ILLAGER_HURT; public static final SoundEvent EVOCATION_ILLAGER_PREPARE_ATTACK; public static final SoundEvent EVOCATION_ILLAGER_PREPARE_SUMMON; public static final SoundEvent EVOCATION_ILLAGER_PREPARE_WOLOLO; public static final SoundEvent ENTITY_EXPERIENCE_BOTTLE_THROW; public static final SoundEvent ENTITY_EXPERIENCE_ORB_PICKUP; public static final SoundEvent BLOCK_FENCE_GATE_CLOSE; public static final SoundEvent BLOCK_FENCE_GATE_OPEN; public static final SoundEvent ITEM_FIRECHARGE_USE; public static final SoundEvent ENTITY_FIREWORK_BLAST; public static final SoundEvent ENTITY_FIREWORK_BLAST_FAR; public static final SoundEvent ENTITY_FIREWORK_LARGE_BLAST; public static final SoundEvent ENTITY_FIREWORK_LARGE_BLAST_FAR; public static final SoundEvent ENTITY_FIREWORK_LAUNCH; public static final SoundEvent ENTITY_FIREWORK_SHOOT; public static final SoundEvent ENTITY_FIREWORK_TWINKLE; public static final SoundEvent ENTITY_FIREWORK_TWINKLE_FAR; public static final SoundEvent BLOCK_FIRE_AMBIENT; public static final SoundEvent BLOCK_FIRE_EXTINGUISH; public static final SoundEvent ITEM_FLINTANDSTEEL_USE; public static final SoundEvent BLOCK_FURNACE_FIRE_CRACKLE; public static final SoundEvent ENTITY_GENERIC_BIG_FALL; public static final SoundEvent ENTITY_GENERIC_BURN; public static final SoundEvent ENTITY_GENERIC_DEATH; public static final SoundEvent ENTITY_GENERIC_DRINK; public static final SoundEvent ENTITY_GENERIC_EAT; public static final SoundEvent ENTITY_GENERIC_EXPLODE; public static final SoundEvent ENTITY_GENERIC_EXTINGUISH_FIRE; public static final SoundEvent ENTITY_GENERIC_HURT; public static final SoundEvent ENTITY_GENERIC_SMALL_FALL; public static final SoundEvent ENTITY_GENERIC_SPLASH; public static final SoundEvent ENTITY_GENERIC_SWIM; public static final SoundEvent ENTITY_GHAST_AMBIENT; public static final SoundEvent ENTITY_GHAST_DEATH; public static final SoundEvent ENTITY_GHAST_HURT; public static final SoundEvent ENTITY_GHAST_SCREAM; public static final SoundEvent ENTITY_GHAST_SHOOT; public static final SoundEvent ENTITY_GHAST_WARN; public static final SoundEvent BLOCK_GLASS_BREAK; public static final SoundEvent BLOCK_GLASS_FALL; public static final SoundEvent BLOCK_GLASS_HIT; public static final SoundEvent BLOCK_GLASS_PLACE; public static final SoundEvent BLOCK_GLASS_STEP; public static final SoundEvent BLOCK_GRASS_BREAK; public static final SoundEvent BLOCK_GRASS_FALL; public static final SoundEvent BLOCK_GRASS_HIT; public static final SoundEvent BLOCK_GRASS_PLACE; public static final SoundEvent BLOCK_GRASS_STEP; public static final SoundEvent BLOCK_GRAVEL_BREAK; public static final SoundEvent BLOCK_GRAVEL_FALL; public static final SoundEvent BLOCK_GRAVEL_HIT; public static final SoundEvent BLOCK_GRAVEL_PLACE; public static final SoundEvent BLOCK_GRAVEL_STEP; public static final SoundEvent ENTITY_GUARDIAN_AMBIENT; public static final SoundEvent ENTITY_GUARDIAN_AMBIENT_LAND; public static final SoundEvent ENTITY_GUARDIAN_ATTACK; public static final SoundEvent ENTITY_GUARDIAN_DEATH; public static final SoundEvent ENTITY_GUARDIAN_DEATH_LAND; public static final SoundEvent ENTITY_GUARDIAN_FLOP; public static final SoundEvent ENTITY_GUARDIAN_HURT; public static final SoundEvent ENTITY_GUARDIAN_HURT_LAND; public static final SoundEvent ITEM_HOE_TILL; public static final SoundEvent ENTITY_HORSE_AMBIENT; public static final SoundEvent ENTITY_HORSE_ANGRY; public static final SoundEvent ENTITY_HORSE_ARMOR; public static final SoundEvent ENTITY_HORSE_BREATHE; public static final SoundEvent ENTITY_HORSE_DEATH; public static final SoundEvent ENTITY_HORSE_EAT; public static final SoundEvent ENTITY_HORSE_GALLOP; public static final SoundEvent ENTITY_HORSE_HURT; public static final SoundEvent ENTITY_HORSE_JUMP; public static final SoundEvent ENTITY_HORSE_LAND; public static final SoundEvent ENTITY_HORSE_SADDLE; public static final SoundEvent ENTITY_HORSE_STEP; public static final SoundEvent ENTITY_HORSE_STEP_WOOD; public static final SoundEvent ENTITY_HOSTILE_BIG_FALL; public static final SoundEvent ENTITY_HOSTILE_DEATH; public static final SoundEvent ENTITY_HOSTILE_HURT; public static final SoundEvent ENTITY_HOSTILE_SMALL_FALL; public static final SoundEvent ENTITY_HOSTILE_SPLASH; public static final SoundEvent ENTITY_HOSTILE_SWIM; public static final SoundEvent ENTITY_HUSK_AMBIENT; public static final SoundEvent ENTITY_HUSK_DEATH; public static final SoundEvent ENTITY_HUSK_HURT; public static final SoundEvent ENTITY_HUSK_STEP; public static final SoundEvent ENTITY_ILLUSION_ILLAGER_AMBIENT; public static final SoundEvent ENTITY_ILLAGER_CAST_SPELL; public static final SoundEvent ENTITY_ILLAGER_DEATH; public static final SoundEvent ENTITY_ILLUSION_ILLAGER_HURT; public static final SoundEvent ENTITY_ILLAGER_MIRROR_MOVE; public static final SoundEvent ENTITY_ILLAGER_PREPARE_BLINDNESS; public static final SoundEvent ENTITY_ILLAGER_PREPARE_MIRROR; public static final SoundEvent ENTITY_IRONGOLEM_ATTACK; public static final SoundEvent ENTITY_IRONGOLEM_DEATH; public static final SoundEvent ENTITY_IRONGOLEM_HURT; public static final SoundEvent ENTITY_IRONGOLEM_STEP; public static final SoundEvent BLOCK_IRON_DOOR_CLOSE; public static final SoundEvent BLOCK_IRON_DOOR_OPEN; public static final SoundEvent BLOCK_IRON_TRAPDOOR_CLOSE; public static final SoundEvent BLOCK_IRON_TRAPDOOR_OPEN; public static final SoundEvent ENTITY_ITEMFRAME_ADD_ITEM; public static final SoundEvent ENTITY_ITEMFRAME_BREAK; public static final SoundEvent ENTITY_ITEMFRAME_PLACE; public static final SoundEvent ENTITY_ITEMFRAME_REMOVE_ITEM; public static final SoundEvent ENTITY_ITEMFRAME_ROTATE_ITEM; public static final SoundEvent ENTITY_ITEM_BREAK; public static final SoundEvent ENTITY_ITEM_PICKUP; public static final SoundEvent BLOCK_LADDER_BREAK; public static final SoundEvent BLOCK_LADDER_FALL; public static final SoundEvent BLOCK_LADDER_HIT; public static final SoundEvent BLOCK_LADDER_PLACE; public static final SoundEvent BLOCK_LADDER_STEP; public static final SoundEvent BLOCK_LAVA_AMBIENT; public static final SoundEvent BLOCK_LAVA_EXTINGUISH; public static final SoundEvent BLOCK_LAVA_POP; public static final SoundEvent ENTITY_LEASHKNOT_BREAK; public static final SoundEvent ENTITY_LEASHKNOT_PLACE; public static final SoundEvent BLOCK_LEVER_CLICK; public static final SoundEvent ENTITY_LIGHTNING_IMPACT; public static final SoundEvent ENTITY_LIGHTNING_THUNDER; public static final SoundEvent ENTITY_LINGERINGPOTION_THROW; public static final SoundEvent ENTITY_LLAMA_AMBIENT; public static final SoundEvent ENTITY_LLAMA_ANGRY; public static final SoundEvent ENTITY_LLAMA_CHEST; public static final SoundEvent ENTITY_LLAMA_DEATH; public static final SoundEvent ENTITY_LLAMA_EAT; public static final SoundEvent ENTITY_LLAMA_HURT; public static final SoundEvent ENTITY_LLAMA_SPIT; public static final SoundEvent ENTITY_LLAMA_STEP; public static final SoundEvent ENTITY_LLAMA_SWAG; public static final SoundEvent ENTITY_MAGMACUBE_DEATH; public static final SoundEvent ENTITY_MAGMACUBE_HURT; public static final SoundEvent ENTITY_MAGMACUBE_JUMP; public static final SoundEvent ENTITY_MAGMACUBE_SQUISH; public static final SoundEvent BLOCK_METAL_BREAK; public static final SoundEvent BLOCK_METAL_FALL; public static final SoundEvent BLOCK_METAL_HIT; public static final SoundEvent BLOCK_METAL_PLACE; public static final SoundEvent BLOCK_METAL_PRESSPLATE_CLICK_OFF; public static final SoundEvent BLOCK_METAL_PRESSPLATE_CLICK_ON; public static final SoundEvent BLOCK_METAL_STEP; public static final SoundEvent ENTITY_MINECART_INSIDE; public static final SoundEvent ENTITY_MINECART_RIDING; public static final SoundEvent ENTITY_MOOSHROOM_SHEAR; public static final SoundEvent ENTITY_MULE_AMBIENT; public static final SoundEvent ENTITY_MULE_CHEST; public static final SoundEvent ENTITY_MULE_DEATH; public static final SoundEvent ENTITY_MULE_HURT; public static final SoundEvent MUSIC_CREATIVE; public static final SoundEvent MUSIC_CREDITS; public static final SoundEvent MUSIC_DRAGON; public static final SoundEvent MUSIC_END; public static final SoundEvent MUSIC_GAME; public static final SoundEvent MUSIC_MENU; public static final SoundEvent MUSIC_NETHER; public static final SoundEvent BLOCK_NOTE_BASEDRUM; public static final SoundEvent BLOCK_NOTE_BASS; public static final SoundEvent BLOCK_NOTE_BELL; public static final SoundEvent BLOCK_NOTE_CHIME; public static final SoundEvent BLOCK_NOTE_FLUTE; public static final SoundEvent BLOCK_NOTE_GUITAR; public static final SoundEvent BLOCK_NOTE_HARP; public static final SoundEvent BLOCK_NOTE_HAT; public static final SoundEvent BLOCK_NOTE_PLING; public static final SoundEvent BLOCK_NOTE_SNARE; public static final SoundEvent BLOCK_NOTE_XYLOPHONE; public static final SoundEvent ENTITY_PAINTING_BREAK; public static final SoundEvent ENTITY_PAINTING_PLACE; public static final SoundEvent ENTITY_PARROT_AMBIENT; public static final SoundEvent ENTITY_PARROT_DEATH; public static final SoundEvent ENTITY_PARROT_EAT; public static final SoundEvent ENTITY_PARROT_FLY; public static final SoundEvent ENTITY_PARROT_HURT; public static final SoundEvent E_PARROT_IM_BLAZE; public static final SoundEvent E_PARROT_IM_CREEPER; public static final SoundEvent E_PARROT_IM_ELDER_GUARDIAN; public static final SoundEvent E_PARROT_IM_ENDERDRAGON; public static final SoundEvent E_PARROT_IM_ENDERMAN; public static final SoundEvent E_PARROT_IM_ENDERMITE; public static final SoundEvent E_PARROT_IM_EVOCATION_ILLAGER; public static final SoundEvent E_PARROT_IM_GHAST; public static final SoundEvent E_PARROT_IM_HUSK; public static final SoundEvent E_PARROT_IM_ILLUSION_ILLAGER; public static final SoundEvent E_PARROT_IM_MAGMACUBE; public static final SoundEvent E_PARROT_IM_POLAR_BEAR; public static final SoundEvent E_PARROT_IM_SHULKER; public static final SoundEvent E_PARROT_IM_SILVERFISH; public static final SoundEvent E_PARROT_IM_SKELETON; public static final SoundEvent E_PARROT_IM_SLIME; public static final SoundEvent E_PARROT_IM_SPIDER; public static final SoundEvent E_PARROT_IM_STRAY; public static final SoundEvent E_PARROT_IM_VEX; public static final SoundEvent E_PARROT_IM_VINDICATION_ILLAGER; public static final SoundEvent E_PARROT_IM_WITCH; public static final SoundEvent E_PARROT_IM_WITHER; public static final SoundEvent E_PARROT_IM_WITHER_SKELETON; public static final SoundEvent E_PARROT_IM_WOLF; public static final SoundEvent E_PARROT_IM_ZOMBIE; public static final SoundEvent E_PARROT_IM_ZOMBIE_PIGMAN; public static final SoundEvent E_PARROT_IM_ZOMBIE_VILLAGER; public static final SoundEvent ENTITY_PARROT_STEP; public static final SoundEvent ENTITY_PIG_AMBIENT; public static final SoundEvent ENTITY_PIG_DEATH; public static final SoundEvent ENTITY_PIG_HURT; public static final SoundEvent ENTITY_PIG_SADDLE; public static final SoundEvent ENTITY_PIG_STEP; public static final SoundEvent BLOCK_PISTON_CONTRACT; public static final SoundEvent BLOCK_PISTON_EXTEND; public static final SoundEvent ENTITY_PLAYER_ATTACK_CRIT; public static final SoundEvent ENTITY_PLAYER_ATTACK_KNOCKBACK; public static final SoundEvent ENTITY_PLAYER_ATTACK_NODAMAGE; public static final SoundEvent ENTITY_PLAYER_ATTACK_STRONG; public static final SoundEvent ENTITY_PLAYER_ATTACK_SWEEP; public static final SoundEvent ENTITY_PLAYER_ATTACK_WEAK; public static final SoundEvent ENTITY_PLAYER_BIG_FALL; public static final SoundEvent ENTITY_PLAYER_BREATH; public static final SoundEvent ENTITY_PLAYER_BURP; public static final SoundEvent ENTITY_PLAYER_DEATH; public static final SoundEvent ENTITY_PLAYER_HURT; public static final SoundEvent ENTITY_PLAYER_HURT_DROWN; public static final SoundEvent ENTITY_PLAYER_HURT_ON_FIRE; public static final SoundEvent ENTITY_PLAYER_LEVELUP; public static final SoundEvent ENTITY_PLAYER_SMALL_FALL; public static final SoundEvent ENTITY_PLAYER_SPLASH; public static final SoundEvent ENTITY_PLAYER_SWIM; public static final SoundEvent ENTITY_POLAR_BEAR_AMBIENT; public static final SoundEvent ENTITY_POLAR_BEAR_BABY_AMBIENT; public static final SoundEvent ENTITY_POLAR_BEAR_DEATH; public static final SoundEvent ENTITY_POLAR_BEAR_HURT; public static final SoundEvent ENTITY_POLAR_BEAR_STEP; public static final SoundEvent ENTITY_POLAR_BEAR_WARNING; public static final SoundEvent BLOCK_PORTAL_AMBIENT; public static final SoundEvent BLOCK_PORTAL_TRAVEL; public static final SoundEvent BLOCK_PORTAL_TRIGGER; public static final SoundEvent ENTITY_RABBIT_AMBIENT; public static final SoundEvent ENTITY_RABBIT_ATTACK; public static final SoundEvent ENTITY_RABBIT_DEATH; public static final SoundEvent ENTITY_RABBIT_HURT; public static final SoundEvent ENTITY_RABBIT_JUMP; public static final SoundEvent RECORD_11; public static final SoundEvent RECORD_13; public static final SoundEvent RECORD_BLOCKS; public static final SoundEvent RECORD_CAT; public static final SoundEvent RECORD_CHIRP; public static final SoundEvent RECORD_FAR; public static final SoundEvent RECORD_MALL; public static final SoundEvent RECORD_MELLOHI; public static final SoundEvent RECORD_STAL; public static final SoundEvent RECORD_STRAD; public static final SoundEvent RECORD_WAIT; public static final SoundEvent RECORD_WARD; public static final SoundEvent BLOCK_REDSTONE_TORCH_BURNOUT; public static final SoundEvent BLOCK_SAND_BREAK; public static final SoundEvent BLOCK_SAND_FALL; public static final SoundEvent BLOCK_SAND_HIT; public static final SoundEvent BLOCK_SAND_PLACE; public static final SoundEvent BLOCK_SAND_STEP; public static final SoundEvent ENTITY_SHEEP_AMBIENT; public static final SoundEvent ENTITY_SHEEP_DEATH; public static final SoundEvent ENTITY_SHEEP_HURT; public static final SoundEvent ENTITY_SHEEP_SHEAR; public static final SoundEvent ENTITY_SHEEP_STEP; public static final SoundEvent ITEM_SHIELD_BLOCK; public static final SoundEvent ITEM_SHIELD_BREAK; public static final SoundEvent ITEM_SHOVEL_FLATTEN; public static final SoundEvent ENTITY_SHULKER_AMBIENT; public static final SoundEvent BLOCK_SHULKER_BOX_CLOSE; public static final SoundEvent BLOCK_SHULKER_BOX_OPEN; public static final SoundEvent ENTITY_SHULKER_BULLET_HIT; public static final SoundEvent ENTITY_SHULKER_BULLET_HURT; public static final SoundEvent ENTITY_SHULKER_CLOSE; public static final SoundEvent ENTITY_SHULKER_DEATH; public static final SoundEvent ENTITY_SHULKER_HURT; public static final SoundEvent ENTITY_SHULKER_HURT_CLOSED; public static final SoundEvent ENTITY_SHULKER_OPEN; public static final SoundEvent ENTITY_SHULKER_SHOOT; public static final SoundEvent ENTITY_SHULKER_TELEPORT; public static final SoundEvent ENTITY_SILVERFISH_AMBIENT; public static final SoundEvent ENTITY_SILVERFISH_DEATH; public static final SoundEvent ENTITY_SILVERFISH_HURT; public static final SoundEvent ENTITY_SILVERFISH_STEP; public static final SoundEvent ENTITY_SKELETON_AMBIENT; public static final SoundEvent ENTITY_SKELETON_DEATH; public static final SoundEvent ENTITY_SKELETON_HORSE_AMBIENT; public static final SoundEvent ENTITY_SKELETON_HORSE_DEATH; public static final SoundEvent ENTITY_SKELETON_HORSE_HURT; public static final SoundEvent ENTITY_SKELETON_HURT; public static final SoundEvent ENTITY_SKELETON_SHOOT; public static final SoundEvent ENTITY_SKELETON_STEP; public static final SoundEvent ENTITY_SLIME_ATTACK; public static final SoundEvent BLOCK_SLIME_BREAK; public static final SoundEvent ENTITY_SLIME_DEATH; public static final SoundEvent BLOCK_SLIME_FALL; public static final SoundEvent BLOCK_SLIME_HIT; public static final SoundEvent ENTITY_SLIME_HURT; public static final SoundEvent ENTITY_SLIME_JUMP; public static final SoundEvent BLOCK_SLIME_PLACE; public static final SoundEvent ENTITY_SLIME_SQUISH; public static final SoundEvent BLOCK_SLIME_STEP; public static final SoundEvent ENTITY_SMALL_MAGMACUBE_DEATH; public static final SoundEvent ENTITY_SMALL_MAGMACUBE_HURT; public static final SoundEvent ENTITY_SMALL_MAGMACUBE_SQUISH; public static final SoundEvent ENTITY_SMALL_SLIME_DEATH; public static final SoundEvent ENTITY_SMALL_SLIME_HURT; public static final SoundEvent ENTITY_SMALL_SLIME_JUMP; public static final SoundEvent ENTITY_SMALL_SLIME_SQUISH; public static final SoundEvent ENTITY_SNOWBALL_THROW; public static final SoundEvent ENTITY_SNOWMAN_AMBIENT; public static final SoundEvent ENTITY_SNOWMAN_DEATH; public static final SoundEvent ENTITY_SNOWMAN_HURT; public static final SoundEvent ENTITY_SNOWMAN_SHOOT; public static final SoundEvent BLOCK_SNOW_BREAK; public static final SoundEvent BLOCK_SNOW_FALL; public static final SoundEvent BLOCK_SNOW_HIT; public static final SoundEvent BLOCK_SNOW_PLACE; public static final SoundEvent BLOCK_SNOW_STEP; public static final SoundEvent ENTITY_SPIDER_AMBIENT; public static final SoundEvent ENTITY_SPIDER_DEATH; public static final SoundEvent ENTITY_SPIDER_HURT; public static final SoundEvent ENTITY_SPIDER_STEP; public static final SoundEvent ENTITY_SPLASH_POTION_BREAK; public static final SoundEvent ENTITY_SPLASH_POTION_THROW; public static final SoundEvent ENTITY_SQUID_AMBIENT; public static final SoundEvent ENTITY_SQUID_DEATH; public static final SoundEvent ENTITY_SQUID_HURT; public static final SoundEvent BLOCK_STONE_BREAK; public static final SoundEvent BLOCK_STONE_BUTTON_CLICK_OFF; public static final SoundEvent BLOCK_STONE_BUTTON_CLICK_ON; public static final SoundEvent BLOCK_STONE_FALL; public static final SoundEvent BLOCK_STONE_HIT; public static final SoundEvent BLOCK_STONE_PLACE; public static final SoundEvent BLOCK_STONE_PRESSPLATE_CLICK_OFF; public static final SoundEvent BLOCK_STONE_PRESSPLATE_CLICK_ON; public static final SoundEvent BLOCK_STONE_STEP; public static final SoundEvent ENTITY_STRAY_AMBIENT; public static final SoundEvent ENTITY_STRAY_DEATH; public static final SoundEvent ENTITY_STRAY_HURT; public static final SoundEvent ENTITY_STRAY_STEP; public static final SoundEvent ENCHANT_THORNS_HIT; public static final SoundEvent ENTITY_TNT_PRIMED; public static final SoundEvent ITEM_TOTEM_USE; public static final SoundEvent BLOCK_TRIPWIRE_ATTACH; public static final SoundEvent BLOCK_TRIPWIRE_CLICK_OFF; public static final SoundEvent BLOCK_TRIPWIRE_CLICK_ON; public static final SoundEvent BLOCK_TRIPWIRE_DETACH; public static final SoundEvent UI_BUTTON_CLICK; public static final SoundEvent UI_TOAST_IN; public static final SoundEvent UI_TOAST_OUT; public static final SoundEvent UI_TOAST_CHALLENGE_COMPLETE; public static final SoundEvent ENTITY_VEX_AMBIENT; public static final SoundEvent ENTITY_VEX_CHARGE; public static final SoundEvent ENTITY_VEX_DEATH; public static final SoundEvent ENTITY_VEX_HURT; public static final SoundEvent ENTITY_VILLAGER_AMBIENT; public static final SoundEvent ENTITY_VILLAGER_DEATH; public static final SoundEvent ENTITY_VILLAGER_HURT; public static final SoundEvent ENTITY_VILLAGER_NO; public static final SoundEvent ENTITY_VILLAGER_TRADING; public static final SoundEvent ENTITY_VILLAGER_YES; public static final SoundEvent VINDICATION_ILLAGER_AMBIENT; public static final SoundEvent VINDICATION_ILLAGER_DEATH; public static final SoundEvent ENTITY_VINDICATION_ILLAGER_HURT; public static final SoundEvent BLOCK_WATERLILY_PLACE; public static final SoundEvent BLOCK_WATER_AMBIENT; public static final SoundEvent WEATHER_RAIN; public static final SoundEvent WEATHER_RAIN_ABOVE; public static final SoundEvent ENTITY_WITCH_AMBIENT; public static final SoundEvent ENTITY_WITCH_DEATH; public static final SoundEvent ENTITY_WITCH_DRINK; public static final SoundEvent ENTITY_WITCH_HURT; public static final SoundEvent ENTITY_WITCH_THROW; public static final SoundEvent ENTITY_WITHER_AMBIENT; public static final SoundEvent ENTITY_WITHER_BREAK_BLOCK; public static final SoundEvent ENTITY_WITHER_DEATH; public static final SoundEvent ENTITY_WITHER_HURT; public static final SoundEvent ENTITY_WITHER_SHOOT; public static final SoundEvent ENTITY_WITHER_SKELETON_AMBIENT; public static final SoundEvent ENTITY_WITHER_SKELETON_DEATH; public static final SoundEvent ENTITY_WITHER_SKELETON_HURT; public static final SoundEvent ENTITY_WITHER_SKELETON_STEP; public static final SoundEvent ENTITY_WITHER_SPAWN; public static final SoundEvent ENTITY_WOLF_AMBIENT; public static final SoundEvent ENTITY_WOLF_DEATH; public static final SoundEvent ENTITY_WOLF_GROWL; public static final SoundEvent ENTITY_WOLF_HOWL; public static final SoundEvent ENTITY_WOLF_HURT; public static final SoundEvent ENTITY_WOLF_PANT; public static final SoundEvent ENTITY_WOLF_SHAKE; public static final SoundEvent ENTITY_WOLF_STEP; public static final SoundEvent ENTITY_WOLF_WHINE; public static final SoundEvent BLOCK_WOODEN_DOOR_CLOSE; public static final SoundEvent BLOCK_WOODEN_DOOR_OPEN; public static final SoundEvent BLOCK_WOODEN_TRAPDOOR_CLOSE; public static final SoundEvent BLOCK_WOODEN_TRAPDOOR_OPEN; public static final SoundEvent BLOCK_WOOD_BREAK; public static final SoundEvent BLOCK_WOOD_BUTTON_CLICK_OFF; public static final SoundEvent BLOCK_WOOD_BUTTON_CLICK_ON; public static final SoundEvent BLOCK_WOOD_FALL; public static final SoundEvent BLOCK_WOOD_HIT; public static final SoundEvent BLOCK_WOOD_PLACE; public static final SoundEvent BLOCK_WOOD_PRESSPLATE_CLICK_OFF; public static final SoundEvent BLOCK_WOOD_PRESSPLATE_CLICK_ON; public static final SoundEvent BLOCK_WOOD_STEP; public static final SoundEvent ENTITY_ZOMBIE_AMBIENT; public static final SoundEvent ENTITY_ZOMBIE_ATTACK_DOOR_WOOD; public static final SoundEvent ENTITY_ZOMBIE_ATTACK_IRON_DOOR; public static final SoundEvent ENTITY_ZOMBIE_BREAK_DOOR_WOOD; public static final SoundEvent ENTITY_ZOMBIE_DEATH; public static final SoundEvent ENTITY_ZOMBIE_HORSE_AMBIENT; public static final SoundEvent ENTITY_ZOMBIE_HORSE_DEATH; public static final SoundEvent ENTITY_ZOMBIE_HORSE_HURT; public static final SoundEvent ENTITY_ZOMBIE_HURT; public static final SoundEvent ENTITY_ZOMBIE_INFECT; public static final SoundEvent ENTITY_ZOMBIE_PIG_AMBIENT; public static final SoundEvent ENTITY_ZOMBIE_PIG_ANGRY; public static final SoundEvent ENTITY_ZOMBIE_PIG_DEATH; public static final SoundEvent ENTITY_ZOMBIE_PIG_HURT; public static final SoundEvent ENTITY_ZOMBIE_STEP; public static final SoundEvent ENTITY_ZOMBIE_VILLAGER_AMBIENT; public static final SoundEvent ENTITY_ZOMBIE_VILLAGER_CONVERTED; public static final SoundEvent ENTITY_ZOMBIE_VILLAGER_CURE; public static final SoundEvent ENTITY_ZOMBIE_VILLAGER_DEATH; public static final SoundEvent ENTITY_ZOMBIE_VILLAGER_HURT; public static final SoundEvent ENTITY_ZOMBIE_VILLAGER_STEP; private static SoundEvent getRegisteredSoundEvent(String id) { SoundEvent soundevent = SoundEvent.REGISTRY.getObject(new ResourceLocation(id)); if (soundevent == null) { throw new IllegalStateException("Invalid Sound requested: " + id); } else { return soundevent; } } static { if (!Bootstrap.isRegistered()) { throw new RuntimeException("Accessed Sounds before Bootstrap!"); } else { AMBIENT_CAVE = getRegisteredSoundEvent("ambient.cave"); BLOCK_ANVIL_BREAK = getRegisteredSoundEvent("block.anvil.break"); BLOCK_ANVIL_DESTROY = getRegisteredSoundEvent("block.anvil.destroy"); BLOCK_ANVIL_FALL = getRegisteredSoundEvent("block.anvil.fall"); BLOCK_ANVIL_HIT = getRegisteredSoundEvent("block.anvil.hit"); BLOCK_ANVIL_LAND = getRegisteredSoundEvent("block.anvil.land"); BLOCK_ANVIL_PLACE = getRegisteredSoundEvent("block.anvil.place"); BLOCK_ANVIL_STEP = getRegisteredSoundEvent("block.anvil.step"); BLOCK_ANVIL_USE = getRegisteredSoundEvent("block.anvil.use"); ENTITY_ARMORSTAND_BREAK = getRegisteredSoundEvent("entity.armorstand.break"); ENTITY_ARMORSTAND_FALL = getRegisteredSoundEvent("entity.armorstand.fall"); ENTITY_ARMORSTAND_HIT = getRegisteredSoundEvent("entity.armorstand.hit"); ENTITY_ARMORSTAND_PLACE = getRegisteredSoundEvent("entity.armorstand.place"); ITEM_ARMOR_EQUIP_CHAIN = getRegisteredSoundEvent("item.armor.equip_chain"); ITEM_ARMOR_EQUIP_DIAMOND = getRegisteredSoundEvent("item.armor.equip_diamond"); ITEM_ARMOR_EQIIP_ELYTRA = getRegisteredSoundEvent("item.armor.equip_elytra"); ITEM_ARMOR_EQUIP_GENERIC = getRegisteredSoundEvent("item.armor.equip_generic"); ITEM_ARMOR_EQUIP_GOLD = getRegisteredSoundEvent("item.armor.equip_gold"); ITEM_ARMOR_EQUIP_IRON = getRegisteredSoundEvent("item.armor.equip_iron"); ITEM_ARMOR_EQUIP_LEATHER = getRegisteredSoundEvent("item.armor.equip_leather"); ENTITY_ARROW_HIT = getRegisteredSoundEvent("entity.arrow.hit"); ENTITY_ARROW_HIT_PLAYER = getRegisteredSoundEvent("entity.arrow.hit_player"); ENTITY_ARROW_SHOOT = getRegisteredSoundEvent("entity.arrow.shoot"); ENTITY_BAT_AMBIENT = getRegisteredSoundEvent("entity.bat.ambient"); ENTITY_BAT_DEATH = getRegisteredSoundEvent("entity.bat.death"); ENTITY_BAT_HURT = getRegisteredSoundEvent("entity.bat.hurt"); ENTITY_BAT_LOOP = getRegisteredSoundEvent("entity.bat.loop"); ENTITY_BAT_TAKEOFF = getRegisteredSoundEvent("entity.bat.takeoff"); ENTITY_BLAZE_AMBIENT = getRegisteredSoundEvent("entity.blaze.ambient"); ENTITY_BLAZE_BURN = getRegisteredSoundEvent("entity.blaze.burn"); ENTITY_BLAZE_DEATH = getRegisteredSoundEvent("entity.blaze.death"); ENTITY_BLAZE_HURT = getRegisteredSoundEvent("entity.blaze.hurt"); ENTITY_BLAZE_SHOOT = getRegisteredSoundEvent("entity.blaze.shoot"); ENTITY_BOAT_PADDLE_LAND = getRegisteredSoundEvent("entity.boat.paddle_land"); ENTITY_BOAT_PADDLE_WATER = getRegisteredSoundEvent("entity.boat.paddle_water"); ENTITY_BOBBER_RETRIEVE = getRegisteredSoundEvent("entity.bobber.retrieve"); ENTITY_BOBBER_SPLASH = getRegisteredSoundEvent("entity.bobber.splash"); ENTITY_BOBBER_THROW = getRegisteredSoundEvent("entity.bobber.throw"); ITEM_BOTTLE_EMPTY = getRegisteredSoundEvent("item.bottle.empty"); ITEM_BOTTLE_FILL = getRegisteredSoundEvent("item.bottle.fill"); ITEM_BOTTLE_FILL_DRAGONBREATH = getRegisteredSoundEvent("item.bottle.fill_dragonbreath"); BLOCK_BREWING_STAND_BREW = getRegisteredSoundEvent("block.brewing_stand.brew"); ITEM_BUCKET_EMPTY = getRegisteredSoundEvent("item.bucket.empty"); ITEM_BUCKET_EMPTY_LAVA = getRegisteredSoundEvent("item.bucket.empty_lava"); ITEM_BUCKET_FILL = getRegisteredSoundEvent("item.bucket.fill"); ITEM_BUCKET_FILL_LAVA = getRegisteredSoundEvent("item.bucket.fill_lava"); ENTITY_CAT_AMBIENT = getRegisteredSoundEvent("entity.cat.ambient"); ENTITY_CAT_DEATH = getRegisteredSoundEvent("entity.cat.death"); ENTITY_CAT_HISS = getRegisteredSoundEvent("entity.cat.hiss"); ENTITY_CAT_HURT = getRegisteredSoundEvent("entity.cat.hurt"); ENTITY_CAT_PURR = getRegisteredSoundEvent("entity.cat.purr"); ENTITY_CAT_PURREOW = getRegisteredSoundEvent("entity.cat.purreow"); BLOCK_CHEST_CLOSE = getRegisteredSoundEvent("block.chest.close"); BLOCK_CHEST_LOCKED = getRegisteredSoundEvent("block.chest.locked"); BLOCK_CHEST_OPEN = getRegisteredSoundEvent("block.chest.open"); ENTITY_CHICKEN_AMBIENT = getRegisteredSoundEvent("entity.chicken.ambient"); ENTITY_CHICKEN_DEATH = getRegisteredSoundEvent("entity.chicken.death"); ENTITY_CHICKEN_EGG = getRegisteredSoundEvent("entity.chicken.egg"); ENTITY_CHICKEN_HURT = getRegisteredSoundEvent("entity.chicken.hurt"); ENTITY_CHICKEN_STEP = getRegisteredSoundEvent("entity.chicken.step"); BLOCK_CHORUS_FLOWER_DEATH = getRegisteredSoundEvent("block.chorus_flower.death"); BLOCK_CHORUS_FLOWER_GROW = getRegisteredSoundEvent("block.chorus_flower.grow"); ITEM_CHORUS_FRUIT_TELEPORT = getRegisteredSoundEvent("item.chorus_fruit.teleport"); BLOCK_CLOTH_BREAK = getRegisteredSoundEvent("block.cloth.break"); BLOCK_CLOTH_FALL = getRegisteredSoundEvent("block.cloth.fall"); BLOCK_CLOTH_HIT = getRegisteredSoundEvent("block.cloth.hit"); BLOCK_CLOTH_PLACE = getRegisteredSoundEvent("block.cloth.place"); BLOCK_CLOTH_STEP = getRegisteredSoundEvent("block.cloth.step"); BLOCK_COMPARATOR_CLICK = getRegisteredSoundEvent("block.comparator.click"); ENTITY_COW_AMBIENT = getRegisteredSoundEvent("entity.cow.ambient"); ENTITY_COW_DEATH = getRegisteredSoundEvent("entity.cow.death"); ENTITY_COW_HURT = getRegisteredSoundEvent("entity.cow.hurt"); ENTITY_COW_MILK = getRegisteredSoundEvent("entity.cow.milk"); ENTITY_COW_STEP = getRegisteredSoundEvent("entity.cow.step"); ENTITY_CREEPER_DEATH = getRegisteredSoundEvent("entity.creeper.death"); ENTITY_CREEPER_HURT = getRegisteredSoundEvent("entity.creeper.hurt"); ENTITY_CREEPER_PRIMED = getRegisteredSoundEvent("entity.creeper.primed"); BLOCK_DISPENSER_DISPENSE = getRegisteredSoundEvent("block.dispenser.dispense"); BLOCK_DISPENSER_FAIL = getRegisteredSoundEvent("block.dispenser.fail"); BLOCK_DISPENSER_LAUNCH = getRegisteredSoundEvent("block.dispenser.launch"); ENTITY_DONKEY_AMBIENT = getRegisteredSoundEvent("entity.donkey.ambient"); ENTITY_DONKEY_ANGRY = getRegisteredSoundEvent("entity.donkey.angry"); ENTITY_DONKEY_CHEST = getRegisteredSoundEvent("entity.donkey.chest"); ENTITY_DONKEY_DEATH = getRegisteredSoundEvent("entity.donkey.death"); ENTITY_DONKEY_HURT = getRegisteredSoundEvent("entity.donkey.hurt"); ENTITY_EGG_THROW = getRegisteredSoundEvent("entity.egg.throw"); ENTITY_ELDER_GUARDIAN_AMBIENT = getRegisteredSoundEvent("entity.elder_guardian.ambient"); ENTITY_ELDERGUARDIAN_AMBIENTLAND = getRegisteredSoundEvent("entity.elder_guardian.ambient_land"); ENTITY_ELDER_GUARDIAN_CURSE = getRegisteredSoundEvent("entity.elder_guardian.curse"); ENTITY_ELDER_GUARDIAN_DEATH = getRegisteredSoundEvent("entity.elder_guardian.death"); ENTITY_ELDER_GUARDIAN_DEATH_LAND = getRegisteredSoundEvent("entity.elder_guardian.death_land"); ENTITY_ELDER_GUARDIAN_FLOP = getRegisteredSoundEvent("entity.elder_guardian.flop"); ENTITY_ELDER_GUARDIAN_HURT = getRegisteredSoundEvent("entity.elder_guardian.hurt"); ENTITY_ELDER_GUARDIAN_HURT_LAND = getRegisteredSoundEvent("entity.elder_guardian.hurt_land"); ITEM_ELYTRA_FLYING = getRegisteredSoundEvent("item.elytra.flying"); BLOCK_ENCHANTMENT_TABLE_USE = getRegisteredSoundEvent("block.enchantment_table.use"); BLOCK_ENDERCHEST_CLOSE = getRegisteredSoundEvent("block.enderchest.close"); BLOCK_ENDERCHEST_OPEN = getRegisteredSoundEvent("block.enderchest.open"); ENTITY_ENDERDRAGON_AMBIENT = getRegisteredSoundEvent("entity.enderdragon.ambient"); ENTITY_ENDERDRAGON_DEATH = getRegisteredSoundEvent("entity.enderdragon.death"); ENTITY_ENDERDRAGON_FIREBALL_EPLD = getRegisteredSoundEvent("entity.enderdragon_fireball.explode"); ENTITY_ENDERDRAGON_FLAP = getRegisteredSoundEvent("entity.enderdragon.flap"); ENTITY_ENDERDRAGON_GROWL = getRegisteredSoundEvent("entity.enderdragon.growl"); ENTITY_ENDERDRAGON_HURT = getRegisteredSoundEvent("entity.enderdragon.hurt"); ENTITY_ENDERDRAGON_SHOOT = getRegisteredSoundEvent("entity.enderdragon.shoot"); ENTITY_ENDEREYE_DEATH = getRegisteredSoundEvent("entity.endereye.death"); ENTITY_ENDEREYE_LAUNCH = getRegisteredSoundEvent("entity.endereye.launch"); ENTITY_ENDERMEN_AMBIENT = getRegisteredSoundEvent("entity.endermen.ambient"); ENTITY_ENDERMEN_DEATH = getRegisteredSoundEvent("entity.endermen.death"); ENTITY_ENDERMEN_HURT = getRegisteredSoundEvent("entity.endermen.hurt"); ENTITY_ENDERMEN_SCREAM = getRegisteredSoundEvent("entity.endermen.scream"); ENTITY_ENDERMEN_STARE = getRegisteredSoundEvent("entity.endermen.stare"); ENTITY_ENDERMEN_TELEPORT = getRegisteredSoundEvent("entity.endermen.teleport"); ENTITY_ENDERMITE_AMBIENT = getRegisteredSoundEvent("entity.endermite.ambient"); ENTITY_ENDERMITE_DEATH = getRegisteredSoundEvent("entity.endermite.death"); ENTITY_ENDERMITE_HURT = getRegisteredSoundEvent("entity.endermite.hurt"); ENTITY_ENDERMITE_STEP = getRegisteredSoundEvent("entity.endermite.step"); ENTITY_ENDERPEARL_THROW = getRegisteredSoundEvent("entity.enderpearl.throw"); BLOCK_END_GATEWAY_SPAWN = getRegisteredSoundEvent("block.end_gateway.spawn"); BLOCK_END_PORTAL_FRAME_FILL = getRegisteredSoundEvent("block.end_portal_frame.fill"); BLOCK_END_PORTAL_SPAWN = getRegisteredSoundEvent("block.end_portal.spawn"); EVOCATION_FANGS_ATTACK = getRegisteredSoundEvent("entity.evocation_fangs.attack"); ENTITY_EVOCATION_ILLAGER_AMBIENT = getRegisteredSoundEvent("entity.evocation_illager.ambient"); EVOCATION_ILLAGER_CAST_SPELL = getRegisteredSoundEvent("entity.evocation_illager.cast_spell"); EVOCATION_ILLAGER_DEATH = getRegisteredSoundEvent("entity.evocation_illager.death"); ENTITY_EVOCATION_ILLAGER_HURT = getRegisteredSoundEvent("entity.evocation_illager.hurt"); EVOCATION_ILLAGER_PREPARE_ATTACK = getRegisteredSoundEvent("entity.evocation_illager.prepare_attack"); EVOCATION_ILLAGER_PREPARE_SUMMON = getRegisteredSoundEvent("entity.evocation_illager.prepare_summon"); EVOCATION_ILLAGER_PREPARE_WOLOLO = getRegisteredSoundEvent("entity.evocation_illager.prepare_wololo"); ENTITY_EXPERIENCE_BOTTLE_THROW = getRegisteredSoundEvent("entity.experience_bottle.throw"); ENTITY_EXPERIENCE_ORB_PICKUP = getRegisteredSoundEvent("entity.experience_orb.pickup"); BLOCK_FENCE_GATE_CLOSE = getRegisteredSoundEvent("block.fence_gate.close"); BLOCK_FENCE_GATE_OPEN = getRegisteredSoundEvent("block.fence_gate.open"); ITEM_FIRECHARGE_USE = getRegisteredSoundEvent("item.firecharge.use"); ENTITY_FIREWORK_BLAST = getRegisteredSoundEvent("entity.firework.blast"); ENTITY_FIREWORK_BLAST_FAR = getRegisteredSoundEvent("entity.firework.blast_far"); ENTITY_FIREWORK_LARGE_BLAST = getRegisteredSoundEvent("entity.firework.large_blast"); ENTITY_FIREWORK_LARGE_BLAST_FAR = getRegisteredSoundEvent("entity.firework.large_blast_far"); ENTITY_FIREWORK_LAUNCH = getRegisteredSoundEvent("entity.firework.launch"); ENTITY_FIREWORK_SHOOT = getRegisteredSoundEvent("entity.firework.shoot"); ENTITY_FIREWORK_TWINKLE = getRegisteredSoundEvent("entity.firework.twinkle"); ENTITY_FIREWORK_TWINKLE_FAR = getRegisteredSoundEvent("entity.firework.twinkle_far"); BLOCK_FIRE_AMBIENT = getRegisteredSoundEvent("block.fire.ambient"); BLOCK_FIRE_EXTINGUISH = getRegisteredSoundEvent("block.fire.extinguish"); ITEM_FLINTANDSTEEL_USE = getRegisteredSoundEvent("item.flintandsteel.use"); BLOCK_FURNACE_FIRE_CRACKLE = getRegisteredSoundEvent("block.furnace.fire_crackle"); ENTITY_GENERIC_BIG_FALL = getRegisteredSoundEvent("entity.generic.big_fall"); ENTITY_GENERIC_BURN = getRegisteredSoundEvent("entity.generic.burn"); ENTITY_GENERIC_DEATH = getRegisteredSoundEvent("entity.generic.death"); ENTITY_GENERIC_DRINK = getRegisteredSoundEvent("entity.generic.drink"); ENTITY_GENERIC_EAT = getRegisteredSoundEvent("entity.generic.eat"); ENTITY_GENERIC_EXPLODE = getRegisteredSoundEvent("entity.generic.explode"); ENTITY_GENERIC_EXTINGUISH_FIRE = getRegisteredSoundEvent("entity.generic.extinguish_fire"); ENTITY_GENERIC_HURT = getRegisteredSoundEvent("entity.generic.hurt"); ENTITY_GENERIC_SMALL_FALL = getRegisteredSoundEvent("entity.generic.small_fall"); ENTITY_GENERIC_SPLASH = getRegisteredSoundEvent("entity.generic.splash"); ENTITY_GENERIC_SWIM = getRegisteredSoundEvent("entity.generic.swim"); ENTITY_GHAST_AMBIENT = getRegisteredSoundEvent("entity.ghast.ambient"); ENTITY_GHAST_DEATH = getRegisteredSoundEvent("entity.ghast.death"); ENTITY_GHAST_HURT = getRegisteredSoundEvent("entity.ghast.hurt"); ENTITY_GHAST_SCREAM = getRegisteredSoundEvent("entity.ghast.scream"); ENTITY_GHAST_SHOOT = getRegisteredSoundEvent("entity.ghast.shoot"); ENTITY_GHAST_WARN = getRegisteredSoundEvent("entity.ghast.warn"); BLOCK_GLASS_BREAK = getRegisteredSoundEvent("block.glass.break"); BLOCK_GLASS_FALL = getRegisteredSoundEvent("block.glass.fall"); BLOCK_GLASS_HIT = getRegisteredSoundEvent("block.glass.hit"); BLOCK_GLASS_PLACE = getRegisteredSoundEvent("block.glass.place"); BLOCK_GLASS_STEP = getRegisteredSoundEvent("block.glass.step"); BLOCK_GRASS_BREAK = getRegisteredSoundEvent("block.grass.break"); BLOCK_GRASS_FALL = getRegisteredSoundEvent("block.grass.fall"); BLOCK_GRASS_HIT = getRegisteredSoundEvent("block.grass.hit"); BLOCK_GRASS_PLACE = getRegisteredSoundEvent("block.grass.place"); BLOCK_GRASS_STEP = getRegisteredSoundEvent("block.grass.step"); BLOCK_GRAVEL_BREAK = getRegisteredSoundEvent("block.gravel.break"); BLOCK_GRAVEL_FALL = getRegisteredSoundEvent("block.gravel.fall"); BLOCK_GRAVEL_HIT = getRegisteredSoundEvent("block.gravel.hit"); BLOCK_GRAVEL_PLACE = getRegisteredSoundEvent("block.gravel.place"); BLOCK_GRAVEL_STEP = getRegisteredSoundEvent("block.gravel.step"); ENTITY_GUARDIAN_AMBIENT = getRegisteredSoundEvent("entity.guardian.ambient"); ENTITY_GUARDIAN_AMBIENT_LAND = getRegisteredSoundEvent("entity.guardian.ambient_land"); ENTITY_GUARDIAN_ATTACK = getRegisteredSoundEvent("entity.guardian.attack"); ENTITY_GUARDIAN_DEATH = getRegisteredSoundEvent("entity.guardian.death"); ENTITY_GUARDIAN_DEATH_LAND = getRegisteredSoundEvent("entity.guardian.death_land"); ENTITY_GUARDIAN_FLOP = getRegisteredSoundEvent("entity.guardian.flop"); ENTITY_GUARDIAN_HURT = getRegisteredSoundEvent("entity.guardian.hurt"); ENTITY_GUARDIAN_HURT_LAND = getRegisteredSoundEvent("entity.guardian.hurt_land"); ITEM_HOE_TILL = getRegisteredSoundEvent("item.hoe.till"); ENTITY_HORSE_AMBIENT = getRegisteredSoundEvent("entity.horse.ambient"); ENTITY_HORSE_ANGRY = getRegisteredSoundEvent("entity.horse.angry"); ENTITY_HORSE_ARMOR = getRegisteredSoundEvent("entity.horse.armor"); ENTITY_HORSE_BREATHE = getRegisteredSoundEvent("entity.horse.breathe"); ENTITY_HORSE_DEATH = getRegisteredSoundEvent("entity.horse.death"); ENTITY_HORSE_EAT = getRegisteredSoundEvent("entity.horse.eat"); ENTITY_HORSE_GALLOP = getRegisteredSoundEvent("entity.horse.gallop"); ENTITY_HORSE_HURT = getRegisteredSoundEvent("entity.horse.hurt"); ENTITY_HORSE_JUMP = getRegisteredSoundEvent("entity.horse.jump"); ENTITY_HORSE_LAND = getRegisteredSoundEvent("entity.horse.land"); ENTITY_HORSE_SADDLE = getRegisteredSoundEvent("entity.horse.saddle"); ENTITY_HORSE_STEP = getRegisteredSoundEvent("entity.horse.step"); ENTITY_HORSE_STEP_WOOD = getRegisteredSoundEvent("entity.horse.step_wood"); ENTITY_HOSTILE_BIG_FALL = getRegisteredSoundEvent("entity.hostile.big_fall"); ENTITY_HOSTILE_DEATH = getRegisteredSoundEvent("entity.hostile.death"); ENTITY_HOSTILE_HURT = getRegisteredSoundEvent("entity.hostile.hurt"); ENTITY_HOSTILE_SMALL_FALL = getRegisteredSoundEvent("entity.hostile.small_fall"); ENTITY_HOSTILE_SPLASH = getRegisteredSoundEvent("entity.hostile.splash"); ENTITY_HOSTILE_SWIM = getRegisteredSoundEvent("entity.hostile.swim"); ENTITY_HUSK_AMBIENT = getRegisteredSoundEvent("entity.husk.ambient"); ENTITY_HUSK_DEATH = getRegisteredSoundEvent("entity.husk.death"); ENTITY_HUSK_HURT = getRegisteredSoundEvent("entity.husk.hurt"); ENTITY_HUSK_STEP = getRegisteredSoundEvent("entity.husk.step"); ENTITY_ILLUSION_ILLAGER_AMBIENT = getRegisteredSoundEvent("entity.illusion_illager.ambient"); ENTITY_ILLAGER_CAST_SPELL = getRegisteredSoundEvent("entity.illusion_illager.cast_spell"); ENTITY_ILLAGER_DEATH = getRegisteredSoundEvent("entity.illusion_illager.death"); ENTITY_ILLUSION_ILLAGER_HURT = getRegisteredSoundEvent("entity.illusion_illager.hurt"); ENTITY_ILLAGER_MIRROR_MOVE = getRegisteredSoundEvent("entity.illusion_illager.mirror_move"); ENTITY_ILLAGER_PREPARE_BLINDNESS = getRegisteredSoundEvent("entity.illusion_illager.prepare_blindness"); ENTITY_ILLAGER_PREPARE_MIRROR = getRegisteredSoundEvent("entity.illusion_illager.prepare_mirror"); ENTITY_IRONGOLEM_ATTACK = getRegisteredSoundEvent("entity.irongolem.attack"); ENTITY_IRONGOLEM_DEATH = getRegisteredSoundEvent("entity.irongolem.death"); ENTITY_IRONGOLEM_HURT = getRegisteredSoundEvent("entity.irongolem.hurt"); ENTITY_IRONGOLEM_STEP = getRegisteredSoundEvent("entity.irongolem.step"); BLOCK_IRON_DOOR_CLOSE = getRegisteredSoundEvent("block.iron_door.close"); BLOCK_IRON_DOOR_OPEN = getRegisteredSoundEvent("block.iron_door.open"); BLOCK_IRON_TRAPDOOR_CLOSE = getRegisteredSoundEvent("block.iron_trapdoor.close"); BLOCK_IRON_TRAPDOOR_OPEN = getRegisteredSoundEvent("block.iron_trapdoor.open"); ENTITY_ITEMFRAME_ADD_ITEM = getRegisteredSoundEvent("entity.itemframe.add_item"); ENTITY_ITEMFRAME_BREAK = getRegisteredSoundEvent("entity.itemframe.break"); ENTITY_ITEMFRAME_PLACE = getRegisteredSoundEvent("entity.itemframe.place"); ENTITY_ITEMFRAME_REMOVE_ITEM = getRegisteredSoundEvent("entity.itemframe.remove_item"); ENTITY_ITEMFRAME_ROTATE_ITEM = getRegisteredSoundEvent("entity.itemframe.rotate_item"); ENTITY_ITEM_BREAK = getRegisteredSoundEvent("entity.item.break"); ENTITY_ITEM_PICKUP = getRegisteredSoundEvent("entity.item.pickup"); BLOCK_LADDER_BREAK = getRegisteredSoundEvent("block.ladder.break"); BLOCK_LADDER_FALL = getRegisteredSoundEvent("block.ladder.fall"); BLOCK_LADDER_HIT = getRegisteredSoundEvent("block.ladder.hit"); BLOCK_LADDER_PLACE = getRegisteredSoundEvent("block.ladder.place"); BLOCK_LADDER_STEP = getRegisteredSoundEvent("block.ladder.step"); BLOCK_LAVA_AMBIENT = getRegisteredSoundEvent("block.lava.ambient"); BLOCK_LAVA_EXTINGUISH = getRegisteredSoundEvent("block.lava.extinguish"); BLOCK_LAVA_POP = getRegisteredSoundEvent("block.lava.pop"); ENTITY_LEASHKNOT_BREAK = getRegisteredSoundEvent("entity.leashknot.break"); ENTITY_LEASHKNOT_PLACE = getRegisteredSoundEvent("entity.leashknot.place"); BLOCK_LEVER_CLICK = getRegisteredSoundEvent("block.lever.click"); ENTITY_LIGHTNING_IMPACT = getRegisteredSoundEvent("entity.lightning.impact"); ENTITY_LIGHTNING_THUNDER = getRegisteredSoundEvent("entity.lightning.thunder"); ENTITY_LINGERINGPOTION_THROW = getRegisteredSoundEvent("entity.lingeringpotion.throw"); ENTITY_LLAMA_AMBIENT = getRegisteredSoundEvent("entity.llama.ambient"); ENTITY_LLAMA_ANGRY = getRegisteredSoundEvent("entity.llama.angry"); ENTITY_LLAMA_CHEST = getRegisteredSoundEvent("entity.llama.chest"); ENTITY_LLAMA_DEATH = getRegisteredSoundEvent("entity.llama.death"); ENTITY_LLAMA_EAT = getRegisteredSoundEvent("entity.llama.eat"); ENTITY_LLAMA_HURT = getRegisteredSoundEvent("entity.llama.hurt"); ENTITY_LLAMA_SPIT = getRegisteredSoundEvent("entity.llama.spit"); ENTITY_LLAMA_STEP = getRegisteredSoundEvent("entity.llama.step"); ENTITY_LLAMA_SWAG = getRegisteredSoundEvent("entity.llama.swag"); ENTITY_MAGMACUBE_DEATH = getRegisteredSoundEvent("entity.magmacube.death"); ENTITY_MAGMACUBE_HURT = getRegisteredSoundEvent("entity.magmacube.hurt"); ENTITY_MAGMACUBE_JUMP = getRegisteredSoundEvent("entity.magmacube.jump"); ENTITY_MAGMACUBE_SQUISH = getRegisteredSoundEvent("entity.magmacube.squish"); BLOCK_METAL_BREAK = getRegisteredSoundEvent("block.metal.break"); BLOCK_METAL_FALL = getRegisteredSoundEvent("block.metal.fall"); BLOCK_METAL_HIT = getRegisteredSoundEvent("block.metal.hit"); BLOCK_METAL_PLACE = getRegisteredSoundEvent("block.metal.place"); BLOCK_METAL_PRESSPLATE_CLICK_OFF = getRegisteredSoundEvent("block.metal_pressureplate.click_off"); BLOCK_METAL_PRESSPLATE_CLICK_ON = getRegisteredSoundEvent("block.metal_pressureplate.click_on"); BLOCK_METAL_STEP = getRegisteredSoundEvent("block.metal.step"); ENTITY_MINECART_INSIDE = getRegisteredSoundEvent("entity.minecart.inside"); ENTITY_MINECART_RIDING = getRegisteredSoundEvent("entity.minecart.riding"); ENTITY_MOOSHROOM_SHEAR = getRegisteredSoundEvent("entity.mooshroom.shear"); ENTITY_MULE_AMBIENT = getRegisteredSoundEvent("entity.mule.ambient"); ENTITY_MULE_CHEST = getRegisteredSoundEvent("entity.mule.chest"); ENTITY_MULE_DEATH = getRegisteredSoundEvent("entity.mule.death"); ENTITY_MULE_HURT = getRegisteredSoundEvent("entity.mule.hurt"); MUSIC_CREATIVE = getRegisteredSoundEvent("music.creative"); MUSIC_CREDITS = getRegisteredSoundEvent("music.credits"); MUSIC_DRAGON = getRegisteredSoundEvent("music.dragon"); MUSIC_END = getRegisteredSoundEvent("music.end"); MUSIC_GAME = getRegisteredSoundEvent("music.game"); MUSIC_MENU = getRegisteredSoundEvent("music.menu"); MUSIC_NETHER = getRegisteredSoundEvent("music.nether"); BLOCK_NOTE_BASEDRUM = getRegisteredSoundEvent("block.note.basedrum"); BLOCK_NOTE_BASS = getRegisteredSoundEvent("block.note.bass"); BLOCK_NOTE_BELL = getRegisteredSoundEvent("block.note.bell"); BLOCK_NOTE_CHIME = getRegisteredSoundEvent("block.note.chime"); BLOCK_NOTE_FLUTE = getRegisteredSoundEvent("block.note.flute"); BLOCK_NOTE_GUITAR = getRegisteredSoundEvent("block.note.guitar"); BLOCK_NOTE_HARP = getRegisteredSoundEvent("block.note.harp"); BLOCK_NOTE_HAT = getRegisteredSoundEvent("block.note.hat"); BLOCK_NOTE_PLING = getRegisteredSoundEvent("block.note.pling"); BLOCK_NOTE_SNARE = getRegisteredSoundEvent("block.note.snare"); BLOCK_NOTE_XYLOPHONE = getRegisteredSoundEvent("block.note.xylophone"); ENTITY_PAINTING_BREAK = getRegisteredSoundEvent("entity.painting.break"); ENTITY_PAINTING_PLACE = getRegisteredSoundEvent("entity.painting.place"); ENTITY_PARROT_AMBIENT = getRegisteredSoundEvent("entity.parrot.ambient"); ENTITY_PARROT_DEATH = getRegisteredSoundEvent("entity.parrot.death"); ENTITY_PARROT_EAT = getRegisteredSoundEvent("entity.parrot.eat"); ENTITY_PARROT_FLY = getRegisteredSoundEvent("entity.parrot.fly"); ENTITY_PARROT_HURT = getRegisteredSoundEvent("entity.parrot.hurt"); E_PARROT_IM_BLAZE = getRegisteredSoundEvent("entity.parrot.imitate.blaze"); E_PARROT_IM_CREEPER = getRegisteredSoundEvent("entity.parrot.imitate.creeper"); E_PARROT_IM_ELDER_GUARDIAN = getRegisteredSoundEvent("entity.parrot.imitate.elder_guardian"); E_PARROT_IM_ENDERDRAGON = getRegisteredSoundEvent("entity.parrot.imitate.enderdragon"); E_PARROT_IM_ENDERMAN = getRegisteredSoundEvent("entity.parrot.imitate.enderman"); E_PARROT_IM_ENDERMITE = getRegisteredSoundEvent("entity.parrot.imitate.endermite"); E_PARROT_IM_EVOCATION_ILLAGER = getRegisteredSoundEvent("entity.parrot.imitate.evocation_illager"); E_PARROT_IM_GHAST = getRegisteredSoundEvent("entity.parrot.imitate.ghast"); E_PARROT_IM_HUSK = getRegisteredSoundEvent("entity.parrot.imitate.husk"); E_PARROT_IM_ILLUSION_ILLAGER = getRegisteredSoundEvent("entity.parrot.imitate.illusion_illager"); E_PARROT_IM_MAGMACUBE = getRegisteredSoundEvent("entity.parrot.imitate.magmacube"); E_PARROT_IM_POLAR_BEAR = getRegisteredSoundEvent("entity.parrot.imitate.polar_bear"); E_PARROT_IM_SHULKER = getRegisteredSoundEvent("entity.parrot.imitate.shulker"); E_PARROT_IM_SILVERFISH = getRegisteredSoundEvent("entity.parrot.imitate.silverfish"); E_PARROT_IM_SKELETON = getRegisteredSoundEvent("entity.parrot.imitate.skeleton"); E_PARROT_IM_SLIME = getRegisteredSoundEvent("entity.parrot.imitate.slime"); E_PARROT_IM_SPIDER = getRegisteredSoundEvent("entity.parrot.imitate.spider"); E_PARROT_IM_STRAY = getRegisteredSoundEvent("entity.parrot.imitate.stray"); E_PARROT_IM_VEX = getRegisteredSoundEvent("entity.parrot.imitate.vex"); E_PARROT_IM_VINDICATION_ILLAGER = getRegisteredSoundEvent("entity.parrot.imitate.vindication_illager"); E_PARROT_IM_WITCH = getRegisteredSoundEvent("entity.parrot.imitate.witch"); E_PARROT_IM_WITHER = getRegisteredSoundEvent("entity.parrot.imitate.wither"); E_PARROT_IM_WITHER_SKELETON = getRegisteredSoundEvent("entity.parrot.imitate.wither_skeleton"); E_PARROT_IM_WOLF = getRegisteredSoundEvent("entity.parrot.imitate.wolf"); E_PARROT_IM_ZOMBIE = getRegisteredSoundEvent("entity.parrot.imitate.zombie"); E_PARROT_IM_ZOMBIE_PIGMAN = getRegisteredSoundEvent("entity.parrot.imitate.zombie_pigman"); E_PARROT_IM_ZOMBIE_VILLAGER = getRegisteredSoundEvent("entity.parrot.imitate.zombie_villager"); ENTITY_PARROT_STEP = getRegisteredSoundEvent("entity.parrot.step"); ENTITY_PIG_AMBIENT = getRegisteredSoundEvent("entity.pig.ambient"); ENTITY_PIG_DEATH = getRegisteredSoundEvent("entity.pig.death"); ENTITY_PIG_HURT = getRegisteredSoundEvent("entity.pig.hurt"); ENTITY_PIG_SADDLE = getRegisteredSoundEvent("entity.pig.saddle"); ENTITY_PIG_STEP = getRegisteredSoundEvent("entity.pig.step"); BLOCK_PISTON_CONTRACT = getRegisteredSoundEvent("block.piston.contract"); BLOCK_PISTON_EXTEND = getRegisteredSoundEvent("block.piston.extend"); ENTITY_PLAYER_ATTACK_CRIT = getRegisteredSoundEvent("entity.player.attack.crit"); ENTITY_PLAYER_ATTACK_KNOCKBACK = getRegisteredSoundEvent("entity.player.attack.knockback"); ENTITY_PLAYER_ATTACK_NODAMAGE = getRegisteredSoundEvent("entity.player.attack.nodamage"); ENTITY_PLAYER_ATTACK_STRONG = getRegisteredSoundEvent("entity.player.attack.strong"); ENTITY_PLAYER_ATTACK_SWEEP = getRegisteredSoundEvent("entity.player.attack.sweep"); ENTITY_PLAYER_ATTACK_WEAK = getRegisteredSoundEvent("entity.player.attack.weak"); ENTITY_PLAYER_BIG_FALL = getRegisteredSoundEvent("entity.player.big_fall"); ENTITY_PLAYER_BREATH = getRegisteredSoundEvent("entity.player.breath"); ENTITY_PLAYER_BURP = getRegisteredSoundEvent("entity.player.burp"); ENTITY_PLAYER_DEATH = getRegisteredSoundEvent("entity.player.death"); ENTITY_PLAYER_HURT = getRegisteredSoundEvent("entity.player.hurt"); ENTITY_PLAYER_HURT_DROWN = getRegisteredSoundEvent("entity.player.hurt_drown"); ENTITY_PLAYER_HURT_ON_FIRE = getRegisteredSoundEvent("entity.player.hurt_on_fire"); ENTITY_PLAYER_LEVELUP = getRegisteredSoundEvent("entity.player.levelup"); ENTITY_PLAYER_SMALL_FALL = getRegisteredSoundEvent("entity.player.small_fall"); ENTITY_PLAYER_SPLASH = getRegisteredSoundEvent("entity.player.splash"); ENTITY_PLAYER_SWIM = getRegisteredSoundEvent("entity.player.swim"); ENTITY_POLAR_BEAR_AMBIENT = getRegisteredSoundEvent("entity.polar_bear.ambient"); ENTITY_POLAR_BEAR_BABY_AMBIENT = getRegisteredSoundEvent("entity.polar_bear.baby_ambient"); ENTITY_POLAR_BEAR_DEATH = getRegisteredSoundEvent("entity.polar_bear.death"); ENTITY_POLAR_BEAR_HURT = getRegisteredSoundEvent("entity.polar_bear.hurt"); ENTITY_POLAR_BEAR_STEP = getRegisteredSoundEvent("entity.polar_bear.step"); ENTITY_POLAR_BEAR_WARNING = getRegisteredSoundEvent("entity.polar_bear.warning"); BLOCK_PORTAL_AMBIENT = getRegisteredSoundEvent("block.portal.ambient"); BLOCK_PORTAL_TRAVEL = getRegisteredSoundEvent("block.portal.travel"); BLOCK_PORTAL_TRIGGER = getRegisteredSoundEvent("block.portal.trigger"); ENTITY_RABBIT_AMBIENT = getRegisteredSoundEvent("entity.rabbit.ambient"); ENTITY_RABBIT_ATTACK = getRegisteredSoundEvent("entity.rabbit.attack"); ENTITY_RABBIT_DEATH = getRegisteredSoundEvent("entity.rabbit.death"); ENTITY_RABBIT_HURT = getRegisteredSoundEvent("entity.rabbit.hurt"); ENTITY_RABBIT_JUMP = getRegisteredSoundEvent("entity.rabbit.jump"); RECORD_11 = getRegisteredSoundEvent("record.11"); RECORD_13 = getRegisteredSoundEvent("record.13"); RECORD_BLOCKS = getRegisteredSoundEvent("record.blocks"); RECORD_CAT = getRegisteredSoundEvent("record.cat"); RECORD_CHIRP = getRegisteredSoundEvent("record.chirp"); RECORD_FAR = getRegisteredSoundEvent("record.far"); RECORD_MALL = getRegisteredSoundEvent("record.mall"); RECORD_MELLOHI = getRegisteredSoundEvent("record.mellohi"); RECORD_STAL = getRegisteredSoundEvent("record.stal"); RECORD_STRAD = getRegisteredSoundEvent("record.strad"); RECORD_WAIT = getRegisteredSoundEvent("record.wait"); RECORD_WARD = getRegisteredSoundEvent("record.ward"); BLOCK_REDSTONE_TORCH_BURNOUT = getRegisteredSoundEvent("block.redstone_torch.burnout"); BLOCK_SAND_BREAK = getRegisteredSoundEvent("block.sand.break"); BLOCK_SAND_FALL = getRegisteredSoundEvent("block.sand.fall"); BLOCK_SAND_HIT = getRegisteredSoundEvent("block.sand.hit"); BLOCK_SAND_PLACE = getRegisteredSoundEvent("block.sand.place"); BLOCK_SAND_STEP = getRegisteredSoundEvent("block.sand.step"); ENTITY_SHEEP_AMBIENT = getRegisteredSoundEvent("entity.sheep.ambient"); ENTITY_SHEEP_DEATH = getRegisteredSoundEvent("entity.sheep.death"); ENTITY_SHEEP_HURT = getRegisteredSoundEvent("entity.sheep.hurt"); ENTITY_SHEEP_SHEAR = getRegisteredSoundEvent("entity.sheep.shear"); ENTITY_SHEEP_STEP = getRegisteredSoundEvent("entity.sheep.step"); ITEM_SHIELD_BLOCK = getRegisteredSoundEvent("item.shield.block"); ITEM_SHIELD_BREAK = getRegisteredSoundEvent("item.shield.break"); ITEM_SHOVEL_FLATTEN = getRegisteredSoundEvent("item.shovel.flatten"); ENTITY_SHULKER_AMBIENT = getRegisteredSoundEvent("entity.shulker.ambient"); BLOCK_SHULKER_BOX_CLOSE = getRegisteredSoundEvent("block.shulker_box.close"); BLOCK_SHULKER_BOX_OPEN = getRegisteredSoundEvent("block.shulker_box.open"); ENTITY_SHULKER_BULLET_HIT = getRegisteredSoundEvent("entity.shulker_bullet.hit"); ENTITY_SHULKER_BULLET_HURT = getRegisteredSoundEvent("entity.shulker_bullet.hurt"); ENTITY_SHULKER_CLOSE = getRegisteredSoundEvent("entity.shulker.close"); ENTITY_SHULKER_DEATH = getRegisteredSoundEvent("entity.shulker.death"); ENTITY_SHULKER_HURT = getRegisteredSoundEvent("entity.shulker.hurt"); ENTITY_SHULKER_HURT_CLOSED = getRegisteredSoundEvent("entity.shulker.hurt_closed"); ENTITY_SHULKER_OPEN = getRegisteredSoundEvent("entity.shulker.open"); ENTITY_SHULKER_SHOOT = getRegisteredSoundEvent("entity.shulker.shoot"); ENTITY_SHULKER_TELEPORT = getRegisteredSoundEvent("entity.shulker.teleport"); ENTITY_SILVERFISH_AMBIENT = getRegisteredSoundEvent("entity.silverfish.ambient"); ENTITY_SILVERFISH_DEATH = getRegisteredSoundEvent("entity.silverfish.death"); ENTITY_SILVERFISH_HURT = getRegisteredSoundEvent("entity.silverfish.hurt"); ENTITY_SILVERFISH_STEP = getRegisteredSoundEvent("entity.silverfish.step"); ENTITY_SKELETON_AMBIENT = getRegisteredSoundEvent("entity.skeleton.ambient"); ENTITY_SKELETON_DEATH = getRegisteredSoundEvent("entity.skeleton.death"); ENTITY_SKELETON_HORSE_AMBIENT = getRegisteredSoundEvent("entity.skeleton_horse.ambient"); ENTITY_SKELETON_HORSE_DEATH = getRegisteredSoundEvent("entity.skeleton_horse.death"); ENTITY_SKELETON_HORSE_HURT = getRegisteredSoundEvent("entity.skeleton_horse.hurt"); ENTITY_SKELETON_HURT = getRegisteredSoundEvent("entity.skeleton.hurt"); ENTITY_SKELETON_SHOOT = getRegisteredSoundEvent("entity.skeleton.shoot"); ENTITY_SKELETON_STEP = getRegisteredSoundEvent("entity.skeleton.step"); ENTITY_SLIME_ATTACK = getRegisteredSoundEvent("entity.slime.attack"); BLOCK_SLIME_BREAK = getRegisteredSoundEvent("block.slime.break"); ENTITY_SLIME_DEATH = getRegisteredSoundEvent("entity.slime.death"); BLOCK_SLIME_FALL = getRegisteredSoundEvent("block.slime.fall"); BLOCK_SLIME_HIT = getRegisteredSoundEvent("block.slime.hit"); ENTITY_SLIME_HURT = getRegisteredSoundEvent("entity.slime.hurt"); ENTITY_SLIME_JUMP = getRegisteredSoundEvent("entity.slime.jump"); BLOCK_SLIME_PLACE = getRegisteredSoundEvent("block.slime.place"); ENTITY_SLIME_SQUISH = getRegisteredSoundEvent("entity.slime.squish"); BLOCK_SLIME_STEP = getRegisteredSoundEvent("block.slime.step"); ENTITY_SMALL_MAGMACUBE_DEATH = getRegisteredSoundEvent("entity.small_magmacube.death"); ENTITY_SMALL_MAGMACUBE_HURT = getRegisteredSoundEvent("entity.small_magmacube.hurt"); ENTITY_SMALL_MAGMACUBE_SQUISH = getRegisteredSoundEvent("entity.small_magmacube.squish"); ENTITY_SMALL_SLIME_DEATH = getRegisteredSoundEvent("entity.small_slime.death"); ENTITY_SMALL_SLIME_HURT = getRegisteredSoundEvent("entity.small_slime.hurt"); ENTITY_SMALL_SLIME_JUMP = getRegisteredSoundEvent("entity.small_slime.jump"); ENTITY_SMALL_SLIME_SQUISH = getRegisteredSoundEvent("entity.small_slime.squish"); ENTITY_SNOWBALL_THROW = getRegisteredSoundEvent("entity.snowball.throw"); ENTITY_SNOWMAN_AMBIENT = getRegisteredSoundEvent("entity.snowman.ambient"); ENTITY_SNOWMAN_DEATH = getRegisteredSoundEvent("entity.snowman.death"); ENTITY_SNOWMAN_HURT = getRegisteredSoundEvent("entity.snowman.hurt"); ENTITY_SNOWMAN_SHOOT = getRegisteredSoundEvent("entity.snowman.shoot"); BLOCK_SNOW_BREAK = getRegisteredSoundEvent("block.snow.break"); BLOCK_SNOW_FALL = getRegisteredSoundEvent("block.snow.fall"); BLOCK_SNOW_HIT = getRegisteredSoundEvent("block.snow.hit"); BLOCK_SNOW_PLACE = getRegisteredSoundEvent("block.snow.place"); BLOCK_SNOW_STEP = getRegisteredSoundEvent("block.snow.step"); ENTITY_SPIDER_AMBIENT = getRegisteredSoundEvent("entity.spider.ambient"); ENTITY_SPIDER_DEATH = getRegisteredSoundEvent("entity.spider.death"); ENTITY_SPIDER_HURT = getRegisteredSoundEvent("entity.spider.hurt"); ENTITY_SPIDER_STEP = getRegisteredSoundEvent("entity.spider.step"); ENTITY_SPLASH_POTION_BREAK = getRegisteredSoundEvent("entity.splash_potion.break"); ENTITY_SPLASH_POTION_THROW = getRegisteredSoundEvent("entity.splash_potion.throw"); ENTITY_SQUID_AMBIENT = getRegisteredSoundEvent("entity.squid.ambient"); ENTITY_SQUID_DEATH = getRegisteredSoundEvent("entity.squid.death"); ENTITY_SQUID_HURT = getRegisteredSoundEvent("entity.squid.hurt"); BLOCK_STONE_BREAK = getRegisteredSoundEvent("block.stone.break"); BLOCK_STONE_BUTTON_CLICK_OFF = getRegisteredSoundEvent("block.stone_button.click_off"); BLOCK_STONE_BUTTON_CLICK_ON = getRegisteredSoundEvent("block.stone_button.click_on"); BLOCK_STONE_FALL = getRegisteredSoundEvent("block.stone.fall"); BLOCK_STONE_HIT = getRegisteredSoundEvent("block.stone.hit"); BLOCK_STONE_PLACE = getRegisteredSoundEvent("block.stone.place"); BLOCK_STONE_PRESSPLATE_CLICK_OFF = getRegisteredSoundEvent("block.stone_pressureplate.click_off"); BLOCK_STONE_PRESSPLATE_CLICK_ON = getRegisteredSoundEvent("block.stone_pressureplate.click_on"); BLOCK_STONE_STEP = getRegisteredSoundEvent("block.stone.step"); ENTITY_STRAY_AMBIENT = getRegisteredSoundEvent("entity.stray.ambient"); ENTITY_STRAY_DEATH = getRegisteredSoundEvent("entity.stray.death"); ENTITY_STRAY_HURT = getRegisteredSoundEvent("entity.stray.hurt"); ENTITY_STRAY_STEP = getRegisteredSoundEvent("entity.stray.step"); ENCHANT_THORNS_HIT = getRegisteredSoundEvent("enchant.thorns.hit"); ENTITY_TNT_PRIMED = getRegisteredSoundEvent("entity.tnt.primed"); ITEM_TOTEM_USE = getRegisteredSoundEvent("item.totem.use"); BLOCK_TRIPWIRE_ATTACH = getRegisteredSoundEvent("block.tripwire.attach"); BLOCK_TRIPWIRE_CLICK_OFF = getRegisteredSoundEvent("block.tripwire.click_off"); BLOCK_TRIPWIRE_CLICK_ON = getRegisteredSoundEvent("block.tripwire.click_on"); BLOCK_TRIPWIRE_DETACH = getRegisteredSoundEvent("block.tripwire.detach"); UI_BUTTON_CLICK = getRegisteredSoundEvent("ui.button.click"); UI_TOAST_IN = getRegisteredSoundEvent("ui.toast.in"); UI_TOAST_OUT = getRegisteredSoundEvent("ui.toast.out"); UI_TOAST_CHALLENGE_COMPLETE = getRegisteredSoundEvent("ui.toast.challenge_complete"); ENTITY_VEX_AMBIENT = getRegisteredSoundEvent("entity.vex.ambient"); ENTITY_VEX_CHARGE = getRegisteredSoundEvent("entity.vex.charge"); ENTITY_VEX_DEATH = getRegisteredSoundEvent("entity.vex.death"); ENTITY_VEX_HURT = getRegisteredSoundEvent("entity.vex.hurt"); ENTITY_VILLAGER_AMBIENT = getRegisteredSoundEvent("entity.villager.ambient"); ENTITY_VILLAGER_DEATH = getRegisteredSoundEvent("entity.villager.death"); ENTITY_VILLAGER_HURT = getRegisteredSoundEvent("entity.villager.hurt"); ENTITY_VILLAGER_NO = getRegisteredSoundEvent("entity.villager.no"); ENTITY_VILLAGER_TRADING = getRegisteredSoundEvent("entity.villager.trading"); ENTITY_VILLAGER_YES = getRegisteredSoundEvent("entity.villager.yes"); VINDICATION_ILLAGER_AMBIENT = getRegisteredSoundEvent("entity.vindication_illager.ambient"); VINDICATION_ILLAGER_DEATH = getRegisteredSoundEvent("entity.vindication_illager.death"); ENTITY_VINDICATION_ILLAGER_HURT = getRegisteredSoundEvent("entity.vindication_illager.hurt"); BLOCK_WATERLILY_PLACE = getRegisteredSoundEvent("block.waterlily.place"); BLOCK_WATER_AMBIENT = getRegisteredSoundEvent("block.water.ambient"); WEATHER_RAIN = getRegisteredSoundEvent("weather.rain"); WEATHER_RAIN_ABOVE = getRegisteredSoundEvent("weather.rain.above"); ENTITY_WITCH_AMBIENT = getRegisteredSoundEvent("entity.witch.ambient"); ENTITY_WITCH_DEATH = getRegisteredSoundEvent("entity.witch.death"); ENTITY_WITCH_DRINK = getRegisteredSoundEvent("entity.witch.drink"); ENTITY_WITCH_HURT = getRegisteredSoundEvent("entity.witch.hurt"); ENTITY_WITCH_THROW = getRegisteredSoundEvent("entity.witch.throw"); ENTITY_WITHER_AMBIENT = getRegisteredSoundEvent("entity.wither.ambient"); ENTITY_WITHER_BREAK_BLOCK = getRegisteredSoundEvent("entity.wither.break_block"); ENTITY_WITHER_DEATH = getRegisteredSoundEvent("entity.wither.death"); ENTITY_WITHER_HURT = getRegisteredSoundEvent("entity.wither.hurt"); ENTITY_WITHER_SHOOT = getRegisteredSoundEvent("entity.wither.shoot"); ENTITY_WITHER_SKELETON_AMBIENT = getRegisteredSoundEvent("entity.wither_skeleton.ambient"); ENTITY_WITHER_SKELETON_DEATH = getRegisteredSoundEvent("entity.wither_skeleton.death"); ENTITY_WITHER_SKELETON_HURT = getRegisteredSoundEvent("entity.wither_skeleton.hurt"); ENTITY_WITHER_SKELETON_STEP = getRegisteredSoundEvent("entity.wither_skeleton.step"); ENTITY_WITHER_SPAWN = getRegisteredSoundEvent("entity.wither.spawn"); ENTITY_WOLF_AMBIENT = getRegisteredSoundEvent("entity.wolf.ambient"); ENTITY_WOLF_DEATH = getRegisteredSoundEvent("entity.wolf.death"); ENTITY_WOLF_GROWL = getRegisteredSoundEvent("entity.wolf.growl"); ENTITY_WOLF_HOWL = getRegisteredSoundEvent("entity.wolf.howl"); ENTITY_WOLF_HURT = getRegisteredSoundEvent("entity.wolf.hurt"); ENTITY_WOLF_PANT = getRegisteredSoundEvent("entity.wolf.pant"); ENTITY_WOLF_SHAKE = getRegisteredSoundEvent("entity.wolf.shake"); ENTITY_WOLF_STEP = getRegisteredSoundEvent("entity.wolf.step"); ENTITY_WOLF_WHINE = getRegisteredSoundEvent("entity.wolf.whine"); BLOCK_WOODEN_DOOR_CLOSE = getRegisteredSoundEvent("block.wooden_door.close"); BLOCK_WOODEN_DOOR_OPEN = getRegisteredSoundEvent("block.wooden_door.open"); BLOCK_WOODEN_TRAPDOOR_CLOSE = getRegisteredSoundEvent("block.wooden_trapdoor.close"); BLOCK_WOODEN_TRAPDOOR_OPEN = getRegisteredSoundEvent("block.wooden_trapdoor.open"); BLOCK_WOOD_BREAK = getRegisteredSoundEvent("block.wood.break"); BLOCK_WOOD_BUTTON_CLICK_OFF = getRegisteredSoundEvent("block.wood_button.click_off"); BLOCK_WOOD_BUTTON_CLICK_ON = getRegisteredSoundEvent("block.wood_button.click_on"); BLOCK_WOOD_FALL = getRegisteredSoundEvent("block.wood.fall"); BLOCK_WOOD_HIT = getRegisteredSoundEvent("block.wood.hit"); BLOCK_WOOD_PLACE = getRegisteredSoundEvent("block.wood.place"); BLOCK_WOOD_PRESSPLATE_CLICK_OFF = getRegisteredSoundEvent("block.wood_pressureplate.click_off"); BLOCK_WOOD_PRESSPLATE_CLICK_ON = getRegisteredSoundEvent("block.wood_pressureplate.click_on"); BLOCK_WOOD_STEP = getRegisteredSoundEvent("block.wood.step"); ENTITY_ZOMBIE_AMBIENT = getRegisteredSoundEvent("entity.zombie.ambient"); ENTITY_ZOMBIE_ATTACK_DOOR_WOOD = getRegisteredSoundEvent("entity.zombie.attack_door_wood"); ENTITY_ZOMBIE_ATTACK_IRON_DOOR = getRegisteredSoundEvent("entity.zombie.attack_iron_door"); ENTITY_ZOMBIE_BREAK_DOOR_WOOD = getRegisteredSoundEvent("entity.zombie.break_door_wood"); ENTITY_ZOMBIE_DEATH = getRegisteredSoundEvent("entity.zombie.death"); ENTITY_ZOMBIE_HORSE_AMBIENT = getRegisteredSoundEvent("entity.zombie_horse.ambient"); ENTITY_ZOMBIE_HORSE_DEATH = getRegisteredSoundEvent("entity.zombie_horse.death"); ENTITY_ZOMBIE_HORSE_HURT = getRegisteredSoundEvent("entity.zombie_horse.hurt"); ENTITY_ZOMBIE_HURT = getRegisteredSoundEvent("entity.zombie.hurt"); ENTITY_ZOMBIE_INFECT = getRegisteredSoundEvent("entity.zombie.infect"); ENTITY_ZOMBIE_PIG_AMBIENT = getRegisteredSoundEvent("entity.zombie_pig.ambient"); ENTITY_ZOMBIE_PIG_ANGRY = getRegisteredSoundEvent("entity.zombie_pig.angry"); ENTITY_ZOMBIE_PIG_DEATH = getRegisteredSoundEvent("entity.zombie_pig.death"); ENTITY_ZOMBIE_PIG_HURT = getRegisteredSoundEvent("entity.zombie_pig.hurt"); ENTITY_ZOMBIE_STEP = getRegisteredSoundEvent("entity.zombie.step"); ENTITY_ZOMBIE_VILLAGER_AMBIENT = getRegisteredSoundEvent("entity.zombie_villager.ambient"); ENTITY_ZOMBIE_VILLAGER_CONVERTED = getRegisteredSoundEvent("entity.zombie_villager.converted"); ENTITY_ZOMBIE_VILLAGER_CURE = getRegisteredSoundEvent("entity.zombie_villager.cure"); ENTITY_ZOMBIE_VILLAGER_DEATH = getRegisteredSoundEvent("entity.zombie_villager.death"); ENTITY_ZOMBIE_VILLAGER_HURT = getRegisteredSoundEvent("entity.zombie_villager.hurt"); ENTITY_ZOMBIE_VILLAGER_STEP = getRegisteredSoundEvent("entity.zombie_villager.step"); } } }