package net.minecraft.item; import com.google.common.collect.Sets; import java.util.Set; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; public class ItemAxe extends ItemTool { private static final Set EFFECTIVE_ON = Sets.newHashSet(Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER, Blocks.WOODEN_BUTTON, Blocks.WOODEN_PRESSURE_PLATE); private static final float[] ATTACK_DAMAGES = new float[] {6.0F, 8.0F, 8.0F, 8.0F, 6.0F}; private static final float[] ATTACK_SPEEDS = new float[] { -3.2F, -3.2F, -3.1F, -3.0F, -3.0F}; protected ItemAxe(Item.ToolMaterial material) { super(material, EFFECTIVE_ON); this.attackDamage = ATTACK_DAMAGES[material.ordinal()]; this.attackSpeed = ATTACK_SPEEDS[material.ordinal()]; } protected ItemAxe(Item.ToolMaterial material, float damage, float speed) { super(material, EFFECTIVE_ON); this.attackDamage = damage; this.attackSpeed = speed; } public float getDestroySpeed(ItemStack stack, IBlockState state) { Material material = state.getMaterial(); return material != Material.WOOD && material != Material.PLANTS && material != Material.VINE ? super.getDestroySpeed(stack, state) : this.efficiency; } }