package net.minecraft.realms; import java.nio.ByteBuffer; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RealmsBufferBuilder { private BufferBuilder b; public RealmsBufferBuilder(BufferBuilder p_i46442_1_) { this.b = p_i46442_1_; } public RealmsBufferBuilder from(BufferBuilder p_from_1_) { this.b = p_from_1_; return this; } public void sortQuads(float p_sortQuads_1_, float p_sortQuads_2_, float p_sortQuads_3_) { this.b.sortVertexData(p_sortQuads_1_, p_sortQuads_2_, p_sortQuads_3_); } public void fixupQuadColor(int p_fixupQuadColor_1_) { this.b.putColor4(p_fixupQuadColor_1_); } public ByteBuffer getBuffer() { return this.b.getByteBuffer(); } public void postNormal(float p_postNormal_1_, float p_postNormal_2_, float p_postNormal_3_) { this.b.putNormal(p_postNormal_1_, p_postNormal_2_, p_postNormal_3_); } public int getDrawMode() { return this.b.getDrawMode(); } public void offset(double p_offset_1_, double p_offset_3_, double p_offset_5_) { this.b.setTranslation(p_offset_1_, p_offset_3_, p_offset_5_); } public void restoreState(BufferBuilder.State p_restoreState_1_) { this.b.setVertexState(p_restoreState_1_); } public void endVertex() { this.b.endVertex(); } public RealmsBufferBuilder normal(float p_normal_1_, float p_normal_2_, float p_normal_3_) { return this.from(this.b.normal(p_normal_1_, p_normal_2_, p_normal_3_)); } public void end() { this.b.finishDrawing(); } public void begin(int p_begin_1_, VertexFormat p_begin_2_) { this.b.begin(p_begin_1_, p_begin_2_); } public RealmsBufferBuilder color(int p_color_1_, int p_color_2_, int p_color_3_, int p_color_4_) { return this.from(this.b.color(p_color_1_, p_color_2_, p_color_3_, p_color_4_)); } public void faceTex2(int p_faceTex2_1_, int p_faceTex2_2_, int p_faceTex2_3_, int p_faceTex2_4_) { this.b.putBrightness4(p_faceTex2_1_, p_faceTex2_2_, p_faceTex2_3_, p_faceTex2_4_); } public void postProcessFacePosition(double p_postProcessFacePosition_1_, double p_postProcessFacePosition_3_, double p_postProcessFacePosition_5_) { this.b.putPosition(p_postProcessFacePosition_1_, p_postProcessFacePosition_3_, p_postProcessFacePosition_5_); } public void fixupVertexColor(float p_fixupVertexColor_1_, float p_fixupVertexColor_2_, float p_fixupVertexColor_3_, int p_fixupVertexColor_4_) { this.b.putColorRGB_F(p_fixupVertexColor_1_, p_fixupVertexColor_2_, p_fixupVertexColor_3_, p_fixupVertexColor_4_); } public RealmsBufferBuilder color(float p_color_1_, float p_color_2_, float p_color_3_, float p_color_4_) { return this.from(this.b.color(p_color_1_, p_color_2_, p_color_3_, p_color_4_)); } public RealmsVertexFormat getVertexFormat() { return new RealmsVertexFormat(this.b.getVertexFormat()); } public void faceTint(float p_faceTint_1_, float p_faceTint_2_, float p_faceTint_3_, int p_faceTint_4_) { this.b.putColorMultiplier(p_faceTint_1_, p_faceTint_2_, p_faceTint_3_, p_faceTint_4_); } public RealmsBufferBuilder tex2(int p_tex2_1_, int p_tex2_2_) { return this.from(this.b.lightmap(p_tex2_1_, p_tex2_2_)); } public void putBulkData(int[] p_putBulkData_1_) { this.b.addVertexData(p_putBulkData_1_); } public RealmsBufferBuilder tex(double p_tex_1_, double p_tex_3_) { return this.from(this.b.tex(p_tex_1_, p_tex_3_)); } public int getVertexCount() { return this.b.getVertexCount(); } public void clear() { this.b.reset(); } public RealmsBufferBuilder vertex(double p_vertex_1_, double p_vertex_3_, double p_vertex_5_) { return this.from(this.b.pos(p_vertex_1_, p_vertex_3_, p_vertex_5_)); } public void fixupQuadColor(float p_fixupQuadColor_1_, float p_fixupQuadColor_2_, float p_fixupQuadColor_3_) { this.b.putColorRGB_F4(p_fixupQuadColor_1_, p_fixupQuadColor_2_, p_fixupQuadColor_3_); } public void noColor() { this.b.noColor(); } }