package net.minecraft.util; import net.minecraft.util.math.MathHelper; public class CombatRules { public static float getDamageAfterAbsorb(float damage, float totalArmor, float toughnessAttribute) { float f = 2.0F + toughnessAttribute / 4.0F; float f1 = MathHelper.clamp(totalArmor - damage / f, totalArmor * 0.2F, 20.0F); return damage * (1.0F - f1 / 25.0F); } public static float getDamageAfterMagicAbsorb(float damage, float enchantModifiers) { float f = MathHelper.clamp(enchantModifiers, 0.0F, 20.0F); return damage * (1.0F - f / 25.0F); } }