package net.minecraft.block; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockBush extends Block implements net.minecraftforge.common.IPlantable { protected static final AxisAlignedBB BUSH_AABB = new AxisAlignedBB(0.30000001192092896D, 0.0D, 0.30000001192092896D, 0.699999988079071D, 0.6000000238418579D, 0.699999988079071D); protected BlockBush() { this(Material.PLANTS); } protected BlockBush(Material materialIn) { this(materialIn, materialIn.getMaterialMapColor()); } protected BlockBush(Material materialIn, MapColor mapColorIn) { super(materialIn, mapColorIn); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.DECORATIONS); } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { IBlockState soil = worldIn.getBlockState(pos.down()); return super.canPlaceBlockAt(worldIn, pos) && soil.getBlock().canSustainPlant(soil, worldIn, pos.down(), net.minecraft.util.EnumFacing.UP, this); } /** * Return true if the block can sustain a Bush */ protected boolean canSustainBush(IBlockState state) { return state.getBlock() == Blocks.GRASS || state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.FARMLAND; } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { super.neighborChanged(state, worldIn, pos, blockIn, fromPos); this.checkAndDropBlock(worldIn, pos, state); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { this.checkAndDropBlock(worldIn, pos, state); } protected void checkAndDropBlock(World worldIn, BlockPos pos, IBlockState state) { if (!this.canBlockStay(worldIn, pos, state)) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 3); } } public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state) { if (state.getBlock() == this) //Forge: This function is called during world gen and placement, before this block is set, so if we are not 'here' then assume it's the pre-check. { IBlockState soil = worldIn.getBlockState(pos.down()); return soil.getBlock().canSustainPlant(soil, worldIn, pos.down(), net.minecraft.util.EnumFacing.UP, this); } return this.canSustainBush(worldIn.getBlockState(pos.down())); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return BUSH_AABB; } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return NULL_AABB; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } @Override public net.minecraftforge.common.EnumPlantType getPlantType(net.minecraft.world.IBlockAccess world, BlockPos pos) { if (this == Blocks.WHEAT) return net.minecraftforge.common.EnumPlantType.Crop; if (this == Blocks.CARROTS) return net.minecraftforge.common.EnumPlantType.Crop; if (this == Blocks.POTATOES) return net.minecraftforge.common.EnumPlantType.Crop; if (this == Blocks.BEETROOTS) return net.minecraftforge.common.EnumPlantType.Crop; if (this == Blocks.MELON_STEM) return net.minecraftforge.common.EnumPlantType.Crop; if (this == Blocks.PUMPKIN_STEM) return net.minecraftforge.common.EnumPlantType.Crop; if (this == Blocks.DEADBUSH) return net.minecraftforge.common.EnumPlantType.Desert; if (this == Blocks.WATERLILY) return net.minecraftforge.common.EnumPlantType.Water; if (this == Blocks.RED_MUSHROOM) return net.minecraftforge.common.EnumPlantType.Cave; if (this == Blocks.BROWN_MUSHROOM) return net.minecraftforge.common.EnumPlantType.Cave; if (this == Blocks.NETHER_WART) return net.minecraftforge.common.EnumPlantType.Nether; if (this == Blocks.SAPLING) return net.minecraftforge.common.EnumPlantType.Plains; if (this == Blocks.TALLGRASS) return net.minecraftforge.common.EnumPlantType.Plains; if (this == Blocks.DOUBLE_PLANT) return net.minecraftforge.common.EnumPlantType.Plains; if (this == Blocks.RED_FLOWER) return net.minecraftforge.common.EnumPlantType.Plains; if (this == Blocks.YELLOW_FLOWER) return net.minecraftforge.common.EnumPlantType.Plains; return net.minecraftforge.common.EnumPlantType.Plains; } @Override public IBlockState getPlant(net.minecraft.world.IBlockAccess world, BlockPos pos) { IBlockState state = world.getBlockState(pos); if (state.getBlock() != this) return getDefaultState(); return state; } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }