package net.minecraft.block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; public class BlockCompressedPowered extends Block { public BlockCompressedPowered(Material materialIn, MapColor color) { super(materialIn, color); } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower(IBlockState state) { return true; } public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return 15; } }