package net.minecraft.block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.EnumDyeColor; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.NonNullList; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockConcretePowder extends BlockFalling { public static final PropertyEnum COLOR = PropertyEnum.create("color", EnumDyeColor.class); public BlockConcretePowder() { super(Material.SAND); this.setDefaultState(this.blockState.getBaseState().withProperty(COLOR, EnumDyeColor.WHITE)); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } public void onEndFalling(World worldIn, BlockPos pos, IBlockState p_176502_3_, IBlockState p_176502_4_) { if (p_176502_4_.getMaterial().isLiquid()) { worldIn.setBlockState(pos, Blocks.CONCRETE.getDefaultState().withProperty(BlockColored.COLOR, p_176502_3_.getValue(COLOR)), 3); } } protected boolean tryTouchWater(World worldIn, BlockPos pos, IBlockState state) { boolean flag = false; for (EnumFacing enumfacing : EnumFacing.values()) { if (enumfacing != EnumFacing.DOWN) { BlockPos blockpos = pos.offset(enumfacing); if (worldIn.getBlockState(blockpos).getMaterial() == Material.WATER) { flag = true; break; } } } if (flag) { worldIn.setBlockState(pos, Blocks.CONCRETE.getDefaultState().withProperty(BlockColored.COLOR, state.getValue(COLOR)), 3); } return flag; } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (!this.tryTouchWater(worldIn, pos, state)) { super.neighborChanged(state, worldIn, pos, blockIn, fromPos); } } /** * Called after the block is set in the Chunk data, but before the Tile Entity is set */ public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { if (!this.tryTouchWater(worldIn, pos, state)) { super.onBlockAdded(worldIn, pos, state); } } /** * Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It * returns the metadata of the dropped item based on the old metadata of the block. */ public int damageDropped(IBlockState state) { return ((EnumDyeColor)state.getValue(COLOR)).getMetadata(); } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(CreativeTabs itemIn, NonNullList items) { for (EnumDyeColor enumdyecolor : EnumDyeColor.values()) { items.add(new ItemStack(this, 1, enumdyecolor.getMetadata())); } } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return MapColor.getBlockColor((EnumDyeColor)state.getValue(COLOR)); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(COLOR, EnumDyeColor.byMetadata(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumDyeColor)state.getValue(COLOR)).getMetadata(); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {COLOR}); } }