package net.minecraft.block; import java.util.EnumSet; import java.util.Random; import java.util.Set; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class BlockDynamicLiquid extends BlockLiquid { int adjacentSourceBlocks; protected BlockDynamicLiquid(Material materialIn) { super(materialIn); } private void placeStaticBlock(World worldIn, BlockPos pos, IBlockState currentState) { worldIn.setBlockState(pos, getStaticBlock(this.blockMaterial).getDefaultState().withProperty(LEVEL, currentState.getValue(LEVEL)), 2); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isAreaLoaded(pos, this.getSlopeFindDistance(worldIn))) return; // Forge: avoid loading unloaded chunks int i = ((Integer)state.getValue(LEVEL)).intValue(); int j = 1; if (this.blockMaterial == Material.LAVA && !worldIn.provider.doesWaterVaporize()) { j = 2; } int k = this.tickRate(worldIn); if (i > 0) { int l = -100; this.adjacentSourceBlocks = 0; for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { l = this.checkAdjacentBlock(worldIn, pos.offset(enumfacing), l); } int i1 = l + j; if (i1 >= 8 || l < 0) { i1 = -1; } int j1 = this.getDepth(worldIn.getBlockState(pos.up())); if (j1 >= 0) { if (j1 >= 8) { i1 = j1; } else { i1 = j1 + 8; } } if (this.adjacentSourceBlocks >= 2 && net.minecraftforge.event.ForgeEventFactory.canCreateFluidSource(worldIn, pos, state, this.blockMaterial == Material.WATER)) { IBlockState iblockstate = worldIn.getBlockState(pos.down()); if (iblockstate.getMaterial().isSolid()) { i1 = 0; } else if (iblockstate.getMaterial() == this.blockMaterial && ((Integer)iblockstate.getValue(LEVEL)).intValue() == 0) { i1 = 0; } } if (this.blockMaterial == Material.LAVA && i < 8 && i1 < 8 && i1 > i && rand.nextInt(4) != 0) { k *= 4; } if (i1 == i) { this.placeStaticBlock(worldIn, pos, state); } else { i = i1; if (i1 < 0) { worldIn.setBlockToAir(pos); } else { state = state.withProperty(LEVEL, Integer.valueOf(i1)); worldIn.setBlockState(pos, state, 2); worldIn.scheduleUpdate(pos, this, k); worldIn.notifyNeighborsOfStateChange(pos, this, false); } } } else { this.placeStaticBlock(worldIn, pos, state); } IBlockState iblockstate1 = worldIn.getBlockState(pos.down()); if (this.canFlowInto(worldIn, pos.down(), iblockstate1)) { if (this.blockMaterial == Material.LAVA && worldIn.getBlockState(pos.down()).getMaterial() == Material.WATER) { worldIn.setBlockState(pos.down(), net.minecraftforge.event.ForgeEventFactory.fireFluidPlaceBlockEvent(worldIn, pos.down(), pos, Blocks.STONE.getDefaultState())); this.triggerMixEffects(worldIn, pos.down()); return; } if (i >= 8) { this.tryFlowInto(worldIn, pos.down(), iblockstate1, i); } else { this.tryFlowInto(worldIn, pos.down(), iblockstate1, i + 8); } } else if (i >= 0 && (i == 0 || this.isBlocked(worldIn, pos.down(), iblockstate1))) { Set set = this.getPossibleFlowDirections(worldIn, pos); int k1 = i + j; if (i >= 8) { k1 = 1; } if (k1 >= 8) { return; } for (EnumFacing enumfacing1 : set) { this.tryFlowInto(worldIn, pos.offset(enumfacing1), worldIn.getBlockState(pos.offset(enumfacing1)), k1); } } } private void tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level) { if (this.canFlowInto(worldIn, pos, state)) { if (state.getMaterial() != Material.AIR) { if (this.blockMaterial == Material.LAVA) { this.triggerMixEffects(worldIn, pos); } else { if (state.getBlock() != Blocks.SNOW_LAYER) //Forge: Vanilla has a 'bug' where snowballs don't drop like every other block. So special case because ewww... state.getBlock().dropBlockAsItem(worldIn, pos, state, 0); } } worldIn.setBlockState(pos, this.getDefaultState().withProperty(LEVEL, Integer.valueOf(level)), 3); } } private int getSlopeDistance(World worldIn, BlockPos pos, int distance, EnumFacing calculateFlowCost) { int i = 1000; for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { if (enumfacing != calculateFlowCost) { BlockPos blockpos = pos.offset(enumfacing); IBlockState iblockstate = worldIn.getBlockState(blockpos); if (!this.isBlocked(worldIn, blockpos, iblockstate) && (iblockstate.getMaterial() != this.blockMaterial || ((Integer)iblockstate.getValue(LEVEL)).intValue() > 0)) { if (!this.isBlocked(worldIn, blockpos.down(), worldIn.getBlockState(blockpos.down()))) { return distance; } if (distance < this.getSlopeFindDistance(worldIn)) { int j = this.getSlopeDistance(worldIn, blockpos, distance + 1, enumfacing.getOpposite()); if (j < i) { i = j; } } } } } return i; } private int getSlopeFindDistance(World worldIn) { return this.blockMaterial == Material.LAVA && !worldIn.provider.doesWaterVaporize() ? 2 : 4; } /** * This method returns a Set of EnumFacing */ private Set getPossibleFlowDirections(World worldIn, BlockPos pos) { int i = 1000; Set set = EnumSet.noneOf(EnumFacing.class); for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { BlockPos blockpos = pos.offset(enumfacing); IBlockState iblockstate = worldIn.getBlockState(blockpos); if (!this.isBlocked(worldIn, blockpos, iblockstate) && (iblockstate.getMaterial() != this.blockMaterial || ((Integer)iblockstate.getValue(LEVEL)).intValue() > 0)) { int j; if (this.isBlocked(worldIn, blockpos.down(), worldIn.getBlockState(blockpos.down()))) { j = this.getSlopeDistance(worldIn, blockpos, 1, enumfacing.getOpposite()); } else { j = 0; } if (j < i) { set.clear(); } if (j <= i) { set.add(enumfacing); i = j; } } } return set; } private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state) { Block block = state.getBlock(); //Forge: state must be valid for position Material mat = state.getMaterial(); if (!(block instanceof BlockDoor) && block != Blocks.STANDING_SIGN && block != Blocks.LADDER && block != Blocks.REEDS) { return mat != Material.PORTAL && mat != Material.STRUCTURE_VOID ? mat.blocksMovement() : true; } else { return true; } } protected int checkAdjacentBlock(World worldIn, BlockPos pos, int currentMinLevel) { int i = this.getDepth(worldIn.getBlockState(pos)); if (i < 0) { return currentMinLevel; } else { if (i == 0) { ++this.adjacentSourceBlocks; } if (i >= 8) { i = 0; } return currentMinLevel >= 0 && i >= currentMinLevel ? currentMinLevel : i; } } private boolean canFlowInto(World worldIn, BlockPos pos, IBlockState state) { Material material = state.getMaterial(); return material != this.blockMaterial && material != Material.LAVA && !this.isBlocked(worldIn, pos, state); } /** * Called after the block is set in the Chunk data, but before the Tile Entity is set */ public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { if (!this.checkForMixing(worldIn, pos, state)) { worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn)); } } }