package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Items; import net.minecraft.item.Item; public class BlockEmptyDrops extends Block { public BlockEmptyDrops(Material materialIn) { super(materialIn); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.AIR; } }