package net.minecraft.block; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityEndGateway; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockEndGateway extends BlockContainer { protected BlockEndGateway(Material p_i46687_1_) { super(p_i46687_1_); this.setLightLevel(1.0F); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityEndGateway(); } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { IBlockState iblockstate = blockAccess.getBlockState(pos.offset(side)); Block block = iblockstate.getBlock(); return !iblockstate.isOpaqueCube() && block != Blocks.END_GATEWAY; } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return NULL_AABB; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityEndGateway) { int i = ((TileEntityEndGateway)tileentity).getParticleAmount(); for (int j = 0; j < i; ++j) { double d0 = (double)((float)pos.getX() + rand.nextFloat()); double d1 = (double)((float)pos.getY() + rand.nextFloat()); double d2 = (double)((float)pos.getZ() + rand.nextFloat()); double d3 = ((double)rand.nextFloat() - 0.5D) * 0.5D; double d4 = ((double)rand.nextFloat() - 0.5D) * 0.5D; double d5 = ((double)rand.nextFloat() - 0.5D) * 0.5D; int k = rand.nextInt(2) * 2 - 1; if (rand.nextBoolean()) { d2 = (double)pos.getZ() + 0.5D + 0.25D * (double)k; d5 = (double)(rand.nextFloat() * 2.0F * (float)k); } else { d0 = (double)pos.getX() + 0.5D + 0.25D * (double)k; d3 = (double)(rand.nextFloat() * 2.0F * (float)k); } worldIn.spawnParticle(EnumParticleTypes.PORTAL, d0, d1, d2, d3, d4, d5); } } } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return ItemStack.EMPTY; } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return MapColor.BLACK; } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }