package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.MapColor; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockGravel extends BlockFalling { /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { if (fortune > 3) { fortune = 3; } return rand.nextInt(10 - fortune * 3) == 0 ? Items.FLINT : super.getItemDropped(state, rand, fortune); } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return MapColor.STONE; } @SideOnly(Side.CLIENT) public int getDustColor(IBlockState state) { return -8356741; } }