package net.minecraft.block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class BlockHay extends BlockRotatedPillar { public BlockHay() { super(Material.GRASS, MapColor.YELLOW); this.setDefaultState(this.blockState.getBaseState().withProperty(AXIS, EnumFacing.Axis.Y)); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } /** * Block's chance to react to a living entity falling on it. */ public void onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance) { entityIn.fall(fallDistance, 0.2F); } }