package net.minecraft.block; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.EnumPushReaction; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Enchantments; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.math.BlockPos; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockIce extends BlockBreakable { public BlockIce() { super(Material.ICE, false); this.slipperiness = 0.98F; this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } /** * Spawns the block's drops in the world. By the time this is called the Block has possibly been set to air via * Block.removedByPlayer */ public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack) { player.addStat(StatList.getBlockStats(this)); player.addExhaustion(0.005F); if (this.canSilkHarvest(worldIn, pos, state, player) && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0) { java.util.List items = new java.util.ArrayList(); items.add(this.getSilkTouchDrop(state)); net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(items, worldIn, pos, state, 0, 1.0f, true, player); for (ItemStack is : items) spawnAsEntity(worldIn, pos, is); } else { if (worldIn.provider.doesWaterVaporize()) { worldIn.setBlockToAir(pos); return; } int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack); harvesters.set(player); this.dropBlockAsItem(worldIn, pos, state, i); harvesters.set(null); Material material = worldIn.getBlockState(pos.down()).getMaterial(); if (material.blocksMovement() || material.isLiquid()) { worldIn.setBlockState(pos, Blocks.FLOWING_WATER.getDefaultState()); } } } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (worldIn.getLightFor(EnumSkyBlock.BLOCK, pos) > 11 - this.getDefaultState().getLightOpacity()) { this.turnIntoWater(worldIn, pos); } } protected void turnIntoWater(World worldIn, BlockPos pos) { if (worldIn.provider.doesWaterVaporize()) { worldIn.setBlockToAir(pos); } else { this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0); worldIn.setBlockState(pos, Blocks.WATER.getDefaultState()); worldIn.neighborChanged(pos, Blocks.WATER, pos); } } public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.NORMAL; } }