package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockMycelium extends Block { public static final PropertyBool SNOWY = PropertyBool.create("snowy"); protected BlockMycelium() { super(Material.GRASS, MapColor.PURPLE); this.setDefaultState(this.blockState.getBaseState().withProperty(SNOWY, Boolean.valueOf(false))); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } /** * Get the actual Block state of this Block at the given position. This applies properties not visible in the * metadata, such as fence connections. */ public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { Block block = worldIn.getBlockState(pos.up()).getBlock(); return state.withProperty(SNOWY, Boolean.valueOf(block == Blocks.SNOW || block == Blocks.SNOW_LAYER)); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (!worldIn.isAreaLoaded(pos, 2)) return; // Forge: prevent loading unloaded chunks when checking neighbor's light and spreading if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity(worldIn, pos.up()) > 2) { worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT)); } else { if (worldIn.getLightFromNeighbors(pos.up()) >= 9) { for (int i = 0; i < 4; ++i) { BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1); IBlockState iblockstate = worldIn.getBlockState(blockpos); IBlockState iblockstate1 = worldIn.getBlockState(blockpos.up()); if (iblockstate.getBlock() == Blocks.DIRT && iblockstate.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate1.getLightOpacity(worldIn, blockpos.up()) <= 2) { worldIn.setBlockState(blockpos, this.getDefaultState()); } } } } } } @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { super.randomDisplayTick(stateIn, worldIn, pos, rand); if (rand.nextInt(10) == 0) { worldIn.spawnParticle(EnumParticleTypes.TOWN_AURA, (double)((float)pos.getX() + rand.nextFloat()), (double)((float)pos.getY() + 1.1F), (double)((float)pos.getZ() + rand.nextFloat()), 0.0D, 0.0D, 0.0D); } } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Blocks.DIRT.getItemDropped(Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT), rand, fortune); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return 0; } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {SNOWY}); } }