package net.minecraft.block; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityPiston; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockPistonMoving extends BlockContainer { public static final PropertyDirection FACING = BlockPistonExtension.FACING; public static final PropertyEnum TYPE = BlockPistonExtension.TYPE; public BlockPistonMoving() { super(Material.PISTON); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(TYPE, BlockPistonExtension.EnumPistonType.DEFAULT)); this.setHardness(-1.0F); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ @Nullable public TileEntity createNewTileEntity(World worldIn, int meta) { return null; } public static TileEntity createTilePiston(IBlockState blockStateIn, EnumFacing facingIn, boolean extendingIn, boolean shouldHeadBeRenderedIn) { return new TileEntityPiston(blockStateIn, facingIn, extendingIn, shouldHeadBeRenderedIn); } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityPiston) { ((TileEntityPiston)tileentity).clearPistonTileEntity(); } else { super.breakBlock(worldIn, pos, state); } } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return false; } /** * Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block */ public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side) { return false; } /** * Called after a player destroys this Block - the posiiton pos may no longer hold the state indicated. */ public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite()); IBlockState iblockstate = worldIn.getBlockState(blockpos); if (iblockstate.getBlock() instanceof BlockPistonBase && ((Boolean)iblockstate.getValue(BlockPistonBase.EXTENDED)).booleanValue()) { worldIn.setBlockToAir(blockpos); } } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } /** * Called when the block is right clicked by a player. */ public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote && worldIn.getTileEntity(pos) == null) { worldIn.setBlockToAir(pos); return true; } else { return false; } } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.AIR; } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { if (false && !worldIn.isRemote) // Forge: Noop this out { TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos); if (tileentitypiston != null) { IBlockState iblockstate = tileentitypiston.getPistonState(); iblockstate.getBlock().dropBlockAsItem(worldIn, pos, iblockstate, 0); } } super.dropBlockAsItemWithChance(worldIn, pos, state, 1, fortune); // mimic vanilla behavior from above and ignore chance } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. */ @Nullable public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end) { return null; } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (!worldIn.isRemote) { worldIn.getTileEntity(pos); } } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos); return tileentitypiston == null ? null : tileentitypiston.getAABB(worldIn, pos); } public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List collidingBoxes, @Nullable Entity entityIn, boolean isActualState) { TileEntityPiston tileentitypiston = this.getTilePistonAt(worldIn, pos); if (tileentitypiston != null) { tileentitypiston.addCollissionAABBs(worldIn, pos, entityBox, collidingBoxes, entityIn); } } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { TileEntityPiston tileentitypiston = this.getTilePistonAt(source, pos); return tileentitypiston != null ? tileentitypiston.getAABB(source, pos) : FULL_BLOCK_AABB; } /** * Gets a TileEntityPiston at the given position. Returns null if the tile is not an instance of TileEntityPiston. */ @Nullable private TileEntityPiston getTilePistonAt(IBlockAccess iBlockAccessIn, BlockPos blockPosIn) { TileEntity tileentity = iBlockAccessIn.getTileEntity(blockPosIn); return tileentity instanceof TileEntityPiston ? (TileEntityPiston)tileentity : null; } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return ItemStack.EMPTY; } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, BlockPistonExtension.getFacing(meta)).withProperty(TYPE, (meta & 8) > 0 ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT); } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getIndex(); if (state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY) { i |= 8; } return i; } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, TYPE}); } @Override public void getDrops(net.minecraft.util.NonNullList drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { TileEntityPiston tileentitypiston = this.getTilePistonAt(world, pos); if (tileentitypiston != null) { IBlockState pushed = tileentitypiston.getPistonState(); drops.addAll(pushed.getBlock().getDrops(world, pos, pushed, fortune)); // use the old method until it gets removed, for backward compatibility } } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }