package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public abstract class BlockRedstoneDiode extends BlockHorizontal { protected static final AxisAlignedBB REDSTONE_DIODE_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.125D, 1.0D); /** Tells whether the repeater is powered or not */ protected final boolean isRepeaterPowered; protected BlockRedstoneDiode(boolean powered) { super(Material.CIRCUITS); this.isRepeaterPowered = powered; } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return REDSTONE_DIODE_AABB; } public boolean isFullCube(IBlockState state) { return false; } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos.down()).isTopSolid() ? super.canPlaceBlockAt(worldIn, pos) : false; } public boolean canBlockStay(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos.down()).isTopSolid(); } /** * Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.) */ public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random) { } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!this.isLocked(worldIn, pos, state)) { boolean flag = this.shouldBePowered(worldIn, pos, state); if (this.isRepeaterPowered && !flag) { worldIn.setBlockState(pos, this.getUnpoweredState(state), 2); } else if (!this.isRepeaterPowered) { worldIn.setBlockState(pos, this.getPoweredState(state), 2); if (!flag) { worldIn.updateBlockTick(pos, this.getPoweredState(state).getBlock(), this.getTickDelay(state), -1); } } } } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return side.getAxis() != EnumFacing.Axis.Y; } protected boolean isPowered(IBlockState state) { return this.isRepeaterPowered; } public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return blockState.getWeakPower(blockAccess, pos, side); } public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { if (!this.isPowered(blockState)) { return 0; } else { return blockState.getValue(FACING) == side ? this.getActiveSignal(blockAccess, pos, blockState) : 0; } } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (this.canBlockStay(worldIn, pos)) { this.updateState(worldIn, pos, state); } else { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); for (EnumFacing enumfacing : EnumFacing.values()) { worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing), this, false); } } } protected void updateState(World worldIn, BlockPos pos, IBlockState state) { if (!this.isLocked(worldIn, pos, state)) { boolean flag = this.shouldBePowered(worldIn, pos, state); if (this.isRepeaterPowered != flag && !worldIn.isBlockTickPending(pos, this)) { int i = -1; if (this.isFacingTowardsRepeater(worldIn, pos, state)) { i = -3; } else if (this.isRepeaterPowered) { i = -2; } worldIn.updateBlockTick(pos, this, this.getDelay(state), i); } } } public boolean isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state) { return false; } protected boolean shouldBePowered(World worldIn, BlockPos pos, IBlockState state) { return this.calculateInputStrength(worldIn, pos, state) > 0; } protected int calculateInputStrength(World worldIn, BlockPos pos, IBlockState state) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); BlockPos blockpos = pos.offset(enumfacing); int i = worldIn.getRedstonePower(blockpos, enumfacing); if (i >= 15) { return i; } else { IBlockState iblockstate = worldIn.getBlockState(blockpos); return Math.max(i, iblockstate.getBlock() == Blocks.REDSTONE_WIRE ? ((Integer)iblockstate.getValue(BlockRedstoneWire.POWER)).intValue() : 0); } } protected int getPowerOnSides(IBlockAccess worldIn, BlockPos pos, IBlockState state) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); EnumFacing enumfacing1 = enumfacing.rotateY(); EnumFacing enumfacing2 = enumfacing.rotateYCCW(); return Math.max(this.getPowerOnSide(worldIn, pos.offset(enumfacing1), enumfacing1), this.getPowerOnSide(worldIn, pos.offset(enumfacing2), enumfacing2)); } protected int getPowerOnSide(IBlockAccess worldIn, BlockPos pos, EnumFacing side) { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); if (this.isAlternateInput(iblockstate)) { if (block == Blocks.REDSTONE_BLOCK) { return 15; } else { return block == Blocks.REDSTONE_WIRE ? ((Integer)iblockstate.getValue(BlockRedstoneWire.POWER)).intValue() : worldIn.getStrongPower(pos, side); } } else { return 0; } } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower(IBlockState state) { return true; } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()); } /** * Called by ItemBlocks after a block is set in the world, to allow post-place logic */ public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if (this.shouldBePowered(worldIn, pos, state)) { worldIn.scheduleUpdate(pos, this, 1); } } /** * Called after the block is set in the Chunk data, but before the Tile Entity is set */ public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.notifyNeighbors(worldIn, pos, state); } protected void notifyNeighbors(World worldIn, BlockPos pos, IBlockState state) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); BlockPos blockpos = pos.offset(enumfacing.getOpposite()); if(net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(worldIn, pos, worldIn.getBlockState(pos), java.util.EnumSet.of(enumfacing.getOpposite()), false).isCanceled()) return; worldIn.neighborChanged(blockpos, this, pos); worldIn.notifyNeighborsOfStateExcept(blockpos, this, enumfacing); } /** * Called after a player destroys this Block - the posiiton pos may no longer hold the state indicated. */ public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { if (this.isRepeaterPowered) { for (EnumFacing enumfacing : EnumFacing.values()) { worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing), this, false); } } super.onBlockDestroyedByPlayer(worldIn, pos, state); } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } protected boolean isAlternateInput(IBlockState state) { return state.canProvidePower(); } protected int getActiveSignal(IBlockAccess worldIn, BlockPos pos, IBlockState state) { return 15; } public static boolean isDiode(IBlockState state) { return Blocks.UNPOWERED_REPEATER.isSameDiode(state) || Blocks.UNPOWERED_COMPARATOR.isSameDiode(state); } public boolean isSameDiode(IBlockState state) { Block block = state.getBlock(); return block == this.getPoweredState(this.getDefaultState()).getBlock() || block == this.getUnpoweredState(this.getDefaultState()).getBlock(); } public boolean isFacingTowardsRepeater(World worldIn, BlockPos pos, IBlockState state) { EnumFacing enumfacing = ((EnumFacing)state.getValue(FACING)).getOpposite(); BlockPos blockpos = pos.offset(enumfacing); if (isDiode(worldIn.getBlockState(blockpos))) { return worldIn.getBlockState(blockpos).getValue(FACING) != enumfacing; } else { return false; } } protected int getTickDelay(IBlockState state) { return this.getDelay(state); } protected abstract int getDelay(IBlockState state); protected abstract IBlockState getPoweredState(IBlockState unpoweredState); protected abstract IBlockState getUnpoweredState(IBlockState poweredState); public boolean isAssociatedBlock(Block other) { return this.isSameDiode(other.getDefaultState()); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } /* ======================================== FORGE START =====================================*/ @Override public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis) { if (super.rotateBlock(world, pos, axis)) { IBlockState state = world.getBlockState(pos); state = getUnpoweredState(state); world.setBlockState(pos, state); if (shouldBePowered(world, pos, state)) { world.scheduleUpdate(pos, this, 1); } return true; } return false; } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED; } }