package net.minecraft.block; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockReed extends Block implements net.minecraftforge.common.IPlantable { public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 15); protected static final AxisAlignedBB REED_AABB = new AxisAlignedBB(0.125D, 0.0D, 0.125D, 0.875D, 1.0D, 0.875D); protected BlockReed() { super(Material.PLANTS); this.setDefaultState(this.blockState.getBaseState().withProperty(AGE, Integer.valueOf(0))); this.setTickRandomly(true); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return REED_AABB; } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (worldIn.getBlockState(pos.down()).getBlock() == Blocks.REEDS || this.checkForDrop(worldIn, pos, state)) { if (worldIn.isAirBlock(pos.up())) { int i; for (i = 1; worldIn.getBlockState(pos.down(i)).getBlock() == this; ++i) { ; } if (i < 3) { int j = ((Integer)state.getValue(AGE)).intValue(); if(net.minecraftforge.common.ForgeHooks.onCropsGrowPre(worldIn, pos, state, true)) { if (j == 15) { worldIn.setBlockState(pos.up(), this.getDefaultState()); worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(0)), 4); } else { worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(j + 1)), 4); } net.minecraftforge.common.ForgeHooks.onCropsGrowPost(worldIn, pos, state, worldIn.getBlockState(pos)); } } } } } /** * Checks if this block can be placed exactly at the given position. */ public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { IBlockState state = worldIn.getBlockState(pos.down()); Block block = state.getBlock(); if (block.canSustainPlant(state, worldIn, pos.down(), EnumFacing.UP, this)) return true; if (block == this) { return true; } else if (block != Blocks.GRASS && block != Blocks.DIRT && block != Blocks.SAND) { return false; } else { BlockPos blockpos = pos.down(); for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { IBlockState iblockstate = worldIn.getBlockState(blockpos.offset(enumfacing)); if (iblockstate.getMaterial() == Material.WATER || iblockstate.getBlock() == Blocks.FROSTED_ICE) { return true; } } return false; } } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { this.checkForDrop(worldIn, pos, state); } protected final boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state) { if (this.canBlockStay(worldIn, pos)) { return true; } else { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); return false; } } public boolean canBlockStay(World worldIn, BlockPos pos) { return this.canPlaceBlockAt(worldIn, pos); } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return NULL_AABB; } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.REEDS; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return new ItemStack(Items.REEDS); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(AGE, Integer.valueOf(meta)); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((Integer)state.getValue(AGE)).intValue(); } @Override public net.minecraftforge.common.EnumPlantType getPlantType(IBlockAccess world, BlockPos pos) { return net.minecraftforge.common.EnumPlantType.Beach; } @Override public IBlockState getPlant(IBlockAccess world, BlockPos pos) { return this.getDefaultState(); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {AGE}); } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }