package net.minecraft.block; import com.google.common.base.Predicate; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.BlockWorldState; import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.pattern.BlockMaterialMatcher; import net.minecraft.block.state.pattern.BlockPattern; import net.minecraft.block.state.pattern.BlockStateMatcher; import net.minecraft.block.state.pattern.FactoryBlockPattern; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.boss.EntityWither; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTUtil; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntitySkull; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.translation.I18n; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockSkull extends BlockContainer { public static final PropertyDirection FACING = BlockDirectional.FACING; public static final PropertyBool NODROP = PropertyBool.create("nodrop"); private static final Predicate IS_WITHER_SKELETON = new Predicate() { public boolean apply(@Nullable BlockWorldState p_apply_1_) { return p_apply_1_.getBlockState() != null && p_apply_1_.getBlockState().getBlock() == Blocks.SKULL && p_apply_1_.getTileEntity() instanceof TileEntitySkull && ((TileEntitySkull)p_apply_1_.getTileEntity()).getSkullType() == 1; } }; protected static final AxisAlignedBB DEFAULT_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 0.5D, 0.75D); protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.25D, 0.25D, 0.5D, 0.75D, 0.75D, 1.0D); protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.25D, 0.25D, 0.0D, 0.75D, 0.75D, 0.5D); protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.5D, 0.25D, 0.25D, 1.0D, 0.75D, 0.75D); protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.25D, 0.5D, 0.75D, 0.75D); private BlockPattern witherBasePattern; private BlockPattern witherPattern; protected BlockSkull() { super(Material.CIRCUITS); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(NODROP, Boolean.valueOf(false))); } /** * Gets the localized name of this block. Used for the statistics page. */ public String getLocalizedName() { return I18n.translateToLocal("tile.skull.skeleton.name"); } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } @SideOnly(Side.CLIENT) public boolean hasCustomBreakingProgress(IBlockState state) { return true; } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { switch ((EnumFacing)state.getValue(FACING)) { case UP: default: return DEFAULT_AABB; case NORTH: return NORTH_AABB; case SOUTH: return SOUTH_AABB; case WEST: return WEST_AABB; case EAST: return EAST_AABB; } } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing()).withProperty(NODROP, Boolean.valueOf(false)); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntitySkull(); } public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { int i = 0; TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntitySkull) { i = ((TileEntitySkull)tileentity).getSkullType(); } return new ItemStack(Items.SKULL, 1, i); } /** * Called before the Block is set to air in the world. Called regardless of if the player's tool can actually * collect this block */ public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) { if (player.capabilities.isCreativeMode) { state = state.withProperty(NODROP, Boolean.valueOf(true)); worldIn.setBlockState(pos, state, 4); } this.dropBlockAsItem(worldIn, pos, state, 0); super.onBlockHarvested(worldIn, pos, state, player); } /** * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated */ public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { super.breakBlock(worldIn, pos, state); } public void getDrops(net.minecraft.util.NonNullList drops, IBlockAccess worldIn, BlockPos pos, IBlockState state, int fortune) { { if (!((Boolean)state.getValue(NODROP)).booleanValue()) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntitySkull) { TileEntitySkull tileentityskull = (TileEntitySkull)tileentity; ItemStack itemstack = new ItemStack(Items.SKULL, 1, tileentityskull.getSkullType()); if (tileentityskull.getSkullType() == 3 && tileentityskull.getPlayerProfile() != null) { itemstack.setTagCompound(new NBTTagCompound()); NBTTagCompound nbttagcompound = new NBTTagCompound(); NBTUtil.writeGameProfile(nbttagcompound, tileentityskull.getPlayerProfile()); itemstack.getTagCompound().setTag("SkullOwner", nbttagcompound); } drops.add(itemstack); } } } } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.SKULL; } public boolean canDispenserPlace(World worldIn, BlockPos pos, ItemStack stack) { if (stack.getMetadata() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote) { return this.getWitherBasePattern().match(worldIn, pos) != null; } else { return false; } } public void checkWitherSpawn(World worldIn, BlockPos pos, TileEntitySkull te) { if (te.getSkullType() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote) { BlockPattern blockpattern = this.getWitherPattern(); BlockPattern.PatternHelper blockpattern$patternhelper = blockpattern.match(worldIn, pos); if (blockpattern$patternhelper != null) { for (int i = 0; i < 3; ++i) { BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(i, 0, 0); worldIn.setBlockState(blockworldstate.getPos(), blockworldstate.getBlockState().withProperty(NODROP, Boolean.valueOf(true)), 2); } for (int j = 0; j < blockpattern.getPalmLength(); ++j) { for (int k = 0; k < blockpattern.getThumbLength(); ++k) { BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(j, k, 0); worldIn.setBlockState(blockworldstate1.getPos(), Blocks.AIR.getDefaultState(), 2); } } BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 0, 0).getPos(); EntityWither entitywither = new EntityWither(worldIn); BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos(); entitywither.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.55D, (double)blockpos1.getZ() + 0.5D, blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F, 0.0F); entitywither.renderYawOffset = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F; entitywither.ignite(); for (EntityPlayerMP entityplayermp : worldIn.getEntitiesWithinAABB(EntityPlayerMP.class, entitywither.getEntityBoundingBox().grow(50.0D))) { CriteriaTriggers.SUMMONED_ENTITY.trigger(entityplayermp, entitywither); } worldIn.spawnEntity(entitywither); for (int l = 0; l < 120; ++l) { worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)(blockpos.getY() - 2) + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D); } for (int i1 = 0; i1 < blockpattern.getPalmLength(); ++i1) { for (int j1 = 0; j1 < blockpattern.getThumbLength(); ++j1) { BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(i1, j1, 0); worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.AIR, false); } } } } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getFront(meta & 7)).withProperty(NODROP, Boolean.valueOf((meta & 8) > 0)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getIndex(); if (((Boolean)state.getValue(NODROP)).booleanValue()) { i |= 8; } return i; } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, NODROP}); } protected BlockPattern getWitherBasePattern() { if (this.witherBasePattern == null) { this.witherBasePattern = FactoryBlockPattern.start().aisle(" ", "###", "~#~").where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build(); } return this.witherBasePattern; } protected BlockPattern getWitherPattern() { if (this.witherPattern == null) { this.witherPattern = FactoryBlockPattern.start().aisle("^^^", "###", "~#~").where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build(); } return this.witherPattern; } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }