package net.minecraft.block; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockVine extends Block implements net.minecraftforge.common.IShearable { public static final PropertyBool UP = PropertyBool.create("up"); public static final PropertyBool NORTH = PropertyBool.create("north"); public static final PropertyBool EAST = PropertyBool.create("east"); public static final PropertyBool SOUTH = PropertyBool.create("south"); public static final PropertyBool WEST = PropertyBool.create("west"); public static final PropertyBool[] ALL_FACES = new PropertyBool[] {UP, NORTH, SOUTH, WEST, EAST}; protected static final AxisAlignedBB UP_AABB = new AxisAlignedBB(0.0D, 0.9375D, 0.0D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.0625D, 1.0D, 1.0D); protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.9375D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.0625D); protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.9375D, 1.0D, 1.0D, 1.0D); public BlockVine() { super(Material.VINE); this.setDefaultState(this.blockState.getBaseState().withProperty(UP, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false))); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.DECORATIONS); } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return NULL_AABB; } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { state = state.getActualState(source, pos); int i = 0; AxisAlignedBB axisalignedbb = FULL_BLOCK_AABB; if (((Boolean)state.getValue(UP)).booleanValue()) { axisalignedbb = UP_AABB; ++i; } if (((Boolean)state.getValue(NORTH)).booleanValue()) { axisalignedbb = NORTH_AABB; ++i; } if (((Boolean)state.getValue(EAST)).booleanValue()) { axisalignedbb = EAST_AABB; ++i; } if (((Boolean)state.getValue(SOUTH)).booleanValue()) { axisalignedbb = SOUTH_AABB; ++i; } if (((Boolean)state.getValue(WEST)).booleanValue()) { axisalignedbb = WEST_AABB; ++i; } return i == 1 ? axisalignedbb : FULL_BLOCK_AABB; } /** * Get the actual Block state of this Block at the given position. This applies properties not visible in the * metadata, such as fence connections. */ public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { BlockPos blockpos = pos.up(); return state.withProperty(UP, Boolean.valueOf(worldIn.getBlockState(blockpos).getBlockFaceShape(worldIn, blockpos, EnumFacing.DOWN) == BlockFaceShape.SOLID)); } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } /** * Whether this Block can be replaced directly by other blocks (true for e.g. tall grass) */ public boolean isReplaceable(IBlockAccess worldIn, BlockPos pos) { return true; } /** * Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block */ public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side) { return side != EnumFacing.DOWN && side != EnumFacing.UP && this.canAttachTo(worldIn, pos, side); } public boolean canAttachTo(World p_193395_1_, BlockPos p_193395_2_, EnumFacing p_193395_3_) { Block block = p_193395_1_.getBlockState(p_193395_2_.up()).getBlock(); return this.isAcceptableNeighbor(p_193395_1_, p_193395_2_.offset(p_193395_3_.getOpposite()), p_193395_3_) && (block == Blocks.AIR || block == Blocks.VINE || this.isAcceptableNeighbor(p_193395_1_, p_193395_2_.up(), EnumFacing.UP)); } private boolean isAcceptableNeighbor(World p_193396_1_, BlockPos p_193396_2_, EnumFacing p_193396_3_) { IBlockState iblockstate = p_193396_1_.getBlockState(p_193396_2_); return iblockstate.getBlockFaceShape(p_193396_1_, p_193396_2_, p_193396_3_) == BlockFaceShape.SOLID && !isExceptBlockForAttaching(iblockstate.getBlock()); } protected static boolean isExceptBlockForAttaching(Block p_193397_0_) { return p_193397_0_ instanceof BlockShulkerBox || p_193397_0_ == Blocks.BEACON || p_193397_0_ == Blocks.CAULDRON || p_193397_0_ == Blocks.GLASS || p_193397_0_ == Blocks.STAINED_GLASS || p_193397_0_ == Blocks.PISTON || p_193397_0_ == Blocks.STICKY_PISTON || p_193397_0_ == Blocks.PISTON_HEAD || p_193397_0_ == Blocks.TRAPDOOR; } private boolean recheckGrownSides(World worldIn, BlockPos pos, IBlockState state) { IBlockState iblockstate = state; for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { PropertyBool propertybool = getPropertyFor(enumfacing); if (((Boolean)state.getValue(propertybool)).booleanValue() && !this.canAttachTo(worldIn, pos, enumfacing.getOpposite())) { IBlockState iblockstate1 = worldIn.getBlockState(pos.up()); if (iblockstate1.getBlock() != this || !((Boolean)iblockstate1.getValue(propertybool)).booleanValue()) { state = state.withProperty(propertybool, Boolean.valueOf(false)); } } } if (getNumGrownFaces(state) == 0) { return false; } else { if (iblockstate != state) { worldIn.setBlockState(pos, state, 2); } return true; } } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (!worldIn.isRemote && !this.recheckGrownSides(worldIn, pos, state)) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (worldIn.rand.nextInt(4) == 0 && worldIn.isAreaLoaded(pos, 4)) // Forge: check area to prevent loading unloaded chunks { int i = 4; int j = 5; boolean flag = false; label181: for (int k = -4; k <= 4; ++k) { for (int l = -4; l <= 4; ++l) { for (int i1 = -1; i1 <= 1; ++i1) { if (worldIn.getBlockState(pos.add(k, i1, l)).getBlock() == this) { --j; if (j <= 0) { flag = true; break label181; } } } } } EnumFacing enumfacing1 = EnumFacing.random(rand); BlockPos blockpos2 = pos.up(); if (enumfacing1 == EnumFacing.UP && pos.getY() < 255 && worldIn.isAirBlock(blockpos2)) { IBlockState iblockstate2 = state; for (EnumFacing enumfacing2 : EnumFacing.Plane.HORIZONTAL) { if (rand.nextBoolean() && this.canAttachTo(worldIn, blockpos2, enumfacing2.getOpposite())) { iblockstate2 = iblockstate2.withProperty(getPropertyFor(enumfacing2), Boolean.valueOf(true)); } else { iblockstate2 = iblockstate2.withProperty(getPropertyFor(enumfacing2), Boolean.valueOf(false)); } } if (((Boolean)iblockstate2.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate2.getValue(EAST)).booleanValue() || ((Boolean)iblockstate2.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate2.getValue(WEST)).booleanValue()) { worldIn.setBlockState(blockpos2, iblockstate2, 2); } } else if (enumfacing1.getAxis().isHorizontal() && !((Boolean)state.getValue(getPropertyFor(enumfacing1))).booleanValue()) { if (!flag) { BlockPos blockpos4 = pos.offset(enumfacing1); IBlockState iblockstate3 = worldIn.getBlockState(blockpos4); Block block1 = iblockstate3.getBlock(); if (block1.isAir(iblockstate3, worldIn, blockpos4)) { EnumFacing enumfacing3 = enumfacing1.rotateY(); EnumFacing enumfacing4 = enumfacing1.rotateYCCW(); boolean flag1 = ((Boolean)state.getValue(getPropertyFor(enumfacing3))).booleanValue(); boolean flag2 = ((Boolean)state.getValue(getPropertyFor(enumfacing4))).booleanValue(); BlockPos blockpos = blockpos4.offset(enumfacing3); BlockPos blockpos1 = blockpos4.offset(enumfacing4); if (flag1 && this.canAttachTo(worldIn, blockpos.offset(enumfacing3), enumfacing3)) { worldIn.setBlockState(blockpos4, this.getDefaultState().withProperty(getPropertyFor(enumfacing3), Boolean.valueOf(true)), 2); } else if (flag2 && this.canAttachTo(worldIn, blockpos1.offset(enumfacing4), enumfacing4)) { worldIn.setBlockState(blockpos4, this.getDefaultState().withProperty(getPropertyFor(enumfacing4), Boolean.valueOf(true)), 2); } else if (flag1 && worldIn.isAirBlock(blockpos) && this.canAttachTo(worldIn, blockpos, enumfacing1)) { worldIn.setBlockState(blockpos, this.getDefaultState().withProperty(getPropertyFor(enumfacing1.getOpposite()), Boolean.valueOf(true)), 2); } else if (flag2 && worldIn.isAirBlock(blockpos1) && this.canAttachTo(worldIn, blockpos1, enumfacing1)) { worldIn.setBlockState(blockpos1, this.getDefaultState().withProperty(getPropertyFor(enumfacing1.getOpposite()), Boolean.valueOf(true)), 2); } } else if (iblockstate3.getBlockFaceShape(worldIn, blockpos4, enumfacing1) == BlockFaceShape.SOLID) { worldIn.setBlockState(pos, state.withProperty(getPropertyFor(enumfacing1), Boolean.valueOf(true)), 2); } } } else { if (pos.getY() > 1) { BlockPos blockpos3 = pos.down(); IBlockState iblockstate = worldIn.getBlockState(blockpos3); Block block = iblockstate.getBlock(); if (block.blockMaterial == Material.AIR) { IBlockState iblockstate1 = state; for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { if (rand.nextBoolean()) { iblockstate1 = iblockstate1.withProperty(getPropertyFor(enumfacing), Boolean.valueOf(false)); } } if (((Boolean)iblockstate1.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate1.getValue(EAST)).booleanValue() || ((Boolean)iblockstate1.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate1.getValue(WEST)).booleanValue()) { worldIn.setBlockState(blockpos3, iblockstate1, 2); } } else if (block == this) { IBlockState iblockstate4 = iblockstate; for (EnumFacing enumfacing5 : EnumFacing.Plane.HORIZONTAL) { PropertyBool propertybool = getPropertyFor(enumfacing5); if (rand.nextBoolean() && ((Boolean)state.getValue(propertybool)).booleanValue()) { iblockstate4 = iblockstate4.withProperty(propertybool, Boolean.valueOf(true)); } } if (((Boolean)iblockstate4.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate4.getValue(EAST)).booleanValue() || ((Boolean)iblockstate4.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate4.getValue(WEST)).booleanValue()) { worldIn.setBlockState(blockpos3, iblockstate4, 2); } } } } } } } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { IBlockState iblockstate = this.getDefaultState().withProperty(UP, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)); return facing.getAxis().isHorizontal() ? iblockstate.withProperty(getPropertyFor(facing.getOpposite()), Boolean.valueOf(true)) : iblockstate; } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.AIR; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } /** * Spawns the block's drops in the world. By the time this is called the Block has possibly been set to air via * Block.removedByPlayer */ public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack) { if (!worldIn.isRemote && stack.getItem() == Items.SHEARS) { player.addStat(StatList.getBlockStats(this)); spawnAsEntity(worldIn, pos, new ItemStack(Blocks.VINE, 1, 0)); } else { super.harvestBlock(worldIn, player, pos, state, te, stack); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(SOUTH, Boolean.valueOf((meta & 1) > 0)).withProperty(WEST, Boolean.valueOf((meta & 2) > 0)).withProperty(NORTH, Boolean.valueOf((meta & 4) > 0)).withProperty(EAST, Boolean.valueOf((meta & 8) > 0)); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; if (((Boolean)state.getValue(SOUTH)).booleanValue()) { i |= 1; } if (((Boolean)state.getValue(WEST)).booleanValue()) { i |= 2; } if (((Boolean)state.getValue(NORTH)).booleanValue()) { i |= 4; } if (((Boolean)state.getValue(EAST)).booleanValue()) { i |= 8; } return i; } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {UP, NORTH, EAST, SOUTH, WEST}); } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { switch (rot) { case CLOCKWISE_180: return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(EAST, state.getValue(WEST)).withProperty(SOUTH, state.getValue(NORTH)).withProperty(WEST, state.getValue(EAST)); case COUNTERCLOCKWISE_90: return state.withProperty(NORTH, state.getValue(EAST)).withProperty(EAST, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(WEST)).withProperty(WEST, state.getValue(NORTH)); case CLOCKWISE_90: return state.withProperty(NORTH, state.getValue(WEST)).withProperty(EAST, state.getValue(NORTH)).withProperty(SOUTH, state.getValue(EAST)).withProperty(WEST, state.getValue(SOUTH)); default: return state; } } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { switch (mirrorIn) { case LEFT_RIGHT: return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(NORTH)); case FRONT_BACK: return state.withProperty(EAST, state.getValue(WEST)).withProperty(WEST, state.getValue(EAST)); default: return super.withMirror(state, mirrorIn); } } public static PropertyBool getPropertyFor(EnumFacing side) { switch (side) { case UP: return UP; case NORTH: return NORTH; case SOUTH: return SOUTH; case WEST: return WEST; case EAST: return EAST; default: throw new IllegalArgumentException(side + " is an invalid choice"); } } public static int getNumGrownFaces(IBlockState state) { int i = 0; for (PropertyBool propertybool : ALL_FACES) { if (((Boolean)state.getValue(propertybool)).booleanValue()) { ++i; } } return i; } /*************************FORGE START***********************************/ @Override public boolean isLadder(IBlockState state, IBlockAccess world, BlockPos pos, EntityLivingBase entity){ return true; } @Override public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos){ return true; } @Override public java.util.List onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune) { return java.util.Arrays.asList(new ItemStack(this, 1)); } /*************************FORGE END***********************************/ /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }