package net.minecraft.block; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumFacing; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockWallSign extends BlockSign { public static final PropertyDirection FACING = BlockHorizontal.FACING; protected static final AxisAlignedBB SIGN_EAST_AABB = new AxisAlignedBB(0.0D, 0.28125D, 0.0D, 0.125D, 0.78125D, 1.0D); protected static final AxisAlignedBB SIGN_WEST_AABB = new AxisAlignedBB(0.875D, 0.28125D, 0.0D, 1.0D, 0.78125D, 1.0D); protected static final AxisAlignedBB SIGN_SOUTH_AABB = new AxisAlignedBB(0.0D, 0.28125D, 0.0D, 1.0D, 0.78125D, 0.125D); protected static final AxisAlignedBB SIGN_NORTH_AABB = new AxisAlignedBB(0.0D, 0.28125D, 0.875D, 1.0D, 0.78125D, 1.0D); public BlockWallSign() { this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { switch ((EnumFacing)state.getValue(FACING)) { case NORTH: default: return SIGN_NORTH_AABB; case SOUTH: return SIGN_SOUTH_AABB; case WEST: return SIGN_WEST_AABB; case EAST: return SIGN_EAST_AABB; } } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); if (!worldIn.getBlockState(pos.offset(enumfacing.getOpposite())).getMaterial().isSolid()) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } super.neighborChanged(state, worldIn, pos, blockIn, fromPos); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); } }