package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityFallingBlock; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Blocks; import net.minecraft.inventory.Container; import net.minecraft.inventory.ContainerRepair; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.NonNullList; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.IBlockAccess; import net.minecraft.world.IInteractionObject; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; public class BlockAnvil extends BlockFalling { public static final PropertyDirection FACING = BlockHorizontal.FACING; public static final PropertyInteger DAMAGE = PropertyInteger.create("damage", 0, 2); protected static final AxisAlignedBB X_AXIS_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.125D, 1.0D, 1.0D, 0.875D); protected static final AxisAlignedBB Z_AXIS_AABB = new AxisAlignedBB(0.125D, 0.0D, 0.0D, 0.875D, 1.0D, 1.0D); protected static final Logger LOGGER = LogManager.getLogger(); protected BlockAnvil() { super(Material.ANVIL); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DAMAGE, Integer.valueOf(0))); this.setLightOpacity(0); this.setCreativeTab(CreativeTabs.DECORATIONS); } public boolean isFullCube(IBlockState state) { return false; } /** * Get the geometry of the queried face at the given position and state. This is used to decide whether things like * buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things. *

* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that * does not fit the other descriptions and will generally cause other things not to connect to the face. * * @return an approximation of the form of the given face */ public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { EnumFacing enumfacing = placer.getHorizontalFacing().rotateY(); try { return super.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(meta >> 2)); } catch (IllegalArgumentException var11) { if (!worldIn.isRemote) { LOGGER.warn(String.format("Invalid damage property for anvil at %s. Found %d, must be in [0, 1, 2]", pos, meta >> 2)); if (placer instanceof EntityPlayer) { placer.sendMessage(new TextComponentTranslation("Invalid damage property. Please pick in [0, 1, 2]", new Object[0])); } } return super.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, 0, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(0)); } } /** * Called when the block is right clicked by a player. */ public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote) { playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos)); } return true; } /** * Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It * returns the metadata of the dropped item based on the old metadata of the block. */ public int damageDropped(IBlockState state) { return ((Integer)state.getValue(DAMAGE)).intValue(); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); return enumfacing.getAxis() == EnumFacing.Axis.X ? X_AXIS_AABB : Z_AXIS_AABB; } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(CreativeTabs itemIn, NonNullList items) { items.add(new ItemStack(this)); items.add(new ItemStack(this, 1, 1)); items.add(new ItemStack(this, 1, 2)); } protected void onStartFalling(EntityFallingBlock fallingEntity) { fallingEntity.setHurtEntities(true); } public void onEndFalling(World worldIn, BlockPos pos, IBlockState p_176502_3_, IBlockState p_176502_4_) { worldIn.playEvent(1031, pos, 0); } public void onBroken(World worldIn, BlockPos pos) { worldIn.playEvent(1029, pos, 0); } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return true; } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(DAMAGE, Integer.valueOf((meta & 15) >> 2)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex(); i = i | ((Integer)state.getValue(DAMAGE)).intValue() << 2; return i; } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.getBlock() != this ? state : state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, DAMAGE}); } public static class Anvil implements IInteractionObject { private final World world; private final BlockPos position; public Anvil(World worldIn, BlockPos pos) { this.world = worldIn; this.position = pos; } /** * Get the name of this object. For players this returns their username */ public String getName() { return "anvil"; } /** * Returns true if this thing is named */ public boolean hasCustomName() { return false; } /** * Get the formatted ChatComponent that will be used for the sender's username in chat */ public ITextComponent getDisplayName() { return new TextComponentTranslation(Blocks.ANVIL.getUnlocalizedName() + ".name", new Object[0]); } public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new ContainerRepair(playerInventory, this.world, this.position, playerIn); } public String getGuiID() { return "minecraft:anvil"; } } }