Files
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

529 lines
18 KiB
Java

package net.minecraft.block;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public abstract class BlockLiquid extends Block
{
public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15);
protected BlockLiquid(Material materialIn)
{
super(materialIn);
this.setDefaultState(this.blockState.getBaseState().withProperty(LEVEL, Integer.valueOf(0)));
this.setTickRandomly(true);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return FULL_BLOCK_AABB;
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
/**
* Determines if an entity can path through this block
*/
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
{
return this.blockMaterial != Material.LAVA;
}
/**
* Returns the percentage of the liquid block that is air, based on the given flow decay of the liquid
*/
public static float getLiquidHeightPercent(int meta)
{
if (meta >= 8)
{
meta = 0;
}
return (float)(meta + 1) / 9.0F;
}
protected int getDepth(IBlockState state)
{
return state.getMaterial() == this.blockMaterial ? ((Integer)state.getValue(LEVEL)).intValue() : -1;
}
protected int getRenderedDepth(IBlockState state)
{
int i = this.getDepth(state);
return i >= 8 ? 0 : i;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid)
{
return hitIfLiquid && ((Integer)state.getValue(LEVEL)).intValue() == 0;
}
/**
* Checks if an additional {@code -6} vertical drag should be applied to the entity. See {#link
* net.minecraft.block.BlockLiquid#getFlow()}
*/
private boolean causesDownwardCurrent(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
Material material = iblockstate.getMaterial();
if (material == this.blockMaterial)
{
return false;
}
else if (side == EnumFacing.UP)
{
return true;
}
else if (material == Material.ICE)
{
return false;
}
else
{
boolean flag = isExceptBlockForAttachWithPiston(block) || block instanceof BlockStairs;
return !flag && iblockstate.getBlockFaceShape(worldIn, pos, side) == BlockFaceShape.SOLID;
}
}
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
if (blockAccess.getBlockState(pos.offset(side)).getMaterial() == this.blockMaterial)
{
return false;
}
else
{
return side == EnumFacing.UP ? true : super.shouldSideBeRendered(blockState, blockAccess, pos, side);
}
}
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.LIQUID;
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.AIR;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
protected Vec3d getFlow(IBlockAccess worldIn, BlockPos pos, IBlockState state)
{
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
int i = this.getRenderedDepth(state);
BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
blockpos$pooledmutableblockpos.setPos(pos).move(enumfacing);
int j = this.getRenderedDepth(worldIn.getBlockState(blockpos$pooledmutableblockpos));
if (j < 0)
{
if (!worldIn.getBlockState(blockpos$pooledmutableblockpos).getMaterial().blocksMovement())
{
j = this.getRenderedDepth(worldIn.getBlockState(blockpos$pooledmutableblockpos.down()));
if (j >= 0)
{
int k = j - (i - 8);
d0 += (double)(enumfacing.getFrontOffsetX() * k);
d1 += (double)(enumfacing.getFrontOffsetY() * k);
d2 += (double)(enumfacing.getFrontOffsetZ() * k);
}
}
}
else if (j >= 0)
{
int l = j - i;
d0 += (double)(enumfacing.getFrontOffsetX() * l);
d1 += (double)(enumfacing.getFrontOffsetY() * l);
d2 += (double)(enumfacing.getFrontOffsetZ() * l);
}
}
Vec3d vec3d = new Vec3d(d0, d1, d2);
if (((Integer)state.getValue(LEVEL)).intValue() >= 8)
{
for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
{
blockpos$pooledmutableblockpos.setPos(pos).move(enumfacing1);
if (this.causesDownwardCurrent(worldIn, blockpos$pooledmutableblockpos, enumfacing1) || this.causesDownwardCurrent(worldIn, blockpos$pooledmutableblockpos.up(), enumfacing1))
{
vec3d = vec3d.normalize().addVector(0.0D, -6.0D, 0.0D);
break;
}
}
}
blockpos$pooledmutableblockpos.release();
return vec3d.normalize();
}
public Vec3d modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3d motion)
{
return motion.add(this.getFlow(worldIn, pos, worldIn.getBlockState(pos)));
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
if (this.blockMaterial == Material.WATER)
{
return 5;
}
else if (this.blockMaterial == Material.LAVA)
{
return worldIn.provider.isNether() ? 10 : 30;
}
else
{
return 0;
}
}
@SideOnly(Side.CLIENT)
public boolean shouldRenderSides(IBlockAccess blockAccess, BlockPos pos)
{
for (int i = -1; i <= 1; ++i)
{
for (int j = -1; j <= 1; ++j)
{
IBlockState iblockstate = blockAccess.getBlockState(pos.add(i, 0, j));
if (iblockstate.getMaterial() != this.blockMaterial && !iblockstate.isFullBlock())
{
return true;
}
}
}
return false;
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
this.checkForMixing(worldIn, pos, state);
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
this.checkForMixing(worldIn, pos, state);
}
@SideOnly(Side.CLIENT)
public int getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos)
{
int i = source.getCombinedLight(pos, 0);
int j = source.getCombinedLight(pos.up(), 0);
int k = i & 255;
int l = j & 255;
int i1 = i >> 16 & 255;
int j1 = j >> 16 & 255;
return (k > l ? k : l) | (i1 > j1 ? i1 : j1) << 16;
}
public boolean checkForMixing(World worldIn, BlockPos pos, IBlockState state)
{
if (this.blockMaterial == Material.LAVA)
{
boolean flag = false;
for (EnumFacing enumfacing : EnumFacing.values())
{
if (enumfacing != EnumFacing.DOWN && worldIn.getBlockState(pos.offset(enumfacing)).getMaterial() == Material.WATER)
{
flag = true;
break;
}
}
if (flag)
{
Integer integer = (Integer)state.getValue(LEVEL);
if (integer.intValue() == 0)
{
worldIn.setBlockState(pos, net.minecraftforge.event.ForgeEventFactory.fireFluidPlaceBlockEvent(worldIn, pos, pos, Blocks.OBSIDIAN.getDefaultState()));
this.triggerMixEffects(worldIn, pos);
return true;
}
if (integer.intValue() <= 4)
{
worldIn.setBlockState(pos, net.minecraftforge.event.ForgeEventFactory.fireFluidPlaceBlockEvent(worldIn, pos, pos, Blocks.COBBLESTONE.getDefaultState()));
this.triggerMixEffects(worldIn, pos);
return true;
}
}
}
return false;
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return this.blockMaterial == Material.WATER ? BlockRenderLayer.TRANSLUCENT : BlockRenderLayer.SOLID;
}
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
if (this.blockMaterial == Material.WATER)
{
int i = ((Integer)stateIn.getValue(LEVEL)).intValue();
if (i > 0 && i < 8)
{
if (rand.nextInt(64) == 0)
{
worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, SoundEvents.BLOCK_WATER_AMBIENT, SoundCategory.BLOCKS, rand.nextFloat() * 0.25F + 0.75F, rand.nextFloat() + 0.5F, false);
}
}
else if (rand.nextInt(10) == 0)
{
worldIn.spawnParticle(EnumParticleTypes.SUSPENDED, d0 + (double)rand.nextFloat(), d1 + (double)rand.nextFloat(), d2 + (double)rand.nextFloat(), 0.0D, 0.0D, 0.0D);
}
}
if (this.blockMaterial == Material.LAVA && worldIn.getBlockState(pos.up()).getMaterial() == Material.AIR && !worldIn.getBlockState(pos.up()).isOpaqueCube())
{
if (rand.nextInt(100) == 0)
{
double d8 = d0 + (double)rand.nextFloat();
double d4 = d1 + stateIn.getBoundingBox(worldIn, pos).maxY;
double d6 = d2 + (double)rand.nextFloat();
worldIn.spawnParticle(EnumParticleTypes.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D);
worldIn.playSound(d8, d4, d6, SoundEvents.BLOCK_LAVA_POP, SoundCategory.BLOCKS, 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
}
if (rand.nextInt(200) == 0)
{
worldIn.playSound(d0, d1, d2, SoundEvents.BLOCK_LAVA_AMBIENT, SoundCategory.BLOCKS, 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
}
}
if (rand.nextInt(10) == 0 && worldIn.getBlockState(pos.down()).isTopSolid())
{
Material material = worldIn.getBlockState(pos.down(2)).getMaterial();
if (!material.blocksMovement() && !material.isLiquid())
{
double d3 = d0 + (double)rand.nextFloat();
double d5 = d1 - 1.05D;
double d7 = d2 + (double)rand.nextFloat();
if (this.blockMaterial == Material.WATER)
{
worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D);
}
else
{
worldIn.spawnParticle(EnumParticleTypes.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D);
}
}
}
}
@SideOnly(Side.CLIENT)
public static float getSlopeAngle(IBlockAccess worldIn, BlockPos pos, Material materialIn, IBlockState state)
{
Vec3d vec3d = getFlowingBlock(materialIn).getFlow(worldIn, pos, state);
return vec3d.x == 0.0D && vec3d.z == 0.0D ? -1000.0F : (float)MathHelper.atan2(vec3d.z, vec3d.x) - ((float)Math.PI / 2F);
}
protected void triggerMixEffects(World worldIn, BlockPos pos)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_LAVA_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int i = 0; i < 8; ++i)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D);
}
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(meta));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((Integer)state.getValue(LEVEL)).intValue();
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {LEVEL});
}
public static BlockDynamicLiquid getFlowingBlock(Material materialIn)
{
if (materialIn == Material.WATER)
{
return Blocks.FLOWING_WATER;
}
else if (materialIn == Material.LAVA)
{
return Blocks.FLOWING_LAVA;
}
else
{
throw new IllegalArgumentException("Invalid material");
}
}
public static BlockStaticLiquid getStaticBlock(Material materialIn)
{
if (materialIn == Material.WATER)
{
return Blocks.WATER;
}
else if (materialIn == Material.LAVA)
{
return Blocks.LAVA;
}
else
{
throw new IllegalArgumentException("Invalid material");
}
}
public static float getBlockLiquidHeight(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
int i = ((Integer)state.getValue(LEVEL)).intValue();
return (i & 7) == 0 && worldIn.getBlockState(pos.up()).getMaterial() == Material.WATER ? 1.0F : 1.0F - getLiquidHeightPercent(i);
}
public static float getLiquidHeight(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return (float)pos.getY() + getBlockLiquidHeight(state, worldIn, pos);
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
@Override
@SideOnly (Side.CLIENT)
public Vec3d getFogColor(World world, BlockPos pos, IBlockState state, Entity entity, Vec3d originalColor, float partialTicks)
{
Vec3d viewport = net.minecraft.client.renderer.ActiveRenderInfo.projectViewFromEntity(entity, partialTicks);
if (state.getMaterial().isLiquid())
{
float height = 0.0F;
if (state.getBlock() instanceof BlockLiquid)
{
height = getLiquidHeightPercent(state.getValue(LEVEL)) - 0.11111111F;
}
float f1 = (float) (pos.getY() + 1) - height;
if (viewport.y > (double)f1)
{
BlockPos upPos = pos.up();
IBlockState upState = world.getBlockState(upPos);
return upState.getBlock().getFogColor(world, upPos, upState, entity, originalColor, partialTicks);
}
}
return super.getFogColor(world, pos, state, entity, originalColor, partialTicks);
}
}