Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockRedstoneLight.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

93 lines
2.7 KiB
Java

package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockRedstoneLight extends Block
{
private final boolean isOn;
public BlockRedstoneLight(boolean isOn)
{
super(Material.REDSTONE_LIGHT);
this.isOn = isOn;
if (isOn)
{
this.setLightLevel(1.0F);
}
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
if (this.isOn && !worldIn.isBlockPowered(pos))
{
worldIn.setBlockState(pos, Blocks.REDSTONE_LAMP.getDefaultState(), 2);
}
else if (!this.isOn && worldIn.isBlockPowered(pos))
{
worldIn.setBlockState(pos, Blocks.LIT_REDSTONE_LAMP.getDefaultState(), 2);
}
}
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (!worldIn.isRemote)
{
if (this.isOn && !worldIn.isBlockPowered(pos))
{
worldIn.scheduleUpdate(pos, this, 4);
}
else if (!this.isOn && worldIn.isBlockPowered(pos))
{
worldIn.setBlockState(pos, Blocks.LIT_REDSTONE_LAMP.getDefaultState(), 2);
}
}
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
if (this.isOn && !worldIn.isBlockPowered(pos))
{
worldIn.setBlockState(pos, Blocks.REDSTONE_LAMP.getDefaultState(), 2);
}
}
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Item.getItemFromBlock(Blocks.REDSTONE_LAMP);
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return new ItemStack(Blocks.REDSTONE_LAMP);
}
protected ItemStack getSilkTouchDrop(IBlockState state)
{
return new ItemStack(Blocks.REDSTONE_LAMP);
}
}