348 lines
14 KiB
Java
348 lines
14 KiB
Java
package net.minecraft.block;
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import com.google.common.base.Predicate;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.advancements.CriteriaTriggers;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.BlockWorldState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.pattern.BlockMaterialMatcher;
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import net.minecraft.block.state.pattern.BlockPattern;
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import net.minecraft.block.state.pattern.BlockStateMatcher;
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import net.minecraft.block.state.pattern.FactoryBlockPattern;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.boss.EntityWither;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTUtil;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntitySkull;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.translation.I18n;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockSkull extends BlockContainer
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{
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public static final PropertyDirection FACING = BlockDirectional.FACING;
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public static final PropertyBool NODROP = PropertyBool.create("nodrop");
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private static final Predicate<BlockWorldState> IS_WITHER_SKELETON = new Predicate<BlockWorldState>()
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{
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public boolean apply(@Nullable BlockWorldState p_apply_1_)
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{
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return p_apply_1_.getBlockState() != null && p_apply_1_.getBlockState().getBlock() == Blocks.SKULL && p_apply_1_.getTileEntity() instanceof TileEntitySkull && ((TileEntitySkull)p_apply_1_.getTileEntity()).getSkullType() == 1;
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}
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};
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protected static final AxisAlignedBB DEFAULT_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 0.5D, 0.75D);
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protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.25D, 0.25D, 0.5D, 0.75D, 0.75D, 1.0D);
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protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.25D, 0.25D, 0.0D, 0.75D, 0.75D, 0.5D);
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protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.5D, 0.25D, 0.25D, 1.0D, 0.75D, 0.75D);
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protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.25D, 0.5D, 0.75D, 0.75D);
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private BlockPattern witherBasePattern;
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private BlockPattern witherPattern;
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protected BlockSkull()
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{
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super(Material.CIRCUITS);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(NODROP, Boolean.valueOf(false)));
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}
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/**
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* Gets the localized name of this block. Used for the statistics page.
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*/
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public String getLocalizedName()
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{
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return I18n.translateToLocal("tile.skull.skeleton.name");
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@SideOnly(Side.CLIENT)
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public boolean hasCustomBreakingProgress(IBlockState state)
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{
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return true;
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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switch ((EnumFacing)state.getValue(FACING))
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{
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case UP:
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default:
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return DEFAULT_AABB;
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case NORTH:
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return NORTH_AABB;
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case SOUTH:
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return SOUTH_AABB;
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case WEST:
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return WEST_AABB;
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case EAST:
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return EAST_AABB;
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}
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing()).withProperty(NODROP, Boolean.valueOf(false));
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}
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/**
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* Returns a new instance of a block's tile entity class. Called on placing the block.
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*/
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return new TileEntitySkull();
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}
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public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
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{
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int i = 0;
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntitySkull)
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{
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i = ((TileEntitySkull)tileentity).getSkullType();
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}
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return new ItemStack(Items.SKULL, 1, i);
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}
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/**
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* Called before the Block is set to air in the world. Called regardless of if the player's tool can actually
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* collect this block
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*/
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public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
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{
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if (player.capabilities.isCreativeMode)
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{
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state = state.withProperty(NODROP, Boolean.valueOf(true));
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worldIn.setBlockState(pos, state, 4);
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}
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this.dropBlockAsItem(worldIn, pos, state, 0);
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super.onBlockHarvested(worldIn, pos, state, player);
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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super.breakBlock(worldIn, pos, state);
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}
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public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess worldIn, BlockPos pos, IBlockState state, int fortune)
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{
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{
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if (!((Boolean)state.getValue(NODROP)).booleanValue())
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntitySkull)
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{
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TileEntitySkull tileentityskull = (TileEntitySkull)tileentity;
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ItemStack itemstack = new ItemStack(Items.SKULL, 1, tileentityskull.getSkullType());
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if (tileentityskull.getSkullType() == 3 && tileentityskull.getPlayerProfile() != null)
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{
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itemstack.setTagCompound(new NBTTagCompound());
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NBTTagCompound nbttagcompound = new NBTTagCompound();
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NBTUtil.writeGameProfile(nbttagcompound, tileentityskull.getPlayerProfile());
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itemstack.getTagCompound().setTag("SkullOwner", nbttagcompound);
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}
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drops.add(itemstack);
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}
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}
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}
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.SKULL;
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}
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public boolean canDispenserPlace(World worldIn, BlockPos pos, ItemStack stack)
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{
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if (stack.getMetadata() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote)
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{
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return this.getWitherBasePattern().match(worldIn, pos) != null;
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}
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else
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{
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return false;
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}
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}
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public void checkWitherSpawn(World worldIn, BlockPos pos, TileEntitySkull te)
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{
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if (te.getSkullType() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote)
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{
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BlockPattern blockpattern = this.getWitherPattern();
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BlockPattern.PatternHelper blockpattern$patternhelper = blockpattern.match(worldIn, pos);
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if (blockpattern$patternhelper != null)
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{
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for (int i = 0; i < 3; ++i)
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{
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BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(i, 0, 0);
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worldIn.setBlockState(blockworldstate.getPos(), blockworldstate.getBlockState().withProperty(NODROP, Boolean.valueOf(true)), 2);
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}
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for (int j = 0; j < blockpattern.getPalmLength(); ++j)
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{
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for (int k = 0; k < blockpattern.getThumbLength(); ++k)
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{
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BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(j, k, 0);
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worldIn.setBlockState(blockworldstate1.getPos(), Blocks.AIR.getDefaultState(), 2);
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}
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}
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BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 0, 0).getPos();
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EntityWither entitywither = new EntityWither(worldIn);
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BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos();
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entitywither.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.55D, (double)blockpos1.getZ() + 0.5D, blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F, 0.0F);
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entitywither.renderYawOffset = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F;
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entitywither.ignite();
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for (EntityPlayerMP entityplayermp : worldIn.getEntitiesWithinAABB(EntityPlayerMP.class, entitywither.getEntityBoundingBox().grow(50.0D)))
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{
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CriteriaTriggers.SUMMONED_ENTITY.trigger(entityplayermp, entitywither);
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}
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worldIn.spawnEntity(entitywither);
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for (int l = 0; l < 120; ++l)
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{
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worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)(blockpos.getY() - 2) + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D);
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}
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for (int i1 = 0; i1 < blockpattern.getPalmLength(); ++i1)
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{
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for (int j1 = 0; j1 < blockpattern.getThumbLength(); ++j1)
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{
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BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(i1, j1, 0);
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worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.AIR, false);
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}
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}
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}
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(FACING, EnumFacing.getFront(meta & 7)).withProperty(NODROP, Boolean.valueOf((meta & 8) > 0));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
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if (((Boolean)state.getValue(NODROP)).booleanValue())
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{
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i |= 8;
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}
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return i;
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING, NODROP});
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}
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protected BlockPattern getWitherBasePattern()
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{
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if (this.witherBasePattern == null)
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{
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this.witherBasePattern = FactoryBlockPattern.start().aisle(" ", "###", "~#~").where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
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}
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return this.witherBasePattern;
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}
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protected BlockPattern getWitherPattern()
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{
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if (this.witherPattern == null)
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{
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this.witherPattern = FactoryBlockPattern.start().aisle("^^^", "###", "~#~").where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
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}
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return this.witherPattern;
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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} |