64 lines
1.9 KiB
Java
64 lines
1.9 KiB
Java
package net.minecraft.enchantment;
|
|
|
|
import java.util.Random;
|
|
import net.minecraft.inventory.EntityEquipmentSlot;
|
|
import net.minecraft.item.ItemArmor;
|
|
import net.minecraft.item.ItemStack;
|
|
|
|
public class EnchantmentDurability extends Enchantment
|
|
{
|
|
protected EnchantmentDurability(Enchantment.Rarity rarityIn, EntityEquipmentSlot... slots)
|
|
{
|
|
super(rarityIn, EnumEnchantmentType.BREAKABLE, slots);
|
|
this.setName("durability");
|
|
}
|
|
|
|
/**
|
|
* Returns the minimal value of enchantability needed on the enchantment level passed.
|
|
*/
|
|
public int getMinEnchantability(int enchantmentLevel)
|
|
{
|
|
return 5 + (enchantmentLevel - 1) * 8;
|
|
}
|
|
|
|
/**
|
|
* Returns the maximum value of enchantability nedded on the enchantment level passed.
|
|
*/
|
|
public int getMaxEnchantability(int enchantmentLevel)
|
|
{
|
|
return super.getMinEnchantability(enchantmentLevel) + 50;
|
|
}
|
|
|
|
/**
|
|
* Returns the maximum level that the enchantment can have.
|
|
*/
|
|
public int getMaxLevel()
|
|
{
|
|
return 3;
|
|
}
|
|
|
|
/**
|
|
* Determines if this enchantment can be applied to a specific ItemStack.
|
|
*/
|
|
public boolean canApply(ItemStack stack)
|
|
{
|
|
return stack.isItemStackDamageable() ? true : super.canApply(stack);
|
|
}
|
|
|
|
/**
|
|
* Used by ItemStack.attemptDamageItem. Randomly determines if a point of damage should be negated using the
|
|
* enchantment level (par1). If the ItemStack is Armor then there is a flat 60% chance for damage to be negated no
|
|
* matter the enchantment level, otherwise there is a 1-(par/1) chance for damage to be negated.
|
|
*/
|
|
public static boolean negateDamage(ItemStack stack, int level, Random rand)
|
|
{
|
|
if (stack.getItem() instanceof ItemArmor && rand.nextFloat() < 0.6F)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return rand.nextInt(level + 1) > 0;
|
|
}
|
|
}
|
|
} |