Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/enchantment/EnchantmentDurability.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

64 lines
1.9 KiB
Java

package net.minecraft.enchantment;
import java.util.Random;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
public class EnchantmentDurability extends Enchantment
{
protected EnchantmentDurability(Enchantment.Rarity rarityIn, EntityEquipmentSlot... slots)
{
super(rarityIn, EnumEnchantmentType.BREAKABLE, slots);
this.setName("durability");
}
/**
* Returns the minimal value of enchantability needed on the enchantment level passed.
*/
public int getMinEnchantability(int enchantmentLevel)
{
return 5 + (enchantmentLevel - 1) * 8;
}
/**
* Returns the maximum value of enchantability nedded on the enchantment level passed.
*/
public int getMaxEnchantability(int enchantmentLevel)
{
return super.getMinEnchantability(enchantmentLevel) + 50;
}
/**
* Returns the maximum level that the enchantment can have.
*/
public int getMaxLevel()
{
return 3;
}
/**
* Determines if this enchantment can be applied to a specific ItemStack.
*/
public boolean canApply(ItemStack stack)
{
return stack.isItemStackDamageable() ? true : super.canApply(stack);
}
/**
* Used by ItemStack.attemptDamageItem. Randomly determines if a point of damage should be negated using the
* enchantment level (par1). If the ItemStack is Armor then there is a flat 60% chance for damage to be negated no
* matter the enchantment level, otherwise there is a 1-(par/1) chance for damage to be negated.
*/
public static boolean negateDamage(ItemStack stack, int level, Random rand)
{
if (stack.getItem() instanceof ItemArmor && rand.nextFloat() < 0.6F)
{
return false;
}
else
{
return rand.nextInt(level + 1) > 0;
}
}
}