Files
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

73 lines
2.5 KiB
Java

package net.minecraft.item;
import javax.annotation.Nullable;
import net.minecraft.block.BlockDispenser;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class ItemElytra extends Item
{
public ItemElytra()
{
this.maxStackSize = 1;
this.setMaxDamage(432);
this.setCreativeTab(CreativeTabs.TRANSPORTATION);
this.addPropertyOverride(new ResourceLocation("broken"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn)
{
return ItemElytra.isUsable(stack) ? 0.0F : 1.0F;
}
});
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(this, ItemArmor.DISPENSER_BEHAVIOR);
}
public static boolean isUsable(ItemStack stack)
{
return stack.getItemDamage() < stack.getMaxDamage() - 1;
}
/**
* Return whether this item is repairable in an anvil.
*
* @param toRepair the {@code ItemStack} being repaired
* @param repair the {@code ItemStack} being used to perform the repair
*/
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
return repair.getItem() == Items.LEATHER;
}
/**
* Called when the equipped item is right clicked.
*/
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
{
ItemStack itemstack = playerIn.getHeldItem(handIn);
EntityEquipmentSlot entityequipmentslot = EntityLiving.getSlotForItemStack(itemstack);
ItemStack itemstack1 = playerIn.getItemStackFromSlot(entityequipmentslot);
if (itemstack1.isEmpty())
{
playerIn.setItemStackToSlot(entityequipmentslot, itemstack.copy());
itemstack.setCount(0);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
}
else
{
return new ActionResult<ItemStack>(EnumActionResult.FAIL, itemstack);
}
}
}