146 lines
4.7 KiB
Java
146 lines
4.7 KiB
Java
package net.minecraft.item;
|
|
|
|
import net.minecraft.advancements.CriteriaTriggers;
|
|
import net.minecraft.creativetab.CreativeTabs;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.entity.player.EntityPlayerMP;
|
|
import net.minecraft.init.SoundEvents;
|
|
import net.minecraft.potion.PotionEffect;
|
|
import net.minecraft.stats.StatList;
|
|
import net.minecraft.util.ActionResult;
|
|
import net.minecraft.util.EnumActionResult;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraft.util.SoundCategory;
|
|
import net.minecraft.world.World;
|
|
|
|
public class ItemFood extends Item
|
|
{
|
|
/** Number of ticks to run while 'EnumAction'ing until result. */
|
|
public final int itemUseDuration;
|
|
/** The amount this food item heals the player. */
|
|
private final int healAmount;
|
|
private final float saturationModifier;
|
|
/** Whether wolves like this food (true for raw and cooked porkchop). */
|
|
private final boolean isWolfsFavoriteMeat;
|
|
/** If this field is true, the food can be consumed even if the player don't need to eat. */
|
|
private boolean alwaysEdible;
|
|
/** represents the potion effect that will occurr upon eating this food. Set by setPotionEffect */
|
|
private PotionEffect potionId;
|
|
/** probably of the set potion effect occurring */
|
|
private float potionEffectProbability;
|
|
|
|
public ItemFood(int amount, float saturation, boolean isWolfFood)
|
|
{
|
|
this.itemUseDuration = 32;
|
|
this.healAmount = amount;
|
|
this.isWolfsFavoriteMeat = isWolfFood;
|
|
this.saturationModifier = saturation;
|
|
this.setCreativeTab(CreativeTabs.FOOD);
|
|
}
|
|
|
|
public ItemFood(int amount, boolean isWolfFood)
|
|
{
|
|
this(amount, 0.6F, isWolfFood);
|
|
}
|
|
|
|
/**
|
|
* Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
|
|
* the Item before the action is complete.
|
|
*/
|
|
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
|
|
{
|
|
if (entityLiving instanceof EntityPlayer)
|
|
{
|
|
EntityPlayer entityplayer = (EntityPlayer)entityLiving;
|
|
entityplayer.getFoodStats().addStats(this, stack);
|
|
worldIn.playSound((EntityPlayer)null, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_PLAYER_BURP, SoundCategory.PLAYERS, 0.5F, worldIn.rand.nextFloat() * 0.1F + 0.9F);
|
|
this.onFoodEaten(stack, worldIn, entityplayer);
|
|
entityplayer.addStat(StatList.getObjectUseStats(this));
|
|
|
|
if (entityplayer instanceof EntityPlayerMP)
|
|
{
|
|
CriteriaTriggers.CONSUME_ITEM.trigger((EntityPlayerMP)entityplayer, stack);
|
|
}
|
|
}
|
|
|
|
stack.shrink(1);
|
|
return stack;
|
|
}
|
|
|
|
protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player)
|
|
{
|
|
if (!worldIn.isRemote && this.potionId != null && worldIn.rand.nextFloat() < this.potionEffectProbability)
|
|
{
|
|
player.addPotionEffect(new PotionEffect(this.potionId));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* How long it takes to use or consume an item
|
|
*/
|
|
public int getMaxItemUseDuration(ItemStack stack)
|
|
{
|
|
return 32;
|
|
}
|
|
|
|
/**
|
|
* returns the action that specifies what animation to play when the items is being used
|
|
*/
|
|
public EnumAction getItemUseAction(ItemStack stack)
|
|
{
|
|
return EnumAction.EAT;
|
|
}
|
|
|
|
/**
|
|
* Called when the equipped item is right clicked.
|
|
*/
|
|
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
|
|
{
|
|
ItemStack itemstack = playerIn.getHeldItem(handIn);
|
|
|
|
if (playerIn.canEat(this.alwaysEdible))
|
|
{
|
|
playerIn.setActiveHand(handIn);
|
|
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
|
|
}
|
|
else
|
|
{
|
|
return new ActionResult<ItemStack>(EnumActionResult.FAIL, itemstack);
|
|
}
|
|
}
|
|
|
|
public int getHealAmount(ItemStack stack)
|
|
{
|
|
return this.healAmount;
|
|
}
|
|
|
|
public float getSaturationModifier(ItemStack stack)
|
|
{
|
|
return this.saturationModifier;
|
|
}
|
|
|
|
/**
|
|
* Whether wolves like this food (true for raw and cooked porkchop).
|
|
*/
|
|
public boolean isWolfsFavoriteMeat()
|
|
{
|
|
return this.isWolfsFavoriteMeat;
|
|
}
|
|
|
|
public ItemFood setPotionEffect(PotionEffect effect, float probability)
|
|
{
|
|
this.potionId = effect;
|
|
this.potionEffectProbability = probability;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.
|
|
*/
|
|
public ItemFood setAlwaysEdible()
|
|
{
|
|
this.alwaysEdible = true;
|
|
return this;
|
|
}
|
|
} |