Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockDynamicLiquid.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

315 lines
9.7 KiB
Java

package net.minecraft.block;
import java.util.EnumSet;
import java.util.Random;
import java.util.Set;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockDynamicLiquid extends BlockLiquid
{
int adjacentSourceBlocks;
protected BlockDynamicLiquid(Material materialIn)
{
super(materialIn);
}
private void placeStaticBlock(World worldIn, BlockPos pos, IBlockState currentState)
{
worldIn.setBlockState(pos, getStaticBlock(this.blockMaterial).getDefaultState().withProperty(LEVEL, currentState.getValue(LEVEL)), 2);
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isAreaLoaded(pos, this.getSlopeFindDistance(worldIn))) return; // Forge: avoid loading unloaded chunks
int i = ((Integer)state.getValue(LEVEL)).intValue();
int j = 1;
if (this.blockMaterial == Material.LAVA && !worldIn.provider.doesWaterVaporize())
{
j = 2;
}
int k = this.tickRate(worldIn);
if (i > 0)
{
int l = -100;
this.adjacentSourceBlocks = 0;
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
l = this.checkAdjacentBlock(worldIn, pos.offset(enumfacing), l);
}
int i1 = l + j;
if (i1 >= 8 || l < 0)
{
i1 = -1;
}
int j1 = this.getDepth(worldIn.getBlockState(pos.up()));
if (j1 >= 0)
{
if (j1 >= 8)
{
i1 = j1;
}
else
{
i1 = j1 + 8;
}
}
if (this.adjacentSourceBlocks >= 2 && net.minecraftforge.event.ForgeEventFactory.canCreateFluidSource(worldIn, pos, state, this.blockMaterial == Material.WATER))
{
IBlockState iblockstate = worldIn.getBlockState(pos.down());
if (iblockstate.getMaterial().isSolid())
{
i1 = 0;
}
else if (iblockstate.getMaterial() == this.blockMaterial && ((Integer)iblockstate.getValue(LEVEL)).intValue() == 0)
{
i1 = 0;
}
}
if (this.blockMaterial == Material.LAVA && i < 8 && i1 < 8 && i1 > i && rand.nextInt(4) != 0)
{
k *= 4;
}
if (i1 == i)
{
this.placeStaticBlock(worldIn, pos, state);
}
else
{
i = i1;
if (i1 < 0)
{
worldIn.setBlockToAir(pos);
}
else
{
state = state.withProperty(LEVEL, Integer.valueOf(i1));
worldIn.setBlockState(pos, state, 2);
worldIn.scheduleUpdate(pos, this, k);
worldIn.notifyNeighborsOfStateChange(pos, this, false);
}
}
}
else
{
this.placeStaticBlock(worldIn, pos, state);
}
IBlockState iblockstate1 = worldIn.getBlockState(pos.down());
if (this.canFlowInto(worldIn, pos.down(), iblockstate1))
{
if (this.blockMaterial == Material.LAVA && worldIn.getBlockState(pos.down()).getMaterial() == Material.WATER)
{
worldIn.setBlockState(pos.down(), net.minecraftforge.event.ForgeEventFactory.fireFluidPlaceBlockEvent(worldIn, pos.down(), pos, Blocks.STONE.getDefaultState()));
this.triggerMixEffects(worldIn, pos.down());
return;
}
if (i >= 8)
{
this.tryFlowInto(worldIn, pos.down(), iblockstate1, i);
}
else
{
this.tryFlowInto(worldIn, pos.down(), iblockstate1, i + 8);
}
}
else if (i >= 0 && (i == 0 || this.isBlocked(worldIn, pos.down(), iblockstate1)))
{
Set<EnumFacing> set = this.getPossibleFlowDirections(worldIn, pos);
int k1 = i + j;
if (i >= 8)
{
k1 = 1;
}
if (k1 >= 8)
{
return;
}
for (EnumFacing enumfacing1 : set)
{
this.tryFlowInto(worldIn, pos.offset(enumfacing1), worldIn.getBlockState(pos.offset(enumfacing1)), k1);
}
}
}
private void tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level)
{
if (this.canFlowInto(worldIn, pos, state))
{
if (state.getMaterial() != Material.AIR)
{
if (this.blockMaterial == Material.LAVA)
{
this.triggerMixEffects(worldIn, pos);
}
else
{
if (state.getBlock() != Blocks.SNOW_LAYER) //Forge: Vanilla has a 'bug' where snowballs don't drop like every other block. So special case because ewww...
state.getBlock().dropBlockAsItem(worldIn, pos, state, 0);
}
}
worldIn.setBlockState(pos, this.getDefaultState().withProperty(LEVEL, Integer.valueOf(level)), 3);
}
}
private int getSlopeDistance(World worldIn, BlockPos pos, int distance, EnumFacing calculateFlowCost)
{
int i = 1000;
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
if (enumfacing != calculateFlowCost)
{
BlockPos blockpos = pos.offset(enumfacing);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (!this.isBlocked(worldIn, blockpos, iblockstate) && (iblockstate.getMaterial() != this.blockMaterial || ((Integer)iblockstate.getValue(LEVEL)).intValue() > 0))
{
if (!this.isBlocked(worldIn, blockpos.down(), worldIn.getBlockState(blockpos.down())))
{
return distance;
}
if (distance < this.getSlopeFindDistance(worldIn))
{
int j = this.getSlopeDistance(worldIn, blockpos, distance + 1, enumfacing.getOpposite());
if (j < i)
{
i = j;
}
}
}
}
}
return i;
}
private int getSlopeFindDistance(World worldIn)
{
return this.blockMaterial == Material.LAVA && !worldIn.provider.doesWaterVaporize() ? 2 : 4;
}
/**
* This method returns a Set of EnumFacing
*/
private Set<EnumFacing> getPossibleFlowDirections(World worldIn, BlockPos pos)
{
int i = 1000;
Set<EnumFacing> set = EnumSet.<EnumFacing>noneOf(EnumFacing.class);
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
BlockPos blockpos = pos.offset(enumfacing);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (!this.isBlocked(worldIn, blockpos, iblockstate) && (iblockstate.getMaterial() != this.blockMaterial || ((Integer)iblockstate.getValue(LEVEL)).intValue() > 0))
{
int j;
if (this.isBlocked(worldIn, blockpos.down(), worldIn.getBlockState(blockpos.down())))
{
j = this.getSlopeDistance(worldIn, blockpos, 1, enumfacing.getOpposite());
}
else
{
j = 0;
}
if (j < i)
{
set.clear();
}
if (j <= i)
{
set.add(enumfacing);
i = j;
}
}
}
return set;
}
private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state)
{
Block block = state.getBlock(); //Forge: state must be valid for position
Material mat = state.getMaterial();
if (!(block instanceof BlockDoor) && block != Blocks.STANDING_SIGN && block != Blocks.LADDER && block != Blocks.REEDS)
{
return mat != Material.PORTAL && mat != Material.STRUCTURE_VOID ? mat.blocksMovement() : true;
}
else
{
return true;
}
}
protected int checkAdjacentBlock(World worldIn, BlockPos pos, int currentMinLevel)
{
int i = this.getDepth(worldIn.getBlockState(pos));
if (i < 0)
{
return currentMinLevel;
}
else
{
if (i == 0)
{
++this.adjacentSourceBlocks;
}
if (i >= 8)
{
i = 0;
}
return currentMinLevel >= 0 && i >= currentMinLevel ? currentMinLevel : i;
}
}
private boolean canFlowInto(World worldIn, BlockPos pos, IBlockState state)
{
Material material = state.getMaterial();
return material != this.blockMaterial && material != Material.LAVA && !this.isBlocked(worldIn, pos, state);
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
if (!this.checkForMixing(worldIn, pos, state))
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
}
}