232 lines
7.9 KiB
Java
232 lines
7.9 KiB
Java
package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.InventoryEnderChest;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.StatList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityEnderChest;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockEnderChest extends BlockContainer
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{
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public static final PropertyDirection FACING = BlockHorizontal.FACING;
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protected static final AxisAlignedBB ENDER_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 0.875D, 0.9375D);
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protected BlockEnderChest()
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{
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super(Material.ROCK);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
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this.setCreativeTab(CreativeTabs.DECORATIONS);
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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return ENDER_CHEST_AABB;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@SideOnly(Side.CLIENT)
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public boolean hasCustomBreakingProgress(IBlockState state)
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{
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return true;
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}
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/**
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* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
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* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
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*/
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Item.getItemFromBlock(Blocks.OBSIDIAN);
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 8;
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}
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protected boolean canSilkHarvest()
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{
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return true;
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place logic
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*/
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public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
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{
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worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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InventoryEnderChest inventoryenderchest = playerIn.getInventoryEnderChest();
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (inventoryenderchest != null && tileentity instanceof TileEntityEnderChest)
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{
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if (worldIn.getBlockState(pos.up()).doesSideBlockChestOpening(worldIn, pos.up(), EnumFacing.DOWN))
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{
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return true;
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}
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else if (worldIn.isRemote)
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{
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return true;
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}
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else
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{
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inventoryenderchest.setChestTileEntity((TileEntityEnderChest)tileentity);
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playerIn.displayGUIChest(inventoryenderchest);
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playerIn.addStat(StatList.ENDERCHEST_OPENED);
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return true;
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}
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}
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else
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{
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return true;
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}
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}
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/**
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* Returns a new instance of a block's tile entity class. Called on placing the block.
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*/
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return new TileEntityEnderChest();
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}
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
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{
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for (int i = 0; i < 3; ++i)
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{
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int j = rand.nextInt(2) * 2 - 1;
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int k = rand.nextInt(2) * 2 - 1;
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double d0 = (double)pos.getX() + 0.5D + 0.25D * (double)j;
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double d1 = (double)((float)pos.getY() + rand.nextFloat());
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double d2 = (double)pos.getZ() + 0.5D + 0.25D * (double)k;
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double d3 = (double)(rand.nextFloat() * (float)j);
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double d4 = ((double)rand.nextFloat() - 0.5D) * 0.125D;
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double d5 = (double)(rand.nextFloat() * (float)k);
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worldIn.spawnParticle(EnumParticleTypes.PORTAL, d0, d1, d2, d3, d4, d5);
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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EnumFacing enumfacing = EnumFacing.getFront(meta);
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if (enumfacing.getAxis() == EnumFacing.Axis.Y)
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{
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enumfacing = EnumFacing.NORTH;
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}
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return this.getDefaultState().withProperty(FACING, enumfacing);
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((EnumFacing)state.getValue(FACING)).getIndex();
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING});
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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} |